Unit Discussion/Previews

That mouth-gun sounds cool :)

And I don't think that the hands need to be thicker - just the arms... if that's not too much of a trouble :)

Nah, Arms will be easy (just need to de-select the "Scaling" option in the linking menu for the arm joints, otherwise when I change the X/Z scale on one, all the ones that are linked to that one will also change by the sam amount, and I don't really need that happening)

I'm giving this guy 4 attacks (well, actually 1 will be defend): Attack 1 will either be the Mouth Kannon or Rokkit Launcha, Attack 2 will be whicever one is not used in attack 1, Attack 3 will be the Hand-lazer thingies, and the Defend animation will be the whole thing revving up, ramming with the spikey thing on front and flailing away witht the claws on the hand.

Victory animation MAY involve some semi-obscene gesturing......
 
Hey, I noticed you also added the imperial guard list of units to the post #1 - which is cool :)

In that same first post, you could also add links to the linked lists for ork units post (#135) and space marine units post (#???).

:thumbsup:
 
That sounds great.

How about this for A Kroozer for orks :) ?
 

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Spoiler :
All unit discussions and previews will be posted here

Imperial Guard

Land Units

Starting- Conscript (1.2.1) Upgrades to Guardsman
Infantry- Guardsman (3.2.1)
Tactics- Heavy Bolter Squad (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1), Firaxis TOW Infantry
Assault Infantry- Ogryn (5.2.1) +1 HP
Fast Attack- Hellhound (6.2.2) Blitz
Walkers- Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Kasrkins (5.5.1) Detects Hidden
Stealth- Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Griphon (3.3.2) Bombard (8.2.3)
Field Artillery- Basilisk (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Baneblade 14.7.2 +2 HPs
Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry
...

some of the links are not correct there...

Correct link for Hellhound: http://forums.civfanatics.com/showthread.php?t=172755

I don't know what were you suggesting for a sniper, but I'm pretty sure it ain't the orgyn :p

I also didn't see the demolisher in the set of 8 leman russ-tanks. Is it there?

Muffins also made a manticore (rocket battery) - should we have that for the IG instead of Griphon?
 
Okay, that demolisher-idea is fine for me.

How about that manticore, who's going to get that?


Here's an updated preview of the Kroozer.
- added twin-linked big shootaz on both sides of the ship to keep the squishy boats afar.

And a preview of a BattleKroozer.


All suggestions are taken into consideration, and rejected :p
For example, are the "wing-mounted" big shootaz just plain stupid, and should I replace them with something else.
 

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These are some of the Tau Battlefleet Gothic ships: a battleship, cruiser and merchant class ship

99060803001.gif


And that is the Ork Kroozer from the same site :)

I reckon it looks great, and i do like the "wings" and their shootas. i do notice, however, the absence of a big gun, or am i just not seeing it?
 
Well... uh.
it's just that I thought originally of adding such a big gun... but since the construction of that thing is what it is, there's not much room for a big gun.

Unless I move the "headshield" up, and replace the twin-cannons with a sort of BFG9000. Yeah, I'll propably do just that :)
 
The mouth was already going to be opening in the animations... Here's an updated preview for the battlekroozer - the big gun looks like fun :)

For the battlekroozer, I'm thinking of 2 different attack animations:
- A would be the BFG9000
- B would be the mouth-gun and wing-guns

I'm thinking about not adding an attack anim for the twin-linked bigshootaz in the top-sides of the ship.
 

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OK, I think I have the base model pretty much finished.... Now all I need to to is make a few final linking checks with the various body parts, and get 'er animated.
 
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