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Unit requests thread

Is it possible to convert civ 3 unit models into civ 4? Is it easier than just making a unit?

If anyone is able to/willing to do it I have found some civ 3 units that i would like for a civ 4 mod if you could reply or PM me I can supply the files but I won't bother if no can or it isn't possible.

cheers

No, this is not possible, it's a complete different technology.
 
thought it might be looking at the files, but was hoping it could be taken apart put back together type job.

Oh well never mind.

heres another question is it possible to make an existing unit look bigger in the game in an easy way. for instance make a warrior look like an ogre or a FEV enhanced supermutant was thinking it might be a temp solution to my supermutant needs
 
heres another question is it possible to make an existing unit look bigger in the game in an easy way. for instance make a warrior look like an ogre or a FEV enhanced supermutant was thinking it might be a temp solution to my supermutant needs

You can change the fscale of the unit in its art defines to change the size.
 
Did you change the unit-art-define tag in the civ4unitinfo.xml? If not, your computer perhaps tries to load the old ART_DEF_UNIT_SHIP_OF_THE_LINE Tag, and if this is overwritten by you ART_DEF_UNIT_SHIP_OF_THE_LINE_ENG, he cannot find the old tag and then crashes. Or perhaps the new tag in your unitinfo ist written a bit different from the name of your artdefinetag?

yeah of course....just had another english ship of the line from the database before. so i only had to change the .nif and the .kfm. but as i said it doesnt work. you said some posts above it works? how did you do that?

*Edit*: in the colonization artdefines_unit.xml the entries are missing this line: <SHADERNIF>Art/Units/Ship_0f_the_Line/Ship_of_the_Line_FX.nif</SHADERNIF>
perhaps this is why it always crashes....the colonization units dont have a shadernif?!

*Edit2*: can anyone please get this model working for beyond the sword?
 
I was attempting to turn a unit Bakuel made into a "what-if" Israeli Musketman (I was actually going to turn it into a Cuirassier too) and I seem to have hit a snag. Here is a screenshot of what it looks like. The head is in the wrong spot, the leather strap isn't properly wrapped around the torso, and the arms are not moving properly. Can someone take a look at this for me?

Thanks in advance to anyone who helps.
 
Persian Industrial units... wasn't it Iran by then?

Nice use of the triple spiral in the Celtic flag, BTW.
 
Persian Industrial units... wasn't it Iran by then?

Nice use of the triple spiral in the Celtic flag, BTW.

Let's not turn this into an historic debate thread (happens all the time around here), but I am relatively sure that Iran didn't come about, at least in that name, until like the 1800s or possibly later.
 
According to Wikipedia (which I know is not always the most reliable source) the name Iran was first used in an official capacity in 1935. And apparently it menas land of the Aryans.

Anyway, thanks Madman for bumping my actual unit request back three posts. :rolleyes:
 
According to Wikipedia (which I know is not always the most reliable source) the name Iran was first used in an official capacity in 1935. And apparently it menas land of the Aryans.

Anyway, thanks Madman for bumping my actual unit request back three posts. :rolleyes:

I guess I didnt help out much either. I will take a look at your unit in a few hours, I have a pretty good idea how to fix it.

different Wiki_article on the Iran thing:
The name "Persia" was the "official" name of Iran in the Western world before 1935, but Persian people inside their country since the Sassanid period (226&#8211;651 A.D.) have called it "Iran". Accordingly the term "Persian" was used in the Western world as the people inhabiting Iran; for instance, Ramsay MacDonald (1866-1937), the Prime-Minister of the United Kingdom, and the British ambassador in Iran, Percy Loraine, used Persian and Persian people to talk about the Iranian people and government.[15] On 21 March 1935, the ruler of the country, Reza Shah Pahlavi, issued a decree asking foreign delegates to use the term Iran in formal correspondence. From then on "Iranian" and "Persian" was applied interchangeably to the population of Iran. It is still historically being used to designate some Iranian people living in Greater Iran
 
Here's another request. Is there a way I could get Korean riflemen based on the guys flanking this photo? And possibly a Korean Cavalry based on the guy in the middle, although I am not sure how a Korean Cavalry unit would look like, but this is all I could find.

Imperial_Korean_Army_Soldiers.JPG

I ask because I tried myself and I can't seem to figure out this unit thing, or at least import anything into blender. I think it would be pretty easy to make these units. If you took the Japanese Imperial cavalry that Chuggi made, remove the head and replace it with the head of the Spanish Cavalry Bernie made for the cavalry. For the Rifleman you could just take a rifleman with a machinegunner body, and replace the head with the head from Bakuel's Korean explorer unit. Unfortunately for me this seems to be beyond my abilities.
 
If there are any out there can I get a link to them, if not can anyone make some, these are for a Civ4:Col mod im working on, and I heard Civ4 units can be grafted into Col. What im looking for is simple.

State Militia (foot soilder and Calvary) http://www.archives.gov/research/civil-war/photos/images/civil-war.jpg
Union Soilder http://www.blueandgrey.zoomshare.com/files/union_soldier_2_.jpg
Union Calvary http://howardlanham.tripod.com/link35.jpg
Confederate Soilder and Calvary http://aworldofproducts.us/zencart/images/categories//americana/37165.jpg
USS Monitor http://www.navyandmarine.org/NavalArt/HindsBoats/monitor.jpg
CSS Virginia http://www.nnsy1.navy.mil/images/CSS_VA1.JPG
Slave
Cargo Ship http://www.zurdogo.com/attractions/imagesfw/images/fish-baclutha-22.jpg
Physicist (1860's look)
Artilery (1860ish) http://www.treasure-hunting-team.com/Pictures/Civil-War-Cannon.jpg
Gatlin Gun (1860's gatlin Gun) http://z.about.com/d/militaryhistory/1/0/H/-/-/-/Gatling.jpg

of course full credit will be given
 
Bernie14 made a Union and Confederate cannon/gun, and I believe he also made riflemen. I have a unit that has both black and white Union soldiers with two different uniform types in my American Industrial set. And I am pretty sure there are plenty of civil war mods out there you could rip units from.

Also Bernie made Generals Grant and Lee as GGs. Not to mention a few types of ironclads out there. I am sure you could find all of this stuff if you just sat down for a while and looked around the database.

EDIT: Damn it, I bumped my own request..
 
TheCapo: Remember when I said I knew what was wrong with your musket? Well I ws wrong. But I think I have fixed it. There were a few things wrong with it that Ill list here:

1) first off there was no scene root. Very important this scene root, without it I dont think the unit will animate.

2) there were all kinds of things in the nif that I dont understand like collision data for every node. I take it you are using blender, as I find all kinds of wierd things like extraneous properites and prop buffers, with blender made units. So I chunked your skeleton (sorry, it had to be done) and attatched it to a musketman.

3) None of your meshes had skin partitions. So I made them all for ya. Also remade the gloss map, because you left it out. But now its all shiny and stuff, and it will be a shader nif.

4) It looks ok animated. But there is going to be clipping with that strap around his chest. Also there is wierdness with the musket man animation deforming his arms, but i dont think there is anything you can do about that. The head will appear a little further back in some animations due to the way you have it cut and partly because the musketman animation is a little wierd. See pics. Havent tested it in game just in nifskope and scene viewer.

View attachment Musketman.zip
Musket.JPGMusket_IDLE.JPG
 
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