Deliverator
Graphical Hackificator
I would say the biggest thing is to have a more gradual and steady increase in unit strength over time. The situation the Ahriman describes where you get a unit that is massively more powerful than another one, only one or two techs later needs to be avoided.
Also we need to come up with a game plan for what we are going to do about Hero units and Leader units. That regicide thread seem to get as far as the creation of a unit to represent the leader.
Also we need to come up with a game plan for what we are going to do about Hero units and Leader units. That regicide thread seem to get as far as the creation of a unit to represent the leader.