Now that beyond the sword is out and I saw White Rabbits awesome riot police. I have a hankering for a string of anti espionage police units. Each would have some sort of anti espionage ability, and a small boost to city defense. I am thinking of something along the line of the following:
Guards(str 3/move 1, melee, 10% city defense, anti-espionage ability, cost:? requires monarchy and classic era, warriors may upgrade to it)
Men-at-Arms(Str 7/move 1, melee, 10% city defense, anti-epionage ability, cost:? requires code of laws, and medieval era, Swordsmen, axemen, archers, spearmen, guards, chariots may upgrade to it)
Militia(str 11/move 1, gunpoweder, 10% city defense, anti-espionage ability, cost:? requires gunpowder, constitution and renaissance era, macemen, musketmen, longbowmen, crossbowmen, war-elephants, horse archers, pikemen, knights, men-at-arms may upgrade to it)
Police(str 13/move 1, gunpowder, 10% city bonus, anti-espionage ability, cost? requires communism and industrial era, militia, grenadiers, Cuirassiers may upgrade to it)
Swat or Riot Police(str 21/move 2, 20% city bonus, anti espionage ability, cost:? requires fascism and modern era, riflemen, infantry, calvary may upgrade to it) this unit would use white rabbits awesome riot police graphic
Of course I have no idea how to make any of this, if an anti-espionage ability is even possible, how balanced they are, what the costs should be, how to make the graphics let alone import them into the game or if you can even make a unit require an era.
All that being said even if none of those are do able I would like a armored car graphic so that I can make the following unit as my learning project.
Armored car(str 19/move 2 armored flanking, cost:? requires combustion and oil)