Rhye
's and Fall creator
v1.979 – v1.479 – v1.089
At last, this massive update can be released. This looks like the longest log ever for a patch! So long that we're running out of issues!
CHANGES
- Dynamic civ names added!°°
- Added stability ratings arrows°°
- Legendary culture moved back to 50000 (no more unwanted cultural victories)°°
- Culture of major civs now spreads to surrounding minor civs’ cities, so that AI assigns more importance to them or can get them by flip°°
- Thebes replaced by Memphis in 600AD start, so that Arabian influence can reach it
- Independent Aksum added to 600AD scenario
- Zimbabwe removed, as it was preventing European AIs to do a decent colonization of South Africa°°
- 1 more worker available to Ethiopia at the beginning (will help the 1st UHV goal)
- Harder Portuguese UHV goals (13 cities, 11 open borders)
- Easier Incan UHV goals (now South America except Brazil)°°
- Weaker conquerors event on the human player as the Inca°°
- Japan doesn’t start with Calendar in the 600 AD start anymore (it was a-historical, and it was allowing a very early discovery of Astronomy)°°
ADJUSTMENTS
- Statue of Liberty, Notre Dame and Temple of Kukulkan less likely to be built by other AIs preventing the UHV°°
- Easier Aztec 3rd UHV goal (moved to 1860)°°
- Refined Russian and American UHV condition trigger°°
- More tolerant stability for expansion, but more punishing for controlling core areas of other civs°°
- Anarchy causes a lower stability hit when already shaky, so that switching civics is less risky°°
- Adjustments of economy-based stability based on growth and terrain modifiers. This way civs that were advantaged like Mali and Egypt are less easy, while China and Japan don’t collapse such often anymore°°
- A little stability hit is added to all neighbours on civ spawn°°
- Another big update of city and settlers mapping°°
- Updated a few things that Firaxis didn’t include while converting to 3.13
- Milan and Rome less likely flip to France in the 600AD start
- Hamburg less likely to flip to Netherlands
- Native cities slightly more likely to flip°
- Gold added in the Myanmar region
- Leader name replaced with civ name in one more message°°
- Vassals more likely to vote for masters in congresses°
- Vassals less likely to declare war in a congress°
- Adjusted some modifiers (tweaked tech discounts and some research and inflation)°°
- Adjusted handicap levels°°
- Adjusted AI tech rate°°
- Stronger European barbarian axemen°
- Less pressure on Byzantine Egypt by the natives
- More barbarian horse archers in the 600AD start
- AIs should be more aggressive towards minor civs and barbarians°°
- Tweaked some AI tech preferences (so that Euro civs don’t always beeline for Astronomy too early) and made slightly more randomised°°
- Increased Compass and Astronomy cost°°
- Native cities culture capped at 50°
- Other caps added, so that independent Rome and Marseille don’t invade too much space
- Slower celtic/byzantine cities cultural growth°
- Greece won’t stupidly found Aegae anymore°°
- Slower Dutch growth (thanks to modifiers and wheat appearing later)
- Shwedagon Paya assigned to Pagan at the beginning of 600AD start
- Moai Statues can no longer be built in the 600AD start
- AI more likely to raze certain cities°°
- Leader names in victory screen replaced by civ names°°
- Adjusted the foreign advisor layout to make room for long civ names°°
- Added a goody hut in New Zealand°°
FIXES
- More tolerant Turkish UHV°
- Fixed English UHV area°°
- Embassy text corrected°°
- Fixed all the Italian and French civ adjectives in the game°°
- Fixed Projects pedia text
- Fixed pedia text still reporting corporation caps
- Fixed python exception on corporation founded
- Open border with minor civs by resolution should no longer happen
- Fixed French name of Berserkers°°
- Fixed Spanish American civs short names°°
- Added resource trading bugfix
- Fixed French UP (was applying on Netherlands and Portugal too)
- Sheep no longer replaces coal in New Zealand°°
- Fixed a python exception in Congresses°°
- Fixed a python exception regarding city flips°°
- Fixed a bug regarding embassies (in vanilla only)
- The Great Wall can now be built by China in 600 AD start (cos it’s now available to all medieval civs too)°
- Fixed enslaving bug (Warlords and BTS euro civs weren’t counted)°
Downloads are available on Gameflood too
At last, this massive update can be released. This looks like the longest log ever for a patch! So long that we're running out of issues!
CHANGES
- Dynamic civ names added!°°
- Added stability ratings arrows°°
- Legendary culture moved back to 50000 (no more unwanted cultural victories)°°
- Culture of major civs now spreads to surrounding minor civs’ cities, so that AI assigns more importance to them or can get them by flip°°
- Thebes replaced by Memphis in 600AD start, so that Arabian influence can reach it
- Independent Aksum added to 600AD scenario
- Zimbabwe removed, as it was preventing European AIs to do a decent colonization of South Africa°°
- 1 more worker available to Ethiopia at the beginning (will help the 1st UHV goal)
- Harder Portuguese UHV goals (13 cities, 11 open borders)
- Easier Incan UHV goals (now South America except Brazil)°°
- Weaker conquerors event on the human player as the Inca°°
- Japan doesn’t start with Calendar in the 600 AD start anymore (it was a-historical, and it was allowing a very early discovery of Astronomy)°°
ADJUSTMENTS
- Statue of Liberty, Notre Dame and Temple of Kukulkan less likely to be built by other AIs preventing the UHV°°
- Easier Aztec 3rd UHV goal (moved to 1860)°°
- Refined Russian and American UHV condition trigger°°
- More tolerant stability for expansion, but more punishing for controlling core areas of other civs°°
- Anarchy causes a lower stability hit when already shaky, so that switching civics is less risky°°
- Adjustments of economy-based stability based on growth and terrain modifiers. This way civs that were advantaged like Mali and Egypt are less easy, while China and Japan don’t collapse such often anymore°°
- A little stability hit is added to all neighbours on civ spawn°°
- Another big update of city and settlers mapping°°
- Updated a few things that Firaxis didn’t include while converting to 3.13
- Milan and Rome less likely flip to France in the 600AD start
- Hamburg less likely to flip to Netherlands
- Native cities slightly more likely to flip°
- Gold added in the Myanmar region
- Leader name replaced with civ name in one more message°°
- Vassals more likely to vote for masters in congresses°
- Vassals less likely to declare war in a congress°
- Adjusted some modifiers (tweaked tech discounts and some research and inflation)°°
- Adjusted handicap levels°°
- Adjusted AI tech rate°°
- Stronger European barbarian axemen°
- Less pressure on Byzantine Egypt by the natives
- More barbarian horse archers in the 600AD start
- AIs should be more aggressive towards minor civs and barbarians°°
- Tweaked some AI tech preferences (so that Euro civs don’t always beeline for Astronomy too early) and made slightly more randomised°°
- Increased Compass and Astronomy cost°°
- Native cities culture capped at 50°
- Other caps added, so that independent Rome and Marseille don’t invade too much space
- Slower celtic/byzantine cities cultural growth°
- Greece won’t stupidly found Aegae anymore°°
- Slower Dutch growth (thanks to modifiers and wheat appearing later)
- Shwedagon Paya assigned to Pagan at the beginning of 600AD start
- Moai Statues can no longer be built in the 600AD start
- AI more likely to raze certain cities°°
- Leader names in victory screen replaced by civ names°°
- Adjusted the foreign advisor layout to make room for long civ names°°
- Added a goody hut in New Zealand°°
FIXES
- More tolerant Turkish UHV°
- Fixed English UHV area°°
- Embassy text corrected°°
- Fixed all the Italian and French civ adjectives in the game°°
- Fixed Projects pedia text
- Fixed pedia text still reporting corporation caps
- Fixed python exception on corporation founded
- Open border with minor civs by resolution should no longer happen
- Fixed French name of Berserkers°°
- Fixed Spanish American civs short names°°
- Added resource trading bugfix
- Fixed French UP (was applying on Netherlands and Portugal too)
- Sheep no longer replaces coal in New Zealand°°
- Fixed a python exception in Congresses°°
- Fixed a python exception regarding city flips°°
- Fixed a bug regarding embassies (in vanilla only)
- The Great Wall can now be built by China in 600 AD start (cos it’s now available to all medieval civs too)°
- Fixed enslaving bug (Warlords and BTS euro civs weren’t counted)°
Downloads are available on Gameflood too