At last, to my turns.
For the motherland!
Turn 1: (75BC)
-Our Glorious scouting party fends of a savage Barbarian Warrior. Their leader is awarded the people's Star.
-Little else happens. I move some workers arround with intent to mine some of our hills.
Turn 2: (50BC)
-In a testimate to the inginuety and brilliance of our mighty working class, an engineer by the name of Imhotep arises in Moscow to the service of his people!
-Comrade Imhotep rests, as he devises his life's work.
Turn 3: (25BC)
-A library is completed in Moscow, and its shelves rapidly stocked with copies of the Party Manifesto.
-More Men of the Axe are added to Russia's mighty armies, and even more are ordered trained.
-Imhotep's grand vision is revealed, a mighty temple to be known as the "Parthenon". When asked why he chose to build a Temple if gods do not exist, he hesitated a moment and was executed. The structure was ordered built anyway by the party to inspire such greatness in all people, and remind them to know thier place. Thanks to Comrade Imhotep's work, it will completed within twenty-five years.
In other news, a Barb Axe is spotted on the border.
Turn 4: (0)
-Imhotep's "Parthenon" is finished, and his body placed there on display.
-The hostile axes continue to draw near. Moscow's citizens are ordered to train themselves in the fine art of axe-wielding in preparation for their arival.
-Novogord Spreads Soviet influence farther across the lands.
Turn 5: (25AD)
-In a far off land, a man named "Christ" is born, lives, and dies. Some misguided locals are lead to think this man the son of God, and proceed to worship him after his death.
-The barbarians come ever closer, and I say, "Let them come!". Our archer is made ready with further training in the ways of guarding cities.
Turn 6: (50AD)
-A barbarian Axeman is cut down in a hail of arrows. The second moves to attack position and an Archer follows in the distance. No doubt these savages have formed some crude excuse for a settlement. It is an offense to the people and must be purged.
-More axes are trained in the east, and work begins on sending forth brave pioneers to claim the wilderness from these Barberous thugs.
Turn 7: (75AD)
-For a second time the axes come, and sent home in pieces by the defenders of Moscow. The leader of these brave men is promoted to Captain of the Red Guard.
-More axes make their way to Moscow to reinforce the valiant Red guard, as an enemy archer seeks to chalenge them.
Turn 8: (100AD)
-Our reserachers have mastered the art of casting metal. With this new Knowledge, we can begin a new Era of production. The people's forges will mold the steel that shall cleave our enemies in twain.
-Research begins in creating a formal code of laws, to better organize the workers and keep the cost of settling disputes down.
-Moscow is the first to be set down the path to greatness, as all labours are focussed on completing the mighty forges which shall fuel our armies! (Forge build time droped from 17 turns to 9 via 5-Year-Plan)
-A team of our Valiant Axemen cleave their way through barbarian Archers, and their leader is made a Field Marshal.
-More barb Axes Are spotted in the southlands.
Turn 9: (125AD)
-Troops are moved, not much else.
Turn 10: (150AD)
-We catch sigh of the barbarians again, an Archer and an Axe. They definately have a city up, and all of our axes are on the warpath.
-Novogord Completes a Granary, and is prapared to forge ahead with their industry. (10 Turns to Forge)
Screenies:
Bring it on!
Moscow, 5-Y-P'd
And Novogord
Once more, upon the field of battle!
State of the Union:
Army Placement
Culture
I'll be gone for the next four days, so if my turns comes up again in that time, considder me skipped.
That's all folks.