Unit Discussion/Previews

I assume that the AA-unit (Hunter) for space marines should be something like this:
hyperios1.jpg

"The Whirlwind Hyperios provides close air defense for Space Marine squads on the front line."
 
Hey, guys, I've had to (temporarily) abandon the Dwarf Marine, and I'm getting fed-up with Poser, so I've decided to do the Ork Gargant next.... I'll post previews later tonight when I have some more work on the main model done (I've already removed the "chest"-mounted machineguns and replaced them with a large 6-cell Box-type "Rokkit-Launcha" ).... The only sticking points right now is the head, but I'll figger something out with that soon.....
 
That'll be cool, I think :)

BTW; what is dwarf marine? Do you mean a "stuntie" (space dwarfs, long dead because of tyranids)?

No, I mean a Final Fantasy/possibly Rifts (tm) based Dwarf in a sort of steampunk styled uniform (with either a Shako, Spikelhaub or Kepi hat) armed with a WWII-ish Semi-auto rifle, SMG or STG-44 type Assault rifle...... Right now, your Chaos Dwarf Blunderbuss is the closest thing I can find, but the weapon is a bit too primitive looking, and the colors are too Dark/Chaosy (basically what I'm trying to make is something that looks like a good dwarf version of your CD Blunderbuss, but with the kind of gun your Dwarf Thunderer had)... Basically like the kind of Dwarf you'd find in Iron Kingdoms (that one Steampunk/Fantasy D&D setting)

Unfortunately, like I said, I just couldn't get any of the clothes to work right with Plot's modified PDM for such a thing, so I'm (eventually) going to try re-sizing Hiro (since I already have a fairly appropriate uniform, guns and a full set of animations I can use), but right now, I'm kinda ticked at Poser, so I'm going to do the Gargant. (That, and I need to get back into the swing with Bryce)
 
Oh.. Okay.

Well, here's a preview for the bigmek. I think I'm already happy with it. He has a big spear-like heavy-duty pliers... is that too weird?
 

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Here's what I got done for the Gargant up to now... I'm having a bit of trouble with the head part, but the Rokkit Launcha is done:
 
Looking good, hikaro :)

A couple of suggestions, if I may:
- yep, make the hands a bit thicker - and maybe darker too.
- see the simplest suggestion for the head (in my extravagant preview - there's a reason why I don't do C'n'P :lol: ), just add triangle plates for teeth, and a kind of eyes (maybe not round, but rahther triangle "evil-looking" eyes)
 

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Hey Lizzy :mischief:

When you start feeling bored, you could also create links for this list :mischief:

No, I'm not venturing into them just yet... but later, most certainly :)

Imperial Guard

Land Units

Starting- Conscript (1.2.1) Upgrades to Guardsman
Infantry- Gaurdsman (3.2.1)
Tactics- Heavy Bolter Squad (2.4.1)
Mobility- Rough Rider (4.1.2)
Mobile Infantry- Chimera (3.2.2) ZOC
Support- Missile Squad- (4.3.1) Defensive Bombard (4.0.1)
Assault Infantry- Ogryn (5.2.1) +1 HP
Fast Attack- Hellhound (6.2.2) Blitz
Walkers- Sentinel (5.1.3) Ignores a buncha terrain
Elite Infantry- Karsarkins (5.5.1) Detects Hidden
Stealth- Sniper (2.2.1) Bombard (7.1.1), Lethal Land, Hidden
Heavy Support- Leman Russ (9.5.2) Defensive Bombard (7.0.1) +1 HP, Options to Demolisher
Flight- Vulture - (7.4.4) Ignores all Terrain, Sees 2, Can Rebase
Siege- Griphon (3.3.2) Bombard (8.2.3)
Field Artillery- Basalisk (3.3.2) Bombard (6.3.2)
Special Weapons- Medusa (3.3.2) Bombard (9.2.1) Lethal Land and Sea,
Heroes- Psyker (5.6.1), See Two Spaces, Defenesive Bombard (6.0.1), Detects Hidden
AA - Hydra (4.4.2) Air Defense of... some.
Super Heavy- Baneblade 14.7.2 +2 HPs
Champion- Commisar (7.7.1) Detects Hidden, Sees 2, Stealth attack versus Heros and early game infantry

Sea Units

Naval Transport- Umm... a Boat
Naval War- A different boat
Naval Supremecy We'll worry about that one later

Air Units

Flight - Thunderbolt (5.2.0) Bombards (4.0.1) Range 8, Air Superiority
Heavy Flier - Marauder (0.4.0) Bombards (10.0.2) Range 12
 
Hehe... underlining&colouring are fun to mess with ;)

I also thouhgt, that kinboat's industrial legion should be used - it's too cool to skip :)

The firaxis horseman should do well (as for now) for the rough rider... it just doesn't spell M41 with all the lacking armour and a wooden spear though :p . What about Firaxis cossack - as a Vostroyan Firstborn rough rider (altough I'm not sure vostroyans would use rough riders)... :)

And Navydog has cool units to be used as infantry.
Do we have any place for kinboat's spaceman spiff? :lol:
Maybe for Chaos as a Support Infantry :) ?
 
Actually, I'm designing the head so that the Jaw opens (actually the top half of the head rises), and a "Big Shoota" pops out his mouth. I'll also see about making the arms thicker, but modifying the hands will be a royal pain in the arse, due to the fact that both have retractable lazers in them, and any modifications I do to the hand will have to accomodate that fact.....

Coming up with triangular teeth shouldn't be too hard, though (a few minutes to make a triangle in OpenFX and import it to Bryce).
 
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