Undocumented Patch 217 notes

Well, consider the time it takes to get 3 policies vs the time to research Calendar and build Stonehenge (or another tech/wonder combo). People getting Meritocracy have the option of getting a free wonder long before anyone else can possibly build it. On a large size map, enough AI's choose the great engineer so it seems nearly impossible to get an ancient or classical wonder.

I've been thinking about changing Meritocracy's prerequisites... a free great person so soon in the game is problematic.
 
and then you have to question what to use the GP for... if the best early wonders are already gone do you grab a GS and slap down an academy in your capital? Do you get a GE to build the GL, getting the bonus tech plus early early GS points? What about manufactory now that it's +4h? Or even, gasp, plop down +6g on a tile... lots of great options imho
 
Yes, Civ5 is now looking like a badly wounded patient covered with lots of different bandages of different ages, colours, sizes and shapes. It's been nerfed, hacked, tweaked, tinkered with in a thousand ways since release and the whole patch process is getting tiresome - each new patch bringing in new issues that require yet another future patch, which will yet again change the game in fundamental ways.

YAWN.
 
I can second atolls, workers stopping work even when enemy units are miles (4-5 tiles for me) away, and the garrisoned unit = 'missile' unit thing so far.
 
Well, consider the time it takes to get 3 policies vs the time to research Calendar and build Stonehenge (or another tech/wonder combo). People getting Meritocracy have the option of getting a free wonder long before anyone else can possibly build it. On a large size map, enough AI's choose the great engineer so it seems nearly impossible to get an ancient or classical wonder.

I've been thinking about changing Meritocracy's prerequisites... a free great person so soon in the game is problematic.

What else can you do in the time you've spent those three policies? I mean, are things on the Tradition branch really that underpowered compared to a one-shot Great Person?
 
Tradition isn't underpowered as a whole, an instant wonder vs +20% wonder production speed is really no contest for the specific case of early game wonders, since their build costs were about tripled.
 
Something seems different with workers. My workers stopped doing what they were doing when there was an enemy anywhere in sight, instead of within movement range. This was quite annoying in my last game.

I welcome the warning - the workers don't actually stop - they pause for a refreshment of orders, takes a little longer to play the game but the game is not a race against time!
 
lol I thought the same, though it would be easy to miss.

Who would remember that the mouseover text draws its info from the maintenance cost.
 
It may just be something I'm missing, but there seems to be a problem with interception now. Not that I've really seen interception before anyway, but Japan were bombing my cities with Zeros and the two fighters I had stationed just sat and let them do it.

Is this a problem that's come up before, or am I missing something really obvious?
 
The end of the Patronage tree gives various types of great people, yet I haven't seen feelings from people that's too powerful. It's partially because Meritocracy's version can be chosen at will and appears at the capital, but I think part if it is also because the Patronage great person comes much later.

Compare a great person at turn ~150 vs one at turn ~30 after lucky culture rewards from ruins? Especially on a large map where a few AIs beeline this policy and rush wonders, it's not possible to get any as the player, marginalizing the Aristocracy policy in the Tradition tree.

It's all sorta getting onto a totally different topic though, didn't mean to derail the thread and will continue the conversation elsewhere at a later time. :)
 
When moving air units, cities in range are marked. Number above carrier do not stay on the water after you moved it. You can capture Machu Picchu. Hmmm and when you build wealth or science and you want to add something to the queue, game allows to add only one thing then it backs to the city view.

*I played a few more games. You can not capture Machu Picchu. I made mistake*
 
I might be crazy, but it seems like cultural border expansion is more sane: goes for production and third-ring resources more readily. Anyone else notice this?

I still see the expension follows the cost of the tile, with resources as the tiebreaker.
 
I might be crazy, but it seems like cultural border expansion is more sane: goes for production and third-ring resources more readily. Anyone else notice this?

Dunno if you're testing in vanilla, but I tweaked the priorities a bit in TBC so border expansion is more intelligent.
 
Not in the unofficial patch, since I avoid gameplay changes in that whenever possible. It's in the balance - city development general.xml file. The distance multiplier and water cost are adjusted to favor the third ring a little more, and water tiles are weighted equally with land (so expansion to water vs land is determined solely by yields).
 
Back
Top Bottom