Unit requests thread

Similarly to Mechaerik I have a few models I am trying to use for units like musketmen, oromo warriors, janissaries, cuirassiers and cavalries (etc.). For instance I'd like to use the Eurasian Horseman rider on some of these units. Does anybody know of an easy way to make the swap. I can't seem to do it in NifSkope, but admittedly I am not very experienced doing so.

If someone could enlighten me, or tell me what they use to do this that would be extremely helpful. Thank you.
 
I think there are "Amazon" unit sets in the database, at least for the modern and medieval eras, IIRC.

And I am quite sure StrategyOnly made an Amazon module, with all female units.

I know this set, but it does not contain al units, and some of them look really horrible. (I had some problems with other graphics, too, but not with all, I can't say, whats the difference between working and not working graphics). Now I am looking for graphics which were not in the sets or looking bad: Warrior, Macewoman, Pikewoman, Knigth, Scout, Axewoman, Chariot, War Elephant, Cuirassier, Musketwoman, Grenadier, Riflewoman, Chaingun, Paratrooper, and maybe any other graphics, because I addet some other units, too.
 
Could anyone turn this unit into SAM Infantry (but with no AA animations, I only need it to fire a SMG with one hand)?
The zip includes 2 nif files (the unit and it's weapon) and their .max counterparts if they need a rebone or something. Also note that the units are quite small, may need to have their scale set to 10x or 15x once inported into another model.

So, I take it that there is not a sole allive that can do this for me... sucs

Well, I would apretiate if anyone at least tried.
Also, if I have a unit and I want to change it to shoot say laser beams instead of bulets (counting that I have both animations done) how would I do it? And why is there no question section to this forum?
 
Also, if I have a unit and I want to change it to shoot say laser beams instead of bulets (counting that I have both animations done) how would I do it?

is listet here: Post 5
http://forums.civfanatics.com/showthread.php?t=236836

(direct link: http://forums.civfanatics.com/showthread.php?t=271331 - post 5)

And why is there no question section to this forum?

questions belong in the main Creation&Customization

The Capo said:
Similarly to Mechaerik I have a few models I am trying to use for units like musketmen, oromo warriors, janissaries, cuirassiers and cavalries (etc.). For instance I'd like to use the Eurasian Horseman rider on some of these units. Does anybody know of an easy way to make the swap. I can't seem to do it in NifSkope, but admittedly I am not very experienced doing so.

If someone could enlighten me, or tell me what they use to do this that would be extremely helpful. Thank you.

it is possible in nifskope, atm i write a nifskope tutorial which will cover this, but the progress is a bit slow. The problem is that there are different armature for different units, (eg some are called Bip_x, other Bip01_x). If you try to copy a model in nifskope it uses the names as base (parts rigged to bip_head will be rigged to a node bip_head), if a model is rigged to a certain nodes and this node (or a node with this name) is in the other nif the copy will fail. Sometimes it´s enough to rename the bones (if the structure is the same, eg change Bip01 to Bip in the original nif before copying), in other case you also must copy certain armature nodes before you can copy the mesh (eg cape nodes).

Considering the unit Mechaerik posted, it will be a bit work, because the it is already a bone transplanted unit, so first you must copy the bones the mesh is rigged in the nif you want (and there are a lot, check the niSkininstance of the mesh for details) and than you can copy the mesh. More (and with pics) will be in the tutorial if it´s finished.

Btw and i thought this is the "unit request" thread and not the "i have a question" thread ;)
 
Btw and i thought this is the "unit request" thread and not the "i have a question" thread ;)

Well when requests fall on deaf ears it becomes a question thread. :p

Basically I am making 14 European Civs (modular) with flavored units, so have to do a lot of swapping, and while SOMETIMES it works in NifSkope, most of the time I get like a HUGE HEAD in the middle of the unit or something like that, and while I am making SOME progress on editing units with Nifskope it isn't as much as I'd like.

All I want is the ability to edit units, I don't really care about making my own from scratch. There's enough material out there that I can make units myself, so long as I know what I am doing. If you do make a NifSkope tutorial that will be HUGE for me. Right now I'm mostly reskinning and transferring models in NifSkope when possible. And I did make a few requests before and nobody took them on (I'm not complaining or anything, that's just what happened) and I NEED those units for my modules, so the next step is to do it myself, which requires I ask questions.

Sorry. Most of the units people are making are modern ones, which are fine, but how many modern untis can you really use in a game? I mean, I've seen like endless tanks and airplanes, but there are only like six slots open in the game for these units. Its just a waste of knowlege if you ask me, so I'd like to at least learn how to do rudementary editing.

Sorry I was so long-winded.
 
I'd like black CEOs. I noticed that in the Capo's mod all the CEOs are white.
 
I'd like black CEOs. I noticed that in the Capo's mod all the CEOs are white.

I can do that pretty easily, that's just a reskin issue. I'll do ethnic CEOs for the next edition. In fact the next edition is going to be much better as far as unit diversity goes.
 
I can do that pretty easily, that's just a reskin issue. I'll do ethnic CEOs for the next edition. In fact the next edition is going to be much better as far as unit diversity goes.

Someone has already made black CEOs and missionaries. There's also an alternative brown suited CEO with a mustache, female CEOs, and Chuggi did a few other ethnicities as well. I know in my mod I have them for the African civs and I didn't make them. I have to look to see where I got them from.

EDIT:

http://forums.civfanatics.com/downloads.php?do=file&id=7279
 
Sorry. Most of the units people are making are modern ones, which are fine, but how many modern untis can you really use in a game? I mean, I've seen like endless tanks and airplanes, but there are only like six slots open in the game for these units. Its just a waste of knowlege if you ask me, so I'd like to at least learn how to do rudementary editing.

I think the WW1 and WW2 mods need them.
 
I think the WW1 and WW2 mods need them.


No, I understand that. Like I said its perfectly fine to make whatever units you'd like. Personally though I prefer the broad swath of history when it comes to civ, so I prefer units that are more historically spread. My main point was that, in the absence of people currently making ancient, medieval, renaissance and industrial units I'd like to learn to at least edit units so I can make some myself. Not to mention I am making a bunch of modules that use flavored units.
 
Considering the unit Mechaerik posted, it will be a bit work, because the it is already a bone transplanted unit...

Which unit are we talking about:confused:? I just want a reskinned musketman for the minuteman, a reskinned infantry for the sniper/modern sniper.

The only problem unit is the Arquebusier, which as i said requires the musketmans gun on the rifleman...

but that doesnt sound too hard (or is it?:confused:)
 
Which unit are we talking about:confused:? I just want a reskinned musketman for the minuteman, a reskinned infantry for the sniper/modern sniper.

The only problem unit is the Arquebusier, which as i said requires the musketmans gun on the rifleman...

but that doesnt sound too hard (or is it?:confused:)

You said you wanted a RedCoat (or minuteman) with the Musketman animations, particularly where he leans in the gun. That's what we are talking about. If you just want a reskinned redcoat there is one in the American Revolution mod which comes with vanilla Civ IV.
 
OK, obviously i was understood somewhere. I just want a reskinned musketman. It's not necessary to convert the ENTIRE UNIT.

Again, and hopefully clearly this time:

Reskinned Musketman.
 
I hate to be an ass, but I equally hate people who decide to use big bold capital letters to make a statement about something they said when we are in a forum that allows you to look back at prior posts...

A few units, a Sniper, a Modern Sniper, an Arquebusier, and a Minuteman.

The sniper could be based on the Infantry, while the modern sniper idk.

For the Arquebusier, i really want the Rifleman with the musketmans musket.

Ive seen some Minutemen around, but i want one in the undisiplined musketman position, leaning on his gun.

You don't like minuteman that comes included in Vanilla via the Revolutionary mod/scenerio?


Its based on the Redcoat, and i want it to use the default musketman animation.

.... so basically; don't be a dick. This is what was said, and I don't see anywhere in there where you say you want a reskinned Musketman. In fact its pretty obvious to me that the implication is that you want a minuteman (or reskinned redcoat) with Musketman animations. Which would require that you use the Musketman model and import it onto the Musketman frame/skeleton to get the animations. At least as far as I know.
 
Well, i guess its really my fault for not making myself clear.... i apologize, and iink i overreacted about the big bold capital letters...

Either way, i still request the unit from anyone...
 
No, I understand that. Like I said its perfectly fine to make whatever units you'd like. Personally though I prefer the broad swath of history when it comes to civ, so I prefer units that are more historically spread. My main point was that, in the absence of people currently making ancient, medieval, renaissance and industrial units I'd like to learn to at least edit units so I can make some myself. Not to mention I am making a bunch of modules that use flavored units.

Yes, it's always the problem, if you want to create something bigger, and you don't have the abilities, to create the units yourself. Also thought the same, but with my focus on sci-fi-units.
If you look close enough, i think you'll find all the units, you want for your modules :).
 
civil war militia with musketman animation, ok i did it for you (and now please reduce the size of the musketman above, normally it reduces my willingness doing something like this drastic), idle looks a bit funny, because he holds his weapon on the bayonet :smoke:

perhaps i should add that i haven´t tried the unit in game (no time)
 

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That was nice of you Coyote! You could have at least made my Karolin unit though... :p

I'm kidding, I'll live. I looked at it in game, it looks alright, but it is kind of weird that he's holding the bayonette. You think NifSkope would work for swapping it out for a musketman's musket?
 
it will work, copy the original weapon in (it´s not rigged, so there is no real problem) and exchange the weapon again. You have to use both textures after this (but this you should already know from you leaderhead work)
 
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