ruff_hi
Live 4ever! Or die trying
Turn 191 (0) (1300 AD)
This is good - optics in 2 - lets go sailing for other civs - cheaper tech
St. Petersburg finishes: Catapult
Yakutsk grows: 5
Turn 192 (1) (1310 AD)
St. Petersburg begins: Archer
Tech learned: Optics
St. Petersburg finishes: Archer
Novgorod finishes: Horse Archer
Yaroslavl' finishes: Courthouse
Yekaterinburg finishes: Library
Yakutsk finishes: Library
Turn 193 (2) (1320 AD)
Research begun: Civil Service
St. Petersburg begins: Caravel - due in 3
Novgorod begins: Swordsman
Yaroslavl' begins: Caravel - due in 3
Yekaterinburg begins: Swordsman
Yakutsk begins: Galley
Rostov begins: Courthouse
Bantu begins: Lighthouse
Turn 194 (3) (1330 AD)
Moscow finishes: Catapult
Novgorod grows: 8
Novgorod finishes: Swordsman
I cancel OB with JC - heehee
Turn 195 (4) (1340 AD)
Moscow begins: Crossbowman
Novgorod begins: Swordsman
Moscow begins: Catapult
St. Petersburg finishes: Caravel
Novgorod finishes: Swordsman
Yaroslavl' finishes: Caravel
Turn 196 (5) (1350 AD)
St. Petersburg begins: Catapult
Novgorod begins: Catapult
Yaroslavl' begins: Library
Yaroslavl' begins: Catapult
St. Petersburg grows: 12
Yekaterinburg finishes: Swordsman
Smolensk grows: 2
I found a barb city - !QE@#$^#$^
Turn 197 (6) (1360 AD)
Novgorod finishes: Catapult
Yekaterinburg's borders expand
Yakutsk's borders expand
Yekaterinburg begins: Granary
Contact made: Spanish Empire
Bella!! And we are in front of her in score!
Turn 198 (7) (1370 AD)
Novgorod begins: Swordsman
While attacking, Axeman defeats (5.00/5): Barbarian Warrior
Moscow grows: 11
Moscow finishes: Catapult
St. Petersburg finishes: Catapult
Novgorod finishes: Swordsman
Yaroslavl' finishes: Catapult
Yekaterinburg grows: 6
Oh, this is interesting ... JC has a Caravel (hence optics) but he is just fooling around and not zooming around the world like our two are. Did I mention hat the Caravels have scouts on them. I dropped a scout off with Bella to, well, scout out her land.
Turn 199 (8) (1380 AD)
Moscow begins: Catapult
St. Petersburg begins: Catapult
Novgorod begins: Catapult
Yaroslavl' begins: Swordsman
Yaroslavl' begins: Galley
St. Petersburg begins: Galley
Novgorod finishes: Catapult
Rostov finishes: Courthouse
Yekaterinburg finishes: Granary
Yakutsk finishes: Galley
Smolensk finishes: Lighthouse
Turn 200 (9) (1390 AD)
Yekaterinburg begins: Catapult
Yakutsk begins: Courthouse
Smolensk begins: Library
Novgorod begins: Commerce - the logger doesn't give this message so I am not sure if it is Novgorod or not. Our military build up is starting to hit the treasure - hence the switch to building gold. We need to start using these units. There is a stack on our NW shore and a bunch of galleys being built or heading that way. I think they make very nice troop transport - don't you?
Turn 200 (10) (1390 AD)
St. Petersburg finishes: Galley
Yakutsk grows: 5
St. Petersburg begins: Galley
I finally have some units near the barb city - axe v archer on hill ... 29% odds for barb - no thx. I move a cat down there to help.
Catapult promoted: City Raider I
Well, this round I built up our military and sent Caravel E and W. The W'n one still has a scout on board while the E'n one's scout was dropped off in Bella's land.
This is good - optics in 2 - lets go sailing for other civs - cheaper tech
St. Petersburg finishes: Catapult
Yakutsk grows: 5
Turn 192 (1) (1310 AD)
St. Petersburg begins: Archer
Tech learned: Optics
St. Petersburg finishes: Archer
Novgorod finishes: Horse Archer
Yaroslavl' finishes: Courthouse
Yekaterinburg finishes: Library
Yakutsk finishes: Library
Turn 193 (2) (1320 AD)
Research begun: Civil Service
St. Petersburg begins: Caravel - due in 3
Novgorod begins: Swordsman
Yaroslavl' begins: Caravel - due in 3
Yekaterinburg begins: Swordsman
Yakutsk begins: Galley
Rostov begins: Courthouse
Bantu begins: Lighthouse
Turn 194 (3) (1330 AD)
Moscow finishes: Catapult
Novgorod grows: 8
Novgorod finishes: Swordsman
I cancel OB with JC - heehee
Turn 195 (4) (1340 AD)
Moscow begins: Crossbowman
Novgorod begins: Swordsman
Moscow begins: Catapult
St. Petersburg finishes: Caravel
Novgorod finishes: Swordsman
Yaroslavl' finishes: Caravel
Turn 196 (5) (1350 AD)
St. Petersburg begins: Catapult
Novgorod begins: Catapult
Yaroslavl' begins: Library
Yaroslavl' begins: Catapult
St. Petersburg grows: 12
Yekaterinburg finishes: Swordsman
Smolensk grows: 2
I found a barb city - !QE@#$^#$^
Turn 197 (6) (1360 AD)
Novgorod finishes: Catapult
Yekaterinburg's borders expand
Yakutsk's borders expand
Yekaterinburg begins: Granary
Contact made: Spanish Empire
Bella!! And we are in front of her in score!
Turn 198 (7) (1370 AD)
Novgorod begins: Swordsman
While attacking, Axeman defeats (5.00/5): Barbarian Warrior
Moscow grows: 11
Moscow finishes: Catapult
St. Petersburg finishes: Catapult
Novgorod finishes: Swordsman
Yaroslavl' finishes: Catapult
Yekaterinburg grows: 6
Oh, this is interesting ... JC has a Caravel (hence optics) but he is just fooling around and not zooming around the world like our two are. Did I mention hat the Caravels have scouts on them. I dropped a scout off with Bella to, well, scout out her land.
Turn 199 (8) (1380 AD)
Moscow begins: Catapult
St. Petersburg begins: Catapult
Novgorod begins: Catapult
Yaroslavl' begins: Swordsman
Yaroslavl' begins: Galley
St. Petersburg begins: Galley
Novgorod finishes: Catapult
Rostov finishes: Courthouse
Yekaterinburg finishes: Granary
Yakutsk finishes: Galley
Smolensk finishes: Lighthouse
Turn 200 (9) (1390 AD)
Yekaterinburg begins: Catapult
Yakutsk begins: Courthouse
Smolensk begins: Library
Novgorod begins: Commerce - the logger doesn't give this message so I am not sure if it is Novgorod or not. Our military build up is starting to hit the treasure - hence the switch to building gold. We need to start using these units. There is a stack on our NW shore and a bunch of galleys being built or heading that way. I think they make very nice troop transport - don't you?
Turn 200 (10) (1390 AD)
St. Petersburg finishes: Galley
Yakutsk grows: 5
St. Petersburg begins: Galley
I finally have some units near the barb city - axe v archer on hill ... 29% odds for barb - no thx. I move a cat down there to help.
Catapult promoted: City Raider I
Well, this round I built up our military and sent Caravel E and W. The W'n one still has a scout on board while the E'n one's scout was dropped off in Bella's land.