RoxyRiku94
Detective Agent
May I hop on the train, too? I'm still requesting the Great Saiyaman UU as a Model, but a Geisha would surely work nicely for the Kabuki Dancer (for a possible future civ)!
Cool coincidence.
It will be a Great Artist replacement, no combat moves needed.
May I hop on the train, too? I'm still requesting the Great Saiyaman UU as a Model, but a Geisha would surely work nicely for the Kabuki Dancer (for a possible future civ)!
Well, without switching around which animations are used for what (which I could try), basically you could pick the animation of any model used in a Great Person unit. Of course, a lot of the Great People models are holding things, which might make some animations look wrong if I don't include the object. I'm not sure how well the Geisha's dress will work if I rig it to a male model's skeleton - I'll have to see.I haven't tested it yet, so I don't know if I will like it or not, but what are the other options for the consume action?
I don't think it's possible. What did you want to happen, though?Also, how do you force the consume animation in Lua? Is there a way to do that?
Hohohohoh, that is WONDERFUL! About your question, though, I want to make the unit to perform the consume animation when I perform a custom mission that consumes it. Unfortunately, at this point, I'm only able to use the Kill() method to remove the unit, because I don't know - if it even exist - the method for consuming (thought I would find something in PushMission() or something similar, but didn't).
Also, I think the sitting down animation is fitting and adequate.
pPlayer:InitUnit(GameInfoTypes["UNIT_ARTIST"], pPlayer:GetCapitalCity():GetX(), pPlayer:GetCapitalCity():GetY()):PushMission(GameInfoTypes["MISSION_CREATE_GREAT_WORK"])
Well, without switching around which animations are used for what (which I could try), basically you could pick the animation of any model used in a Great Person unit. Of course, a lot of the Great People models are holding things, which might make some animations look wrong if I don't include the object. I'm not sure how well the Geisha's dress will work if I rig it to a male model's skeleton - I'll have to see.
I don't think it's possible. What did you want to happen, though?
EDIT: I decided to play around with the Geisha a bit more - I fixed the model up a bit, and modified the animations. The Settler model I rigged the Geisha model to has an animation for sitting down, which I think works well (somehow) for the Geisha, so I got the model to use that for the "consume" action. I also added the glow and sound effect that usually appear when you use up a Great Person - I had neglected to add that before. The link is the same as before.
Of course.that would make a great spy unit for japan in my mod is it free to use?
I'm glad you like it!@typhlomence Hohohohoh, that is WONDERFUL! *snip*
Also, I think the sitting down animation is fitting and adequate.
The sitting down animation is one of the existing ones for "settlers_afri_f4" (i.e. one of the female African Settler models), normally used for fortifying (I think). I used that one as the skeleton and I just changed the "build" animation code to use it instead of the original clapping animation. I can't claim credit for making it.Nicely done! The sitting down animation is fantastic, and more female units are always welcome![]()
Thanks man Unit looks amazing bane btw@onmy6 Sure it is.
Stealing credit since 1990.
@onmy6 You're very kind, but you should thank Typhlomence, as I've done absolutely nothing.![]()
hi guys,
i don't know if this is the right thread for this request but can someone upload the blender file of any civ5 default unit that he can, so that i can edit it (or parts of it like items, weapons, body parts, etc) and make it civ4 compatible?
thanks in advance,
heroicfort![]()