Unit requests thread

Here the unit, but I think, it is the original unit from FFH2. I am not sure, what is wrong, normaly all units look in the civilopedia like ingame, but this unit does not.
 

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I'm having a bit of trouble getting this unit to work in-game, which is odd because I have had it work before but now everytime I build it or set it up in world-builder I get a CTD. I have attached the units (there are two I use in the group) and here is the XML:

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman Officer/phoenician_maceman_officer.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman Officer/phoenician_maceman_officer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>                
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN_PHOENICIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman/phoenician_maceman.nif</NIF>
			<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
			<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman/phoenician_maceman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

I'm not sure if the XML is wrong here, I don't notice anything wrong about it. Just for comparison though here is the XML for a WORKING Phoenician unit that I have posted in the DB already. It is the same situation in that it uses two different models in the group (one serves as an officer, and then two soldiers):

Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_PHOENICIAN_OFFICER</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman officer/phoenician_Swordsman_officer.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman officer/phoenician_Swordsman_officer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>        
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_PHOENICIAN</Type>
			<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman/phoenician_Swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman/phoenician_Swordsman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

So there is the Art Defines XML. Here is the ArtStyleTypeInfos XML. It's pretty straightforward:

Code:
				<StyleUnit>
					<UnitType>UNIT_MACEMAN</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</MiddleArtDefineTag>
					</UnitMeshGroup>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</MiddleArtDefineTag>
					</UnitMeshGroup>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</MiddleArtDefineTag>
					</UnitMeshGroup>                    
				</StyleUnit>

Any ideas as to why this isn't working?

Thanks in advance.
 
I searched the forums for a certain type of modern infantry unit (and found somewhat excellent ones) but could not find anything exactly like what I was looking for.

Has anyone made a generic modern infantry unit along these lines:

The body based on either the navy seal or the marine. The head either based on the marine or the navy seal with a helmet and without the night vision googles.

No healdry or emblem on the clothing except for generic types that are not obviously (or at least too clearly) identified with a specific country or nation.

The clothing with a camouflage pattern type of forest, woodland, Universal Camouflage, or something similar (not the desert type though).

Perfer the weapon to be an M16 although others would work also.

Another description (this would be ideal) would be something similar to the Zerver's excellent modern U.S. infantry but with a different camouflage pattern; for example, this type or this type. Also, only generic national markers or symbols.


A unit similar to these soldiers:

http://en.wikipedia.org/wiki/File:I...ositions_in_Kunar_Province_of_Afghanistan.jpg

http://en.wikipedia.org/wiki/File:U.S._Army_soldier_securing_site_-_Parun,_Nuristan_-_06-27-2007.jpg

http://cdn2.ioffer.com/img/item/513/822/46/Tamiya_U.S._Modern_Army_Infantry-4.jpg

http://en.wikipedia.org/wiki/File:Montenegrinsoldier.jpg

http://img.photobucket.com/albums/v87/Rajch970386/Indian Army/3236446.jpg
 
I forgot to ask that someone try out that maceman in their game and see if they get the same issue. Thanks to whoever does it, when this gets resolved I can post the whole set! :goodjob:
 
I searched the forums for a certain type of modern infantry unit (and found somewhat excellent ones) but could not find anything exactly like what I was looking for.

Look maybe at the special forces by mechaerik.
You don't have to use them as paratroopers.
 
Any ideas as to why this isn't working?

I've noticed that maceman nifs haven't a polish structure as the other phoenician ones you made. They have a double MD node, but I'm not sure if that causes the ctd.
 
Maybe the skullaxe of Lugh from the FfH Age of Ice mod could be the basis of a greek axe?

Here is again my request:
Basilisk
http://en.wikipedia.org/wiki/Basilisk
Could be a mixture of the water-lizard from the animal empire mod with a griffon head.
 
I've noticed that maceman nifs haven't a polish structure as the other phoenician ones you made. They have a double MD node, but I'm not sure if that causes the ctd.
That wont cause crashes. Thats just from reboning. Most of the DB, not counting simple reskins, has that same nif structure. Theres just differences between thse pheonician nif because some didnt need reboning or the base models was made by different people. I already messed around with it before it was released and there was nothing wrong with the nif, as far as I can tell.
 
Tanks for the suggestion Ambrox, and for the rebuttle achilles, but the simple fact is that the unit causes a CTD. Which is very strange because, much like achilles, I too tested the unit and have seen it in game before, but now it causes a crash. I don't get it. :confused:

Either way I'm afraid to release it until I see it working again, it now consistantly causes a CTD whenever it appears. :sad:

Anyway the specific term for what you are looking for, Ambrox, I believe is a Labrys. I know because I used a unit that weilded this weapon as a Minoan UU in my mod (although I didn't have the actual axe and I am going to change it). I know that isn't much help to you, but I hope somehow that at least points you in the right direction.
 
The Capo, did you change anything at all with the maceman between your screenshots and the CTD?

What screen shots are you referring to?

And to answer your question, the ONLY change I ever made to them was making the feathers on their helmet Tyrian purple (that was only the "Officer") I am goingg to try and mess with it a bit more today if I have time. It is so strange though because none of the other units do this (I even made a Cuirassier and a Musketman for the Phoenicians) and they all use basically the same parts and certainly use the same XML so I don't get it. Maybe I should just make it from scratch again? It didn't take that long to make.
 
@Manifold, The_J, The_Capo
Thanks for your help, but I realize that the best and quick way is to do it myself.
I will take a simple axe, make a mirror and join them together :)


EDIT
-----
Done!!! :D
 

Attachments

  • BronzeAge_thracian_axeman_with_labrys.jpg
    BronzeAge_thracian_axeman_with_labrys.jpg
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I searched the forums for a certain type of modern infantry unit (and found somewhat excellent ones) but could not find anything exactly like what I was looking for.

Has anyone made a generic modern infantry unit along these lines:

The body based on either the navy seal or the marine. The head either based on the marine or the navy seal with a helmet and without the night vision googles.

No healdry or emblem on the clothing except for generic types that are not obviously (or at least too clearly) identified with a specific country or nation.

The clothing with a camouflage pattern type of forest, woodland, Universal Camouflage, or something similar (not the desert type though).

Perfer the weapon to be an M16 although others would work also.

Another description (this would be ideal) would be something similar to the Zerver's excellent modern U.S. infantry but with a different camouflage pattern; for example, this type or this type. Also, only generic national markers or symbols.


A unit similar to these soldiers:

http://en.wikipedia.org/wiki/File:I...ositions_in_Kunar_Province_of_Afghanistan.jpg

http://en.wikipedia.org/wiki/File:U.S._Army_soldier_securing_site_-_Parun,_Nuristan_-_06-27-2007.jpg

http://cdn2.ioffer.com/img/item/513/822/46/Tamiya_U.S._Modern_Army_Infantry-4.jpg

http://en.wikipedia.org/wiki/File:Montenegrinsoldier.jpg

http://img.photobucket.com/albums/v87/Rajch970386/Indian Army/3236446.jpg

Apart from a Modern Marine (which has two version, one with a G36, another with an m16) I made recently, there are the Special Forces units The_J mentioned, as well as a Modern Infantry, shown below (bottom right), from MechaUnits 1.

mechaunits1_4LY.jpg
 
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