Unit requests thread

Here you go. Enjoy.

Also does anyone know how I can edit this unit along with the white one so I can have a "diverse" American Rifleman unit (I was thinking two white guys and this black guy)?

EDIT: And no takers on my Celtic units huh? Those are beyond my abilities. I'd imagine this unit could also be used in a civil war scenario too. In fact I think I'm going to go suggest it.
 
Wow, that was fast, thanks man :goodjob:.

As for making a unit diverse, the easiest way would be to set it up so that the unit uses mulitple models. From UnitInfos:
Code:
			<UnitMeshGroups>
				<iGroupSize>3</iGroupSize>
				<fMaxSpeed>1.75</fMaxSpeed>
				<fPadTime>1</fPadTime>
				<iMeleeWaveSize>3</iMeleeWaveSize>
				<iRangedWaveSize>0</iRangedWaveSize>
				<UnitMeshGroup>
					<iRequired>1</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_MOTORIZED_INFANTRY</EarlyArtDefineTag>
				</UnitMeshGroup>
				<UnitMeshGroup>
					<iRequired>2</iRequired>
					<EarlyArtDefineTag>ART_DEF_UNIT_INFANTRY</EarlyArtDefineTag>
				</UnitMeshGroup>
			</UnitMeshGroups>
Not sure how you can use this to define things in the EthnicUnit art, have a look at the settler entries in the EthnicUnitArt file from mods that have different ethnic settlers, I think that'll show you.
 
I can't take full credit, at all really, I just reskinned Bernie14's American Rifleman unit. But you're welcome.

Now if only someone would be a dear and make my Celts...
 
Hmm... diverse units... one white guy and a black guy... that's a good idea.

The U.S. is diverse.

Of course, you've opened a can of worms. What to do about a South African civ? It's a diverse nation, but of course we already have the Zulus. So SA units would probably be white. Of course, it would defeat the reason of its creation (fitting in Nelson Mandela).

This might be solved by splitting it into the Afrikaners (Kruger and perhaps Botha if he's made) and the Xhosa (Mandela and if he's created, Tutu). But the Xhosa never really had an empire and are known more for civil rights activism than anything else. And can you name a UU and UB for such a civ?

And the Capo's plate is full as hell, so I'll shut up.
 
Well, I play with individual units so it doesn't really matter to me. Just a thought for everyone else. And I put Mandela in because I like Nelson Mandela and think he is historically important. I don't really have any plans on making a South African civ anytime soon.
 
Also does anyone know how I can edit this unit along with the white one so I can have a "diverse" American Rifleman unit (I was thinking two white guys and this black guy)?

It is simpler to edit Civ4UnitArtStyleTypeInfos. Normally, the unit will only have one entry, and all the figures in the unit will be the same.
<StyleUnit>
<UnitType>UNIT_RIFLEMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_RIFLEMAN_USA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_RIFLEMAN_USA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_RIFLEMAN_USA</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

However, you can change the file to look like this:
<StyleUnit>
<UnitType>UNIT_HORSE_ARCHER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_LONGBOWMAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_LONGBOWMAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_LONGBOWMAN</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_SWORDSMAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_SWORDSMAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_SWORDSMAN</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_WARRIOR</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_WARRIOR</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_BOARDING_PARTY_WARRIOR</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>

If you wanted an unit of Black rifleman commanded by a white officer as they were in the U.S. civil war (and later), the file would look something like this:
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_RIFLEMAN_USA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_RIFLEMAN_USA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_RIFLEMAN_USA</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_54_RIFLEMAN_USA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_54_RIFLEMAN_USA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_54_RIFLEMAN_USA</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_54_RIFLEMAN_USA</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_54_RIFLEMAN_USA</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_54_RIFLEMAN_USA</MiddleArtDefineTag>
</UnitMeshGroup>
(Replace the names of the individual figures as appropriate.) The first position is the one that will be shown in the Civilopedia, so don't worry if the other figures don't show when you check it in Civilopedia.

This also works for changes over time.
<StyleUnit>
<UnitType>UNIT_WORKER</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_WORKER_EUROPEAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_WORKERMODERN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_WORKER_EUROPEAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
That is the official BtS UnitArtStyleTypeInfo for the European worker. As you already know, when you advance to the Industrial Age, the worker's art changes. If you had appropriate art,you could have the worker become a medieval European peasant by changing the MiddleArtDefineTag to <MiddleArtDefineTag>ART_DEF_UNIT_PEASANT_EUROPEAN</MiddleArtDefineTag>

{Note: There should not be any gaps in the XML text. For some reason it looks fine in the preview pane, but when I post, suddenly gaps appear in the sample XML. Just make sure it doesn't happen when you edit your files.}

As for a South African civilization, there is already one in the Downloads DB if one really wants Afrikaaners.
 
Hmm... diverse units... one white guy and a black guy... that's a good idea.

The U.S. is diverse.

But to be historically accurate you'd have to have two of the sthree oldiers black and only one white considering the "Negro Units" weren't allowed their own officers and thus were led by whites. :(
 
Yeah but what's the point of being historically accurate to that level? You're playing a game where a limited amount of civilizations, who can trade technology in such a ridiculous way, and survive for an unhistoric amount of time (including their individual and immortal leaders).

What's the point of being completely historically accurate?
 
Coastal gun :

16in50 :

images


15in20 Coastal gun :

images

with green miliatry camouflage.

08in12 turret of two guns :

images


images


many thanks
 
Yeah but what's the point of being historically accurate to that level? You're playing a game where a limited amount of civilizations, who can trade technology in such a ridiculous way, and survive for an unhistoric amount of time (including their individual and immortal leaders).

What's the point of being completely historically accurate?

Agreed. Even the UU system is wierd, because had the Aztecs evolved in the desert they would not have had Jaguars, woukd they? Ditto for the tech-tree - if someone in Hero's day had seen the potential of the steam engine, the Romans would have had it
 
I'm working on an Assyrian set for my Assyria module, and so far this is what I have for the spearman:

attachment.php

I wanted to do a swordsman who looked similar to this, so what I need is an existing swordsman unit that uses the spearman body (like the one in this image) but not the head (so I can use a different head for the unit). I know it sounds like an odd request but I am not that skilled in making units so my abilities are limited to editing units that have already been made. If anyone could help me out that would be greatly appreciated.

EDIT: And yes, that is a head from one of Bakuel's Sumerian units I used.
 
I wonder whether there is a two-handed-swordsman because I could not find a one in the database. Has anybode seen a one? Thanks.
 
I'm working on an Assyrian set for my Assyria module, and so far this is what I have for the spearman:

attachment.php

I wanted to do a swordsman who looked similar to this, so what I need is an existing swordsman unit that uses the spearman body (like the one in this image) but not the head (so I can use a different head for the unit). I know it sounds like an odd request but I am not that skilled in making units so my abilities are limited to editing units that have already been made. If anyone could help me out that would be greatly appreciated.

EDIT: And yes, that is a head from one of Bakuel's Sumerian units I used.

Sorry to double post this in the same page. But I really need to get this unit (basically) to be a swordsman. I can't figure out how to do it, nor can I find a spearman's body on a swordsman's frame/animation (although I also need to replace the head with this Sumerian head). Does anyone know where I can find this set-up? Or HOW I can do it myself? I've tried all kinds of things and I can't figure it out.
 
Could you not just rebone the spearman to use the sword's kfm?

:dubious:

I don't know how to do that, or what that means.

Basically I want the picture above, but as a swordsman. Using the sickle-sword from Bakuel's units and some type of shield. I will slightly modify that, but I just need that done as a base for now. Anyone know how to do this?
 
I can do that easily; toss me a link to the original file, and i'll have it up in less than 10 mins.
 
Alright, I'm going to send the stuff to you (and by that I mean post it here), hopefully you can help me out.

EDIT: I split it into four folders one is marked Unit, one is marked Sword and the other is marked Headband. Basically I want the UNIT (or the body pretty much) from that folder, the SWORD itself (and the shield if you want, but you can use whatever shield works better with the KFM you are going to use), and finally the HEADBAND on the unit in the headband folder. Sorry if this sounds condescending, but I just don't want to waste your time with bad instructions.

I hope you can help, thanks in advance!
 
Worry not capo; i'm almost done. I just need to adjust the headband, cause it's moving weird.
 
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