Unit Requests: Steampunk

PropellerIsland2.jpg
This is coming along very nicely. A couple of flags (atop buildings?) may do for civ color. Consider a mix of steel with brass highlights. for example, steel on the zeppelin towers but brass propellers at the stern.
 
The list in the OP has been updated to reflect the marvelous units that have been made over the last while. The links in green should point to your unit threads/posts. Let me know if I've missed any units or misdirected the links.
 
KK... made a few changes and additions, will keep props brass, added some roads, added the steam pipery to help pollute everything. ;) Added the underwater mass of steam equipment that keeps the P-Island going. Still have the final big engine to add to the rear.

Perhaps I'll add a rotating beacon light to the top of the Zep Towers. Also, I can have a Zepplin / and or aircraft take-off animation if you care for it. So the runway/zep towers can see use. I would prefer to use a model similar to a zep or aircraft that will be common for this, so let me know what units you are using (or a few if there are alot) and I can throw something simiilar into the animation.

I'll add buildings all about tomorrow if I have time. Then I will put in the bone structure and animate. I haven't actually made any wave effects yet for anything, so it will be nice to give that a go.

Hopefully it's looking a little more steam-punkish.

Dirt runways don't normally have runway lines down the middle, :lol: but they look kinda cool. I can take em out if you want.

PropellerIsland3.jpg
 
Also, I can have a Zepplin / and or aircraft take-off animation if you care for it. So the runway/zep towers can see use. I would prefer to use a model similar to a zep or aircraft that will be common for this, so let me know what units you are using (or a few if there are alot) and I can throw something simiilar into the animation.
I know that Hikaro's aircraft are seeing use. Balthasar would have to give you the details.
I'll add buildings all about tomorrow if I have time. Then I will put in the bone structure and animate. I haven't actually made any wave effects yet for anything, so it will be nice to give that a go.
Crew/passenger quarters would be nice. & a conning/flight-control tower. Maybe with a domed top? Dome1, Dome2

Hopefully it's looking a little more steam-punkish.

Dirt runways don't normally have runway lines down the middle, :lol: but they look kinda cool. I can take em out if you want.
Definitely getting steamier. You're right about the runway all the way around. But seeing the stripe did make me realize that it could get a little narrower to be more in scale with the other elements. & to make room for some buildings. Verne described it as a "floating city".
 
I don't have time to animate these myself, but I think you gentlemen would be interested.

Steam plane

Steam carriage I know some of you would recognize this one from lithographs.
 
Thanks Wyrm, the Warehouse has a ton of useful stuff! I have made runway more narrow, to fit buildings in. Added Domed Aircraft Control Tower, small taxi-pad. Will continue to fill in the remainder area with buildings.

I wasn't sure exactly what Steampunk houses and buildings look like, but assumed 19th century from what I have read. I went with a victorian style. I didn't make the houses, imported them from the Warehouse.

PropellerIsland4.jpg


I can grab some of the cool steampunk aircraft and a blimp off of Google 3d Warehouse that Wyrm mentioned above and use them to animate the island with planes taking off, etc.

The weapon turrets aren't exactly steampunk being a Bofors Mk 3 and something else, but you can't tell anyways from civ scale.

Update:
Game Size at 240x240, and gif.
PropellerIsland5.jpg
PropellerIsland3.gif


PropellerIsland6.jpg
 
That looks better every time I look at it, Tom. That runway looks like it could be made of inlaid wood. I could only suggest some black spires, more stone, or perhaps some riveted iron plate somewhere. And I would change the color of the orange buildings and control tower to redder brick, so that the brass stands out.

Here's a cobblestone texture I found that's easy to shape that you might find a use for:

Cobblestone tile.jpg

You're Okay, I think, showing Zeppelins and Biplanes taking off and landing, as they're all available about the same time - okay, about 20 turns later than - Propeller Island in the Third Era (British) and remain primary airships for the remainder of the game. The Hikaro units are 'king' units - only one for each Civ (if they've captured the parts), so I wouldn't use those as day-to-day aircraft.
 
That looks better every time I look at it, Tom. That runway looks like it could be made of inlaid wood. I could only suggest some black spires, more stone, or perhaps some riveted iron plate somewhere. And I would change the color of the orange buildings and control tower to redder brick, so that the brass stands out.

Here's a cobblestone texture I found that's easy to shape that you might find a use for:

View attachment 260306

You're Okay, I think, showing Zeppelins and Biplanes taking off and landing, as they're all available about the same time - okay, about 20 turns later than - Propeller Island in the Third Era (British) and remain primary airships for the remainder of the game. The Hikaro units are 'king' units - only one for each Civ (if they've captured the parts), so I wouldn't use those as day-to-day aircraft.

I think that happened with the runway when I shrunk the width. I can make some tweaks, but most buildings aren't really 'seen' at civ scale, so I won't be going through re-texturing too much. The amount of time wouldn't be worth it since it wouldn't be noticable. I'll see what I can do.

Here's sample attack renders (3 FLC's; put in spoiler due to large size):
Spoiler :
PropellerIsland6.gif


I made the island tilt back and forth very little from gun blasts and being in water (it does a bit) because it is a huge island; so it wouldn't rock like a normal boat.

EDIT: I have added some stone, additional roads throughout the city, some riveted iron, a spire near the front of the ship, changed the control tower to brick, fixed the runway to make it a bit darker and look more like dirt, among some other things.

*** If you wish, pick a plane off of google warehouse and a blimp there, there are several steampunk ones. And I will just use that for the animations (leave the link). If I start it and don't hear back I'll just pick one out.
 
I like that propeller island, tom!

OK... I'll try to start work on a sail barge model sometime during the week. Sorry everyone, my RL has been acting up.

Also, the Tycoon season has started. [zombie]tycoooooooooonnnn!!!!![/zombie]
 
I am working on the fidget and death. Not sure how I should do the death. I was thinking the could be a couple larger explosions with shock waves, the zep towers collasping, plumes of smoke, and the whole thing sinking.

I can use this Steampunk Zep:
download


And perhaps use the steam plane Wyrmshadow mentioned above.

Here it is right now... and likely final. EDIT: FINAL gif posted below.

PropellerIslandFINAL.gif
 
It's beautiful, Tom. I look forward to that death animation! Fireworks for the Victory animation, I assume?

I completely forgot about the Victory! Thanks for reminding me... Perhaps some steampunk aircraft flyby of the control tower followed by fireworks? :cool: EDIT: Might leave the fireworks out, tough to make good ones. Nevermind, figured them out barely enough to add them in. Unit will be done soon.

Death anim has been included in the gif above. I think it came out pretty good.

Tom, if you get into making Steampunk zeppelins, any chance of "multipurposing" them for a "Warlords Of The Air" mod? It would "just" require air-to-air attack anims ...

:coffee:

You mean making a Zep as a ground unit with air-air attack anim's? Or a reg air unit with air-air attack anim's?
 
I don't think there'd be much difference between the gfx in either case.
 
The unit is 100% complete... but when I tested in game, because of the size, the projection seems a bit off. The size of the front is too big compared to the portion further 'back' (in any direction). I need to check to see how I can get the projection of it to be more isometric. I'll have to fiddle with the camera settings and re-render the whole thing.
 
You mean making a Zep as a ground unit with air-air attack anim's? Or a reg air unit with air-air attack anim's?

Reg air, in 2 or 3 different types, equivalent to DD/Scout, CA, BC/BB ...

"... And if wishes were horses then beggars would ride." ;)

Best,

Oz
 
What program are you using, tom? In Blender you can set the camera to render in ortho or perspective, maybe you could try the same in whatever you're using.
 
just an update, i havent stopped my unit production, im just perfecting it and im going to make the animations look sweeeeet.

AttackA: gun blast, muzzle fire, gun rocks back in recoil, then the bullet explodes as it comes out of the barrel and gets explosed to light, so there it a cone of flames surrounding the bullet then it just erupts in one medium sized ball of fire ('Radium' bullets, which explode when exposed to sunlight. -wikipedia)

AttackB: lauches missiles from beneath the hull.
Death: hopefully an explosion in the middle, with the hull bending in half
 
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