UNGY6 The health nuts

1. we can revolt lisbon; we have all ep on him(or that's how I left it). I think we can actually - honestly I don't have a very good feeling for ep costs in this stage on normal(since, as always, marathon ain't scaled properly... telle surprise... and I didn't play enough on normal with spy missions this early)
2. didn't load the game(no comp. with civ. around today); he has machinery? Can he get eng.? Also, are we sure he has iron and didn't only trade for it before he screwed up his religion? Because I really don't understand those archers near the barb. city instead of swords... and also didn't see any iron near lisbon and porto. Might be near his 3rd city but that'll make it pillageable in 1st turn unless he sits on it.
3. Compass is safest(not sure if with bess too, the other 2 are pretty braindead so they should be safe, unless joao wants his carrack). HBR is obviously most useful if we attack. CoL is meh since we can't whip chs if we whip units...
Obviously, on the other hand, col will lead to philo bulb which will lead to lbows and eventually mc/calendar. But we don't want either lbows or xbows too much.
4. J doesn't have ponnies and now he can't trade for them either if only bess/izzy on the other continent, since he picked the wrong side. So guilds won't affect us.
Our stack will work till muskets as long as we're smart chaps and screw his iron(again, I guess it's close to moscow). His research might be good due to glh, but his production is still piss poor so brute force will work(as long as we accept giving up lib. probably, though 4 gs should come in a timely fashion). Maces are the only pain - for rest we'll have counters are long as we bring numbers(and I think his attack courage is normal, so he won't suicide - he'll just diligently soak the colateral and let us kill him in peace).
We're at .4 of his power with... 5 chariots and 2 warriors? :p No walls, no racks, no GW to inflate it either
5. No matter what, if we decide for attack, I'd switch to confu asap.
6. if we get a ge, I wouldn't settle it in moscow; that city doesn't have much perspective. I'd rush AW(but that'd mean to keep him till we bulb philo with next gs and hope aw is still open... frankly, it's nonsense) and nothing else but AW, or I'd settle where we'll plan IW/HE/something other than a dead city like moscow long term(sure, he'll make good beakers if we acad. moscow later, but we don't plan a SSE anyway and moscow's tiles are still crappy as per variant and doesn't have enough food to justify oxford either).
We can't Moai moscow(we have stone so that junk can be considered for once) if we plan to SSE since then we'll need oxford there, and without moai, there's no point in IWing it either(not that'd IW a city with 10 land tiles anyway). And again, I don't see how we can SSE with GLib/Mids and nothing else.

I'm not sure about the compass plan. That tech is almost useless to us. It is likely that we can trade it for currency but not totally sure.

totally disagree here; we can 2 pop whip harbor even with empty queue as expansive. And with currency it's worth the hassle.

also, somehow we also need calendar(compass + lit - curr. - izzy and izzy should hit wfybta, compass - maths - bess, compass + lit - calendar next turn J - that in a very perfect world I live and where MoM was built so calendar is open :p ). Then vroom vroom col - philo(after hbr and crap) bulb and we get another era, so another trade with izzy. See... anything can look nice on paper :p
 
Good point on the ponnies, hadn't considered that he doesn't have horses. Expansive makes harbors more attractive but as soon as we have currency we'll be whipping stables/barracks/units only. I'd like to get rid of Joao in 1 go. You can whip harbors on an empty queue but do you ever consider whipping without putting any hammer in something. It might be right if it's a 1 pop whip otherwise but still very inefficient.

I don't know if harbors can be 2+ pop whipped while expansive with 1 hammer in queue. That would really make compass the winner for me now.

I'm not sure about what to do with gp. Snow is right that Moscow is a crap city long term, we'll have better ones in years to come (Lisbon for instance :drool:). But we'll also have more gs in the future so for now an academy in moscow doesn't look too bad.
 
OK-
I'll play a little more:

Joao shows 5 cities--I look for them.
Change research to compass, found city 7.

We get a GS--academy.

175 I beg 40g from Liz. Don't need the peace obviously but we really need the $.

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225 Liz has compass. 1 down:( Iz won't trade currency.

275 IBT Joao attacks Saxon and leaves it just right for us:D:


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We could probably grab city site 8 but...we're running -4 at 0% now with some away upkeep so I choose not to build the settler. It's crap until a border pop and that's a while away.

400 compass is in, GS is born and we have trade decisions:

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it doesn't appear that either Joao or Iz has partial researched compass. So we should trade for math, then hope we can trade for construction next turn--or take calender if not. I guess trade compass to Iz first.

We'll get a border pop that allows us to work another clam next turn, that can be sold to Liz for 5 GPT.

Definately struggling research wise.

In retrospect I should have stopped when Iz got compass. I really thought we'd get currency from Iz--that she'd be willing to trade it by now. But as it's working out compass doesn't look too good. Oh well--maybe we'll get to trade for construction and that'll make it all OK.

Joao will settle near the former barb city shortly.
 
so J has pikes... so we need pults. We won't smell calendar from him either since izzy doesn't have it... if I remember right.

and we need calendar, not construction; we can't build any units atm. so construction won't do crap. We're already broke; those 2 dyes alone are half of our current income :p

P.S. - shouldn't we fall back to lisbon only(eventually + what'll be south of lisbon to allow some tiles, eventually + razing coimbra)? With castles it'll take us an age to bombard defenses with pults and probably we'll have 1 shot of city revolt.
 
I'm afraid I have to retire from this game. I just underestimated the work I have to do for my Matura. And when I have free-time, I don't feel like playing civ (I then rather do something without demands to the brain like watching tv... :D).

I'll surely continue lurking tough ;)

Good Luck :thumbsup:
 
Got it. Our position isn't as solid as last time. ;)
Too bad we didn't go for the "early" horse archers--there's only 3 units in Lisbon.

I noticed Izzy wouldn't give anything (archery) on top of mathematics+70 gold for compass so I went ahead and did the trade as it seemed obvious. I took the liberty to end the turn to see which techs we'd be able to trade for and it turns out construction is one of them.

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The saved turns from not having to research construction makes a big difference. I guess we will go ahead and start whipping axes/catapults? Currency will save us from going broke. I also took the liberty to settle the GS we just got. We'll get another GP in 12 turns and there is nothing useful to lightbulb in the near future. With representation and an academy it's bringing in a lot of beakers.
 
Rusten:
yes I'd start whipping units.

Yes the HA gambit most likely would've worked--Joao's built shockingly few units.
I should know not to question the master:)
The good news is that I think this will work fine.
 
Indeed we're fine, our low research is not a problem as long as the others are slow. Note that Izz is going nowhere as well atm. If this stays that way we even might have a go at her with the army we build now. Actually on immortal i'm not concerned about being behind, there's a big window to catch up and you can easily come back from 20 techs behind if you've secured enough land.
 
Continuation:
- I make the trade as discussed with Joao and start micro-managing whipping.

425 AD:
Clam to Liz for 5 gpt.

475 AD:
Literature to Izzy for 100 gold.

520 AD:
Currency is in, but unfortunately Joao got it the same turn as we did. I was hoping to trade for calendar, but no such luck. After looking at the tech situation I decided to go drama next.

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With this many options of trade it seemed pretty safe. There's 3 out of 3 for calendar, 2 out of 3 for CoL and the possiblity of HBR. Furthermore it would unlock the philosophy lightbulb without CoL.

Joao continues to settle cities on annoying tiles. I think we'll have to be happy with taking Lisbon and Evora (leave the rest for now).

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580 AD:
AP is built. Can't remember whether it was Liz or Izzy right now. At any rate I vote for Izzy as that brings our relations to pleased.

Drama is in, but Liz has researched it already. I put a turn of research into calendar as that's tradable by two civs instead of 1.

600 AD:
Drama to Izzy for calendar+25 gold. :)

My workers were prepared and immediately put a plantation on our sugar. I give the sugar to Izzy for 8 gold per turn. I put 1 turn of research into CoL.

620 AD:
Drama to Joao for CoL and 10 gold. :)

I put research to meditation to allow philosophy.

It's currently 660 AD and Joao has maces enabled (but haven't seen any). However, his power is pathetic so I think we're good to go soon (~10 turns perhaps).

We have a GS that's able to lightbulb philosophy and given the trade situation I think we should go for it.

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We should be able to get CS from Izzy after 1 turn of research and then MC from Joao. MC can be used to aim for machinery and get maces to take Joao's hill cities (+defense). There's another reason as well (one that I'd prefer to do without) -- Joao moved a fair amount of troops into the border city so I was a bit worried about a DoW and for that reason I sent some of our chariots north to help defend. There was no attack, but I spotted a barbarian galley just now so a trireme could come in handy to kill it. There were only 2 fogged tiles (1 right now) and not for long so it's bad luck, but we have to deal with it.

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I have started getting some spies. Lisbon has 100% cultural defense and I don't want to spend several turns bombarding it (he'll start whipping units). I'm a bit torn as to what to research next (after the 1 turn of CS). HBR is useful for defense against Joao as they're great against x-bows and our best shot against maces, but I think our research might be good enough to warrant machinery and straight to maces.

Using Philosophy to trade for MC and Machinery instead of CS+MC would be great, but unfortunately it's not doable as Izzy doesn't want to part with MC and according to "can research" she does not have machinery.
 

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man, how could I've planned 8 so badly?:p

both izzy and j don't have feud yet so if we pillage the iron(where is the iron in the end, as no screenshot with it) he'll be able to make... archers.
 
Using Philosophy to trade for MC and Machinery instead of CS+MC would be great, but unfortunately it's not doable as Izzy doesn't want to part with MC and according to "can research" she does not have machinery.

Nicely done Rusten. I'm for a single turn of CS, bulb philo, then trade philo for MC and CS and research machinery. Slow the whipping a bit and then whip a bunch of maces when possible.
 
Agree with bulb philo, getting CS and MC.
Machinery will cost ~10 turns and maces are not good against crossbows so we may do archery (1turn?) also. HBR means building stables first. Machinery is probably better to have some backbone. In the back of my head is still an attack on Izz but we'll need engineering in this case to backup our armies. Maybe i'm just daydreaming here....
 
OK--let's get things moving again.

Roster:

Ungy
Rusten--just played
Silverbullet
Dirk
Snowly


Silverbullet you there?
 
Did a check and silverbullet hasn't been online since march 4th so skipping makes sense. That puts Dirk up.
 
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