You guys like rituals and have said you plan on adding as many as you can to the mod mod so I was thinking about the following (inspired by MoM of course).
1.) Zombie Mastery: units killed have a chance of coming back as undead units (either skeletons or diseased corpses?) OR allows extra undead to be summoned during the duration, like a mini and temporary version of the Tower of Necromancy. Could the return chance be based off of how much death mana the player has?
2.) Black Rituals: + and or , grants Potency promotion to Arcane and Divine units during duration of ritual.
3.) Creeping Doom: a defensive ritual which damages enemy units in your territory. Also has a chance of pillaging your own improvements.
I think that mana based rituals (not just tech prereq) would be awesome and another reason to try to get as much as possible.
1.) Zombie Mastery: units killed have a chance of coming back as undead units (either skeletons or diseased corpses?) OR allows extra undead to be summoned during the duration, like a mini and temporary version of the Tower of Necromancy. Could the return chance be based off of how much death mana the player has?
2.) Black Rituals: + and or , grants Potency promotion to Arcane and Divine units during duration of ritual.
3.) Creeping Doom: a defensive ritual which damages enemy units in your territory. Also has a chance of pillaging your own improvements.
I think that mana based rituals (not just tech prereq) would be awesome and another reason to try to get as much as possible.