TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Not a great track record thus far of things I consider bugs being patched out (aka favorite civics blocking all civic changes, 3.17 influence culture mission, etc.). I'm especially not a fan of hidden modifiers that prevent you from knowing true AI-AI dispositions and can result in diplo losses:
Due to peaceweight (most likely), this AI is getting at least +4 I can't see. However, I do not KNOW it's +4. I've actually lost a game over this when 3 AIs all had hidden modifiers to Inca. The third one, which voted him to win, was at pleased (+5) and I had no idea it was actually +9 or +10 until insta-loss. My issue with this is that, well, I had HIGHER DISPLAYED DISPOSITION TO ALL 3. In this screenshot, I also have higher displayed numerical disposition to this AI, but have it at pleased.
Along with the averaging of diplo with masters/vassals, there's no place for hidden modifiers here. Either SHOW THE EFFECTS OF THIS, or REMOVE this mechanic, or do something that makes it POSSIBLE to actually know the impact of your choices in the game
.
The second one is newer but an issue I've seen twice recently:
I go to declare war on Shaka:
And Shaka expels a scout, which somehow can bump my ENTIRE STACK BACKWARDS
This again is minor but it isn't. If you're declaring on a city that has metal, the loss of 1-2 turns could mean an extra 3-4 units lost. If one planned their war carefully this can be a major setback. To my knowledge, this is the only incidence of UNITS expelling other units in the game, and it surely wasn't intended to work this way...right?
Due to peaceweight (most likely), this AI is getting at least +4 I can't see. However, I do not KNOW it's +4. I've actually lost a game over this when 3 AIs all had hidden modifiers to Inca. The third one, which voted him to win, was at pleased (+5) and I had no idea it was actually +9 or +10 until insta-loss. My issue with this is that, well, I had HIGHER DISPLAYED DISPOSITION TO ALL 3. In this screenshot, I also have higher displayed numerical disposition to this AI, but have it at pleased.
Along with the averaging of diplo with masters/vassals, there's no place for hidden modifiers here. Either SHOW THE EFFECTS OF THIS, or REMOVE this mechanic, or do something that makes it POSSIBLE to actually know the impact of your choices in the game
.The second one is newer but an issue I've seen twice recently:
I go to declare war on Shaka:
And Shaka expels a scout, which somehow can bump my ENTIRE STACK BACKWARDS
This again is minor but it isn't. If you're declaring on a city that has metal, the loss of 1-2 turns could mean an extra 3-4 units lost. If one planned their war carefully this can be a major setback. To my knowledge, this is the only incidence of UNITS expelling other units in the game, and it surely wasn't intended to work this way...right?
Contrary to popular belief, the AI can deny trading techs with you even when you are at Friendly status with them. Also, AIs can sometimes vote for you on the diplo-victory, even when it ensures you will win the game, AND you are not listed at friendly with them. Now how the hell will the average player figure out all the details behind the scenes is a good question.



) just because it plays later.