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Unit Report Screen 1.7.3

How?? There's nowhere to click to open the edit dialogue or I can't find it.
When your unit is active, before you do anything like move or attack, click the quill. You can then type whatever your like, or use the randomize button. Nothing should happen until you are finished and then do what you like with the unit or end your turn. Don't try to name a unit between turns when the AI is playing, wait until you have control.
 
i've been using this fine for the winter patch though?

It'll load up and work fine with the winter patch without the update, but they fixed a few things with the resource and yield screen. I just transferred what they added over so their changes are reflected.
 
When your unit is active, before you do anything like move or attack, click the quill. You can then type whatever your like, or use the randomize button. Nothing should happen until you are finished and then do what you like with the unit or end your turn. Don't try to name a unit between turns when the AI is playing, wait until you have control.

I know all that, but that's only just after the 2nd promotion. Once the unit has been renamed, there's no way of editing it again.
 
Hi
Great mod.

I wonder if you can help pls. I've got a problem with the "City Status" button with the 1.7 update. This was a newly created game on Winter patched DX-12 steam version of game

http://i.imgur.com/kYEJPbG.jpg

1.6 works fine....

Thanks
 
I honestly can't tell the diff between 1.61 and 1.71 tbh. What was actually changed though?
 
I honestly can't tell the diff between 1.61 and 1.71 tbh. What was actually changed though?

Nothing really on my end, but the winter update added a few things. For instance, the City Yields screen now shows wonder and trading production in the winter patch. Version 1.71 just integrates what Firaxis added.
 
Please I am having a problem whereby diplomatic deals is showing twice instead of one,whats the fix for this pls?
 
Just FYI...

The current version of this mod works with the latest patch. Firaxis did add a unit maintenance feature to the yields button, but since that already exists within the mod, nothing is really overwritten. I didn't see anything else that was added to the report screen by Firaxis, so no sense in uploading a new version when nothing was changed.
 
this doesn't fully work with the aust patch the upgrade unit arrow option doesn't appear in the unit report screen you have to do it manually again by clicking a unit.
 
A thought just occurred to me: Is there a way (maybe I could just open the file and change it myself) that "Hide City Buildings" could be checked off by default? I rarely care about the building details and usually just want the city total. I'd rather uncheck it in the unlikely event I want to see the information, than have to check it every single time I load up the save game (or reload due to making UI provoked errors).
 
A thought just occurred to me: Is there a way (maybe I could just open the file and change it myself) that "Hide City Buildings" could be checked off by default? I rarely care about the building details and usually just want the city total. I'd rather uncheck it in the unlikely event I want to see the information, than have to check it every single time I load up the save game (or reload due to making UI provoked errors).

I'm sure there is a MUCH easier approach, but I'm not 100%. The way i'd do it though is:

in ReportScreen.lua, find line 886 and 1020: " if not Controls.CityBuildingsCheckbox:IsSelected() then "

Delete the "not" part. This way you have to click the checkbox when you want the information to display.

To have it make more sense, in ReportScreen.xml, you can change the String="Hide City Buildings" to String="Show City Buildings".

Hope that helps
 
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I'm sure there is a MUCH easier approach, but I'm not 100%. The way i'd do it though is:

in ReportScreen.lua, find line 886 and 1020: " if not Controls.CityBuildingsCheckbox:IsSelected() then "

Delete the "not" part. This way you have to click the checkbox when you want the information to display.

To have it make more sense, in ReportScreen.xml, you can change the String="Hide City Buildings" to String="Show City Buildings".

Hope that helps
Thanks, I give this a shot when I get home from work today. [Fingers crossed]


EDIT: Worked like a charm. :thumbsup: Thanks!
 
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