[to_xp]Gekko
QCT junkie
nice one cyther, I'll give it a try 
edit: can you include a readme to quickly know what's in? that would be great

edit: can you include a readme to quickly know what's in? that would be great

<SpellInfo>
<Type>SPELL_UPGRADE_ALAZKAN_SHADOW</Type>
<Description>TXT_KEY_SPELL_UPGRADE</Description>
<Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
<UnitPrereq>UNIT_RATHUS</UnitPrereq>
<CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
<TechPrereq>TECH_GUILDS</TechPrereq>
<bAllowAI>1</bAllowAI>
<iCasterMinLevel>6</iCasterMinLevel>
<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
<ConvertUnitType>UNIT_ALAZKAN_THE_SHADOW</ConvertUnitType>
<Effect>EFFECT_CREATION</Effect>
<Sound>AS3D_SPELL_HOPE</Sound>
<bGraphicalOnly>0</bGraphicalOnly>
<Button>Art/Interface/Buttons/Units/Alazkan.dds</Button>
</SpellInfo>
UnitPrereq should be UNIT_ALAZKAN
<SpellInfo>
<Type>SPELL_UPGRADE_ALAZKAN_ILLUSIONIST</Type>
<Description>TXT_KEY_SPELL_UPGRADE</Description>
<Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
<UnitPrereq>UNIT_RATHUS</UnitPrereq>
<CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
<TechPrereq>TECH_STRENGTH_OF_WILL</TechPrereq>
<bAllowAI>1</bAllowAI>
<iCasterMinLevel>6</iCasterMinLevel>
<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
<ConvertUnitType>UNIT_ALAZKAN_THE_ILLUSIONIST</ConvertUnitType>
<Effect>EFFECT_CREATION</Effect>
<Sound>AS3D_SPELL_HOPE</Sound>
<bGraphicalOnly>0</bGraphicalOnly>
<Button>Art/Interface/Buttons/Units/Alazkan.dds</Button>
</SpellInfo>
UnitPrereq should be UNIT_ALAZKAN
<SpellInfo>
<Type>SPELL_UPGRADE_GOVANNON</Type>
<Description>TXT_KEY_SPELL_UPGRADE</Description>
<Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
<UnitPrereq>UNIT_CORLINDALE</UnitPrereq>
<CivilizationPrereq>CIVILIZATION_AMURITES</CivilizationPrereq>
<TechPrereq>TECH_PASS_THROUGH_THE_ETHER</TechPrereq>
<bAllowAI>1</bAllowAI>
<iCasterMinLevel>6</iCasterMinLevel>
<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
<ConvertUnitType>UNIT_CASWALLEN</ConvertUnitType>
<Effect>EFFECT_CREATION</Effect>
<Sound>AS3D_SPELL_HOPE</Sound>
<bGraphicalOnly>0</bGraphicalOnly>
<Button>Art/Interface/Buttons/Units/Govannon.dds</Button>
</SpellInfo>
UnitPrereq should be UNIT_GOVANNON
<SpellInfo>
<Type>SPELL_UPGRADE_WAR_MACHINE</Type>
<Description>TXT_KEY_SPELL_UPGRADE</Description>
<Civilopedia>TXT_KEY_SPELL_EMPOWER_HERO_PEDIA</Civilopedia>
<UnitPrereq>UNIT_EURABATRES</UnitPrereq>
<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
<TechPrereq>TECH_MITHRIL_WEAPONS</TechPrereq>
<bAllowAI>1</bAllowAI>
<iCasterMinLevel>6</iCasterMinLevel>
<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
<ConvertUnitType>UNIT_WARLORD</ConvertUnitType>
<Effect>EFFECT_CREATION</Effect>
<Sound>AS3D_SPELL_HOPE</Sound>
<bGraphicalOnly>0</bGraphicalOnly>
<Button>Art/Interface/Buttons/Units/War Machine.dds</Button>
</SpellInfo>
UnitPrereq should be UNIT_WAR_MACHINE
Nice catches, surprised no one else saw them. They have been there from the beginning of the mod.