The Capo
godless Heathen
Huh...what?
I agree with The J, I don't see how that could be possible. Is there a chance you could post the unit here Kathy?
Huh...what?
<UnitArtInfo>
<Type>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</Type>
<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman Officer/phoenician_maceman_officer.nif</NIF>
<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman Officer/phoenician_maceman_officer.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_MACEMAN_PHOENICIAN</Type>
<Button>,Art/Interface/Buttons/Units/Maceman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,1,2</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman/phoenician_maceman.nif</NIF>
<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture.kfm</KFM>
<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Maceman/phoenician_maceman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SWORDSMAN_PHOENICIAN_OFFICER</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman officer/phoenician_Swordsman_officer.nif</NIF>
<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman officer/phoenician_Swordsman_officer.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SWORDSMAN_PHOENICIAN</Type>
<Button>,Art/Interface/Buttons/Units/Swordsman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,5</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman/phoenician_Swordsman.nif</NIF>
<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
<SHADERNIF>Modules/Diplomodules/Phoenicia/Art/Units/phoenician/Swordsman/phoenician_Swordsman.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<StyleUnit>
<UnitType>UNIT_MACEMAN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN_OFFICER</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</MiddleArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_MACEMAN_PHOENICIAN</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
I searched the forums for a certain type of modern infantry unit (and found somewhat excellent ones) but could not find anything exactly like what I was looking for.
Any ideas as to why this isn't working?
That wont cause crashes. Thats just from reboning. Most of the DB, not counting simple reskins, has that same nif structure. Theres just differences between thse pheonician nif because some didnt need reboning or the base models was made by different people. I already messed around with it before it was released and there was nothing wrong with the nif, as far as I can tell.I've noticed that maceman nifs haven't a polish structure as the other phoenician ones you made. They have a double MD node, but I'm not sure if that causes the ctd.
I'm searching a greek axe like the one in this link.
http://www.yourprops.com/view_item.php?movie_prop=14303
Does anyone remember a unit using a greek axe somewhere?
Thanks in advance
The Capo, did you change anything at all with the maceman between your screenshots and the CTD?
I searched the forums for a certain type of modern infantry unit (and found somewhat excellent ones) but could not find anything exactly like what I was looking for.
Has anyone made a generic modern infantry unit along these lines:
The body based on either the navy seal or the marine. The head either based on the marine or the navy seal with a helmet and without the night vision googles.
No healdry or emblem on the clothing except for generic types that are not obviously (or at least too clearly) identified with a specific country or nation.
The clothing with a camouflage pattern type of forest, woodland, Universal Camouflage, or something similar (not the desert type though).
Perfer the weapon to be an M16 although others would work also.
Another description (this would be ideal) would be something similar to the Zerver's excellent modern U.S. infantry but with a different camouflage pattern; for example, this type or this type. Also, only generic national markers or symbols.
A unit similar to these soldiers:
http://en.wikipedia.org/wiki/File:I...ositions_in_Kunar_Province_of_Afghanistan.jpg
http://en.wikipedia.org/wiki/File:U.S._Army_soldier_securing_site_-_Parun,_Nuristan_-_06-27-2007.jpg
http://cdn2.ioffer.com/img/item/513/822/46/Tamiya_U.S._Modern_Army_Infantry-4.jpg
http://en.wikipedia.org/wiki/File:Montenegrinsoldier.jpg
http://img.photobucket.com/albums/v87/Rajch970386/Indian Army/3236446.jpg
I just wanted to know if anybody tried out that unit yet or had any ideas as to why it wouldn't work?
I tried it using them as different units. The officer one work fine but the other gives me CTD too. I don't know what there is though. Hope that helps a bit...