Upgradable Heroes

Will this work for patch H? It says its only for G but seeing as H didnt really have any major improvements, thought it might work. If it does, will it work for the orbi mod-mod?
 
Upgradable heroes works for version .33 but currently I am doing some playtesting/ balance work with the .34 version. It will be released as part of a larger modmod that makes a few changes to some spells, the epic lairs, esus and adds a new civ. The civ will be based on shapeshifters and a balanced/ updated version of upgradable heroes will be in it. On the subject of orbi I believe that the mods are not compatable (not 100% sure on this) as of now but I may look into making them compatable in the future.
 
The new version compatable with .34 is now out. It is included with my Rise of Darkness modmod but this version is just it as a stand alone modmod.

@Gekko, I will add in a readme later but I forgot to put it in just now.
 
Hey, if you haven't already, can you include Lucian in your mod please?
 
I put in a new version which is now Modular so it can be played with other Modmods.
It also includes Upgrades for the following Heroes:
1)Lucian
2)Chalid
3)Yvain
4)Tumtum
 
nice! do chalid and yvain upgrade TO their current form, or do they get even stronger? they're very very good right now :D

being able to upgrade lucian is sweet :goodjob:
 
Yvain grows a bit in strength and Chalid's upgrade uses metal and has more strength. I enjoy the Lucian upgrades because he can be of use later in the game and I let him upgrade into the normal unit line so his first upgrade is a battlemaster so he can become any of the Doviello unique melee units.
 
Found a couple of errors:
Spoiler :
Code:
<SpellInfo>
            <Type>SPELL_UPGRADE_ALAZKAN_SHADOW</Type>
            <Description>TXT_KEY_SPELL_UPGRADE</Description>
           <Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_RATHUS</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
            <TechPrereq>TECH_GUILDS</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iCasterMinLevel>6</iCasterMinLevel>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
           <ConvertUnitType>UNIT_ALAZKAN_THE_SHADOW</ConvertUnitType>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Alazkan.dds</Button>
        </SpellInfo>

UnitPrereq should be UNIT_ALAZKAN

Spoiler :
Code:
<SpellInfo>
            <Type>SPELL_UPGRADE_ALAZKAN_ILLUSIONIST</Type>
            <Description>TXT_KEY_SPELL_UPGRADE</Description>
           <Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_RATHUS</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
            <TechPrereq>TECH_STRENGTH_OF_WILL</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iCasterMinLevel>6</iCasterMinLevel>
           <bDisplayWhenDisabled>1</bDisplayWhenDisabled>   
        <ConvertUnitType>UNIT_ALAZKAN_THE_ILLUSIONIST</ConvertUnitType>                        
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Alazkan.dds</Button>
        </SpellInfo>

UnitPrereq should be UNIT_ALAZKAN

Spoiler :
Code:
<SpellInfo>
            <Type>SPELL_UPGRADE_GOVANNON</Type>
            <Description>TXT_KEY_SPELL_UPGRADE</Description>
           <Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_CORLINDALE</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_AMURITES</CivilizationPrereq>
            <TechPrereq>TECH_PASS_THROUGH_THE_ETHER</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iCasterMinLevel>6</iCasterMinLevel>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <ConvertUnitType>UNIT_CASWALLEN</ConvertUnitType>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/Govannon.dds</Button>
        </SpellInfo>

UnitPrereq should be UNIT_GOVANNON
Spoiler :
Code:
	<SpellInfo>
            <Type>SPELL_UPGRADE_WAR_MACHINE</Type>
            <Description>TXT_KEY_SPELL_UPGRADE</Description>
           <Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
            <UnitPrereq>UNIT_EURABATRES</UnitPrereq>
            <CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
            <TechPrereq>TECH_MITHRIL_WEAPONS</TechPrereq>
            <bAllowAI>1</bAllowAI>
            <iCasterMinLevel>6</iCasterMinLevel>
            <bDisplayWhenDisabled>1</bDisplayWhenDisabled>
            <ConvertUnitType>UNIT_WARLORD</ConvertUnitType>
            <Effect>EFFECT_CREATION</Effect>
            <Sound>AS3D_SPELL_HOPE</Sound>
            <bGraphicalOnly>0</bGraphicalOnly>
            <Button>Art/Interface/Buttons/Units/War Machine.dds</Button>
        </SpellInfo>

UnitPrereq should be UNIT_WAR_MACHINE
 
Nice catches, surprised no one else saw them. They have been there from the beginning of the mod.

I wouldn't have either if I hadn't been looking at the code for ERM. :P
 
Most likely not because I boosted Auric, but if someone can think of a good idea for an upgrade for Wilbo I would be happy to include it.
 
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