Vlade Divac
Warlord
Let me know when the game gets out of Beta.
Will do! Post your e-mail. Thanks for stopping by...
Let me know when the game gets out of Beta.
I like that we can sell buildings now. Does anyone know when the patch comes out?
You can add the "units as borders" issue and the lack of research overflow to that, The_J :/
I already seen a statement like this giving origin to a lot of acid posts in a similar thread 3 years ago, when alexman decided to post a patch change list and people started to try to decript the deadline of their words when there was no deadline at allJon Shafer said about 3 weeks. Well he said "in a few weeks". Few usually means 3, but could be 4.
I'm glad they are addressing some of the shortcomings. It's a start and they have a heck of a lot of work ahead of them.
I'm afraid it still won't make it playable for me because I'll still find the game hopelessly dull. None of these changes will make the game any more immersive or interesting.
At least they are doing something though.
The first big patch for ANY game usually involves bug fixes and addressing critical annoyances.... which this patch does and from the list, it's not an insubstantial patch either.This is woefully inadequate :/
None of the balance issues appear addressed, biggest one being city states and the AI's complete ignorance of their value.
To illustrate the problem: I just got out of a diplo win at 1715 (was going cultural but got bored/wanted to get past the "i beat deity" for office braggaments), with 12 votes of 9 required.. and could easily bribe my way to 2 more votes if required.
Science gain has to go down on higher levels, same goes for food & cultural gains. GP gift rate appearse OK, same with militaristic CS'.
That's just ONE example of balance issues they need to address, giving the AI some pathing fixes and a few corrections to diplo just won't cut it. It'd be useful if it was a bit less super-aggressive first 35 turns, too, on higher levels (atm its hit or miss unless going for war/abuse puppet mechanic).
Always expect the first patch to be bug fixes. I'd rather there be no bugs/crashes and imbalances, than a partially balanced game that has a load of bugs/crashes.This is woefully inadequate :/
None of the balance issues appear addressed, biggest one being city states and the AI's complete ignorance of their value.
To illustrate the problem: I just got out of a diplo win at 1715 (was going cultural but got bored/wanted to get past the "i beat deity" for office braggaments), with 12 votes of 9 required.. and could easily bribe my way to 2 more votes if required.
Science gain has to go down on higher levels, same goes for food & cultural gains. GP gift rate appearse OK, same with militaristic CS'.
That's just ONE example of balance issues they need to address, giving the AI some pathing fixes and a few corrections to diplo just won't cut it. It'd be useful if it was a bit less super-aggressive first 35 turns, too, on higher levels (atm its hit or miss unless going for war/abuse puppet mechanic).
The first big patch for ANY game usually involves bug fixes and addressing critical annoyances.... which this patch does and from the list, it's not an insubstantial patch either.
Always expect the first patch to be bug fixes. I'd rather there be no bugs/crashes and imbalances, than a partially balanced game that has a load of bugs/crashes.
I'm reading over your post history. All your posts are about how it's a bad game. I'm trying to find out where you said why it was, though, and I'm coming up short. I literally cannot find any criticism on a particular subject, only real general stuff. You constantly say you want stuff fixed, but even if the devs were listening, I don't think they'd know exactly what changes you'd want to make, or any specifics that you dislike.I'm afraid it still won't make it playable for me because I'll still find the game hopelessly dull. None of these changes will make the game any more immersive or interesting.
You can add the "units as borders" issue and the lack of research overflow to that, The_J :/