Unit Request Thread

This is going to sound strange, but I need a rhinoceros. Apparently there's one in this civ 4 mod here, but I have no real way of checking :(

Also if anyone knows of any oriental cannon models that'd be much appreciated ;)
 
hi SonOfGreatKoya,
if you are looking for the default civ4 model of islamic missionary, i have attached it in this post. but if you are looking for a converted version that is compatible with civ5 i'm afraid i can't help because i don't have the tools to convert it.
 

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So this is a thread where I can ask for unit graphics? In that case who's willing to make a GG and Longswordsman unit graphic? (And animations?) Also where can I get building models and UI icons made? Thanks in advance.
 
So this is a thread where I can ask for unit graphics? In that case who's willing to make a GG and Longswordsman unit graphic? (And animations?) Also where can I get building models and UI icons made? Thanks in advance.

In most cases, a model won't be made. Civfanatics lacks a large number of people with those skills. Take a look in the Civfanatics download section and you can find something that's already made, or you can get something from Civ IV converted on this thread.
 
In most cases, a model won't be made. Civfanatics lacks a large number of people with those skills. Take a look in the Civfanatics download section and you can find something that's already made, or you can get something from Civ IV converted on this thread.

A shame, yeah I'll look around and I'll see if I like anything. Other than here where's other places I could find graphic moders?
 
A shame, yeah I'll look around and I'll see if I like anything. Other than here where's other places I could find graphic moders?

I think that what Firebug is specifying is that units which require custom animations would be very time consuming to make (up to a week vs. 30 minutes for a rig). I make custom animations but only when the utility of those animations will be worth the effort; it is far too time consuming to create custom animations just for the sake of a single unit.

In your case, it sounds as though you want a combination of a GG and a Longswordsman as a single unit, which might not require custom animations at all but just some tweaking of the .fxsxml file and artdefines. If that is all you need then they can both be simple rigs; if you want it to perform animations beyond what an existing CiV unit already performs then it will become increasingly difficult to do and unlikely that you will find anyone willing to exert that much effort.
 
I think that what Firebug is specifying is that units which require custom animations would be very time consuming to make (up to a week vs. 30 minutes for a rig). I make custom animations but only when the utility of those animations will be worth the effort; it is far too time consuming to create custom animations just for the sake of a single unit.

In your case, it sounds as though you want a combination of a GG and a Longswordsman as a single unit, which might not require custom animations at all but just some tweaking of the .fxsxml file and artdefines. If that is all you need then they can both be simple rigs; if you want it to perform animations beyond what an existing CiV unit already performs then it will become increasingly difficult to do and unlikely that you will find anyone willing to exert that much effort.

Ah I see, so what happens if we change the graphics of an in game unit? Will it still have the same animations as the previous unit?

No no I've seemed to have confused you people! I don't wont animations (unless they are necessary, which they appear to be not), what I need are custom graphics for a GG, a Castle and a Citadel. The Longswordsman is me future proofing, for my Longswordsman replacement which is a 3rd UC and therefore not accessible with out the 3rd UC mod.

Also on a side note where's a good place to find music? Just scour the internet?
 
Ah I see, so what happens if we change the graphics of an in game unit? Will it still have the same animations as the previous unit?

Yes, if you identify them as such in the .fxsxml file.

For future reference to everyone that is requesting new units I will try to explain the basics of making new models for CiV.

A model consists of three basic components: Mesh, Armature, and Effects. Think of the mesh and armature as the skin and bones of a unit; the skin defines how it looks and the bones define how it moves. To change the appearance of a unit is very easy and is normally called a "rig" because the skin (mesh) is replaced but the bones are not; the skin is "rigged" to an existing unit skeleton. If you change the appearance of a warrior with a new skin it will still behave just like any other warrior unit if the bones and effects are left alone. Rigs comprise the bulk of unit requests because many mods only need to modify the appearance of game units. They are also very easy to make.

On the other hand, fantasy and sci-fi modders (as well as modders of specialized ship and aircraft units) run into the issue where the animations and effects themselves need to be altered. There aren't any dragons in Civilization V, for example, so taking the skin of a dragon and trying to rig it to a swordsman animation simply will not work. For these types of units you will need bones linked to animations that are not found in the base game. Until recently the only way to do this was to find another game where you could import these custom animations into CiV (which is usually from Civilization IV). If you can't find existing animations to import then you need to build them from scratch, a very arduous and time-consuming effort.

Animations and effects for units are actually defined in artdefines (SQL or XML) and in two files: the .fxsxml and the .ftsxml. No modeling is required to change these features. See my tutorial (in my signature) to learn more about how these files operate.

Hope this helps.
 
By chance does anyone know of an unit model that could look like this:
tumblr_lpmkc1rUq51qkk6cyo1_1280.jpg


or like this?

1987771290_7c5d925023_b.jpg
 
I think that what Firebug is specifying is that units which require custom animations would be very time consuming to make (up to a week vs. 30 minutes for a rig). I make custom animations but only when the utility of those animations will be worth the effort; it is far too time consuming to create custom animations just for the sake of a single unit.

In your case, it sounds as though you want a combination of a GG and a Longswordsman as a single unit, which might not require custom animations at all but just some tweaking of the .fxsxml file and artdefines. If that is all you need then they can both be simple rigs; if you want it to perform animations beyond what an existing CiV unit already performs then it will become increasingly difficult to do and unlikely that you will find anyone willing to exert that much effort.

Basically what i meant, yes. I can't word very well, so its good that other people can! :lol:


Also on a side note where's a good place to find music? Just scour the internet?

I use Youtube. Film and Video Game soundtracks are good things to search.
Then i use Youtube to Mp3 (website, just google it)
 
Yes, if you identify them as such in the .fxsxml file.

For future reference to everyone that is requesting new units I will try to explain the basics of making new models for CiV.

A model consists of three basic components: Mesh, Armature, and Effects. Think of the mesh and armature as the skin and bones of a unit; the skin defines how it looks and the bones define how it moves. To change the appearance of a unit is very easy and is normally called a "rig" because the skin (mesh) is replaced but the bones are not; the skin is "rigged" to an existing unit skeleton. If you change the appearance of a warrior with a new skin it will still behave just like any other warrior unit if the bones and effects are left alone. Rigs comprise the bulk of unit requests because many mods only need to modify the appearance of game units. They are also very easy to make.

On the other hand, fantasy and sci-fi modders (as well as modders of specialized ship and aircraft units) run into the issue where the animations and effects themselves need to be altered. There aren't any dragons in Civilization V, for example, so taking the skin of a dragon and trying to rig it to a swordsman animation simply will not work. For these types of units you will need bones linked to animations that are not found in the base game. Until recently the only way to do this was to find another game where you could import these custom animations into CiV (which is usually from Civilization IV). If you can't find existing animations to import then you need to build them from scratch, a very arduous and time-consuming effort.

Animations and effects for units are actually defined in artdefines (SQL or XML) and in two files: the .fxsxml and the .ftsxml. No modeling is required to change these features. See my tutorial (in my signature) to learn more about how these files operate.

Hope this helps.

Ah I see yeah that makes sense. So how to replace the mesh though? That's in your signature?

By chance does anyone know of an unit model that could look like this:
tumblr_lpmkc1rUq51qkk6cyo1_1280.jpg


or like this?

1987771290_7c5d925023_b.jpg

I have a question for you Hoop. My question is why in God's name do you want that in civ for?! Or something resembling it? It's horrid!

Basically what i meant, yes. I can't word very well, so its good that other people can! :lol:




I use Youtube. Film and Video Game soundtracks are good things to search.
Then i use Youtube to Mp3 (website, just google it)

Ah okay, yeah I didn't want that so it's okay. I was going to use Youtube as well, yeah Soundtracks seems to be a good source of music. There's a website for it? Good that makes it easy.
 
I want to design a Tlingit civilization since its apparently never been done on Civfanatics across any of the civ games.
But the main issue that comes to my mind is that because its never been done before theres no where to find a good UU.

I've made some Tlingit warriors with rifles - see here. :)
 
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