Lexotan_sedlex
Warlord
- Joined
- Sep 22, 2010
- Messages
- 178
The tec Stargazing give me a extra priest. I think is old code.
Hello,
The icon of Priesthood and Scriptures is the same.
Cya.
The icon of resource Resin is the same icon of resource Lhama.
My hunters and my rogue in auto patrol and auto hunt attacks even if the odds are very low. I put 75 of minimal odds and them are attacking with 10% odds.
The tec Stargazing give me a extra priest. I think is old code.
Auto hunt and auto pirate Boats have gone back to thinking terrain damage is a good thing and sitting on reefs and coral until they sink.
I'm still looking for a save gam illustrating these issues so I can fix...
The tec Stargazing give me a extra priest. I think is old code.
Yeah... probably a left over first free prophet tag use. I have on my list a project that will remove the need for that tag at all.
@Koshling: Well... they're building healers now. A LOT of healers in fact! The AI cities we can see are flooding themselves (more healers than other kinds of units combined) in direct response to the attempt to get them to recognize the threat of disease. This includes in cities where there currently is no Disease Property increase as it is.
I'll have some BBAI logs with my OOS reports for you there tonight.
Two problems:-
1) Saltwater crocs and other sea animals should not be spawning in fresh water lakes. This may be a problem with the map script since the lake is both Tropical Coast and Fresh Water - perhaps we need to more terrains "Fresh Water Coast" and "Deep Fresh Water"?
2) My pirate ships on auto pirate are trying to get that croc in the lake near Hittite. In general auto pirate seems to be "hunt animals" first including explore and then pirate action. If I wanted them to hunt and explore I would have given them the hunt command not the pirate command.
Dyes are duplicate in list of resources.
I guess i solve the cause of problem of plantations build even if you dont have calendar and orchads.
The problem is i developed orchads, but not calendar yet, maybe the mod is considering only orchads to prerequisite to build plantation if your city is working that tile.
My works cant build plantation, but if the city works the tile, in 23 turns a plantation spread out.
Which pirate ships appear to be after the croc? The only ones I see nearby are the stack of 3 a bit north up the coast, and they are all headed further north...
Edit - ok I think I understand it - they are not fixated with the croc at all. What happens is that they start off near the city, and pick a target plot some way up north (about 3 turns away) [to blockade I think but not sure]. On the way they hit the reef and take damage. The next turn they see that they are damaged, cannot heal where they are, so retreat back into safe territory by the city to heal. Once they are healed the cycle begins again...
...this isn't trivial to fix, but I'll see what I can do.
Edit so it is just a coinsidence of terrain that I loose all 5 pirates without battle.![]()
Actually there is a bug there (and it might also influence some AI decisions in a bad way).I cannot find any evidence of a bug here. When I sell the fire pit in Paris no building processing is triggered (as one would expect since it's already inactive), and no change to the displayed properties occurs (it might well do the next turn, but if so I don't think this is why - just coincidence).
Are you using the SVN version or the patched v26 version?
I always use the last svn.
yes we know - we need sme more icon art.![]()
That does sound odd - Hydro?
I build a wall in one of my cities, and I got a wonder video like popup.
And as you can see in the screenshot, the picture for it looks a lot like it should realy belong to Wall Street, not the wall that protects my city from intruders![]()
Yeah... probably a left over first free prophet tag use. I have on my list a project that will remove the need for that tag at all.
@Koshling: Well... they're building healers now. A LOT of healers in fact! The AI cities we can see are flooding themselves (more healers than other kinds of units combined) in direct response to the attempt to get them to recognize the threat of disease. This includes in cities where there currently is no Disease Property increase as it is.
I'll have some BBAI logs with my OOS reports for you there tonight.
@Koshling an example of a stack avoiding roads where it can when moving so that it takes as long as possible to get to its destination. See the stack south of Gaza.