v21 bugs and crashes

2 thing. First for Koshling: The reduction of commerce from Goat Herd seems to have been a one time bug. Now it doesn't anymore.

The second thing is for anyone on The C2C Amazing Team: The administration line buildings have a serious bug in them, one that might very well cause MP OOS's too:
When upgrading an administration building the free specialists ADD up rather than change to the new number.
Village Hall gives 1. Building that first and then a Town Hall which gives 2 makes you end up with 3 free specialists. If you then build a City Council (+3 free specialists) without having redone assets you suddenly have +6 free specialists for the Administration buildings.
Every time I have built a new administration building I have to redo assets to counter this bug (thanks Koshling).

Cheers
 
Rev 1917:

I put 5 Privateers on automated piracy(and a bunch of workers but their turn time is too small to count). It takes 30-60 seconds till they are done moving/pirating counted from the moment another unit is given an order until animations are playing smooth again. I play in windowed mode. Savegame attached.

View attachment 315011
 
Rev 1917:

When having units on automate and no units moved manually that turn the turn does not end because all automated units are in a state where they are waiting for orders.

Yeh, you need to press the end turn and they'll go do their stuff. However, I'll change it so that as soon as there are no units that are unautomated and still need a command it automates automatically.
 
2 thing. First for Koshling: The reduction of commerce from Goat Herd seems to have been a one time bug. Now it doesn't anymore.

The second thing is for anyone on The C2C Amazing Team: The administration line buildings have a serious bug in them, one that might very well cause MP OOS's too:
When upgrading an administration building the free specialists ADD up rather than change to the new number.
Village Hall gives 1. Building that first and then a Town Hall which gives 2 makes you end up with 3 free specialists. If you then build a City Council (+3 free specialists) without having redone assets you suddenly have +6 free specialists for the Administration buildings.
Every time I have built a new administration building I have to redo assets to counter this bug (thanks Koshling).

Cheers

In the SVN?? I thoguh I fixed this a week or two ago. If you are having this with the SVN copy then please post me a save game on aturn where end-turn builds one of this line and generates the issue.
 
Rev 1917:

I put 5 Privateers on automated piracy(and a bunch of workers but their turn time is too small to count). It takes 30-60 seconds till they are done moving/pirating counted from the moment another unit is given an order until animations are playing smooth again. I play in windowed mode. Savegame attached.

View attachment 315011

The piracy automation was one of the things I didn't deal with yet (it's one of the tidy-ups I mentioned in the previous post), so that's probably the cause (though rev 1917 should not be any WORSE than other recent revs, so if that IS the case plaese let me know). Your save game will be a good test case for the tidy up of that routine - thanks.
 
I was ADDing a great engineer to a city when CTD.
attached minidump, V21, Feb 27 patch.

This appears to be a graphics crash so far as I can testv from the minidump. Is it reproducible? If so please post a save game with a commentary on the exact actions needed from the save to reproduce the crash.
 
In the SVN?? I thoguh I fixed this a week or two ago. If you are having this with the SVN copy then please post me a save game on aturn where end-turn builds one of this line and generates the issue.

You did fix it for rebuilding purposes but it happens during the game anyway.
Attaching a savefile along with my settings.
Also, my mod folder is called C2C.

I've a few units to move but you really only need to go to next turn, when Ottowa will finish it's admin building and get 3 free specialists instead of the 2 it should have.

Cheers
 
You did fix it for rebuilding purposes but it happens during the game anyway.
Attaching a savefile along with my settings.
Also, my mod folder is called C2C.

I've a few units to move but you really only need to go to next turn, when Ottowa will finish it's admin building and get 3 free specialists instead of the 2 it should have.

Cheers

You know if your changing the folder file name it has to be done in alot more places than just that, ie: Python files and other places also, otherwise it MAY cause irregularities.
 
Really? Hadn't noticed anything strange happening except the free specialists. Could that be what's happening to them?

What Python files are those?

Cheers
 
any CivilizationIV.ini experts out there?
Spoiler :
[CONFIG]

; Enable Trilinear Filtering for the Minimap
MinimapTrilinearFilter = 0

; Enable Tree Region Cutting
CutTrees = 1

; A non-zero value overrides the FIELD_OF_VIEW parameter from GlobalDefines.xml
FIELD_OF_VIEW = 0

; Allow Camera Flying
AllowFlying = 0

; Don't show minimum specification warnings
HideMinSpecWarning = 1

; Random seed for map generation, or '0' for default
MapRandSeed = 0

; Random seed for game sync, or '0' for default
SyncRandSeed = 0

; Email address from which Pitboss reminder emails are sent
PitbossEmail = 0

; SMTP server authentication login for Pitboss reminder emails
PitbossSMTPLogin = 0

; SMTP server for Pitboss reminder emails
PitbossSMTPHost = 0

; Number of seconds to accept live game list updates from GameSpy (-1 for initial snapshot only, 0 for no live updates
GameUpdateTime = 10

; Bandwidth options are modem or broadband
Bandwidth = broadband

; QuickStart - SinglePlayer games only!
QuickStart = 0

; Dont show the game background during movies - may speed up movie playing
HideMovieBackground = 1

; Enable/disable background music
PlayMusic = 1

; Allows some memory savings *** ALT-TAB WILL NO LONGER FUNCTION ***
MemSaver = 0

; Use managed interface textures (may be safer but shouldn't be needed, uses more memory)
GUIManagedTextures = 1

; file format (TGA,JPG,BMP), Warning: TGA requires a lockable buffer which can lower performance
ScreenShot Format = JPG

; Enable voice over IP capture and playback
EnableVoice = 1

; App Selects Specific IP to use for Multiplayer
SelectIP = 0

; Disable PAK memory mapping (May affect performance)
DisablePAKMemoryMapping = 0

; Don't skip frames if falling behind
BinkNoSkip = 0

; Copy entire image each frame, not just dirty pixels
BinkCopyAll = 0

; Show movies using hi-color, not true-color (may be faster)
Bink16Bit = 0

; Copy ever other scanline during movie playback (faster)
BinkInterlace = 0

; Specify whether to play in fullscreen mode 0/1/ask
FullScreen = 1

; Set max frame rate clamp (0 means none)
SetMaxFrameRate = 0

; Set to 1 to put PitBoss to sleep when no players are connected
PitBossSleep = 1

; Set to 1 to page units out when non-visible
DynamicUnitPaging = 0

; Set to 1 to page unit anims out when the unit is non visible
DynamicAnimPaging = 0

; Set to 1 for no on-screen event messages
NoEventMessages = 0

; Set to 1 for no tech splash screens
NoTechSplash = 0

; Set to 1 for no intro movie
NoIntroMovie = 1

; Set to 1 for no python exception popups
HidePythonExceptions = 1

; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 5

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 2

; Enable Audio
AudioEnable = 1

; English(0),French(1),German(2),Italian(3),Spanish(4) - Defaults to user-installed language
Language = 0

; Determines which user profile is loaded on game start
UserProfile = SgtSlick

; Sync input to smooth interface (may run slower)
SyncInput = 0

; Force numlock always on while playing
ForceNumlock = 0

; Disable caching of file system (may slow initialization)
DisableFileCaching = 1

; Disable caching of xml and file system (may slow initialization)
DisableCaching = 1

; Specify a Mod folder (Mods\Mesopotamia), '0' for none
Mod = 0

[GAME]

; Account Username
Nickname = 0

; DirectIP Host Address
DirectIP = 0

; Map Script file name
Map = Fractal

; GameType options are singlePlayer/spLoad
GameType = singlePlayer

; Pitboss Turn Time
PitbossTurnTime = 0

; Max number of turns (0 for no turn limit)
MaxTurns = 0

; Game Options
GameOptions = 000000000000000000000000

; Victory Conditions
VictoryConditions = 1111111

; Handicap for quick play
QuickHandicap = HANDICAP_CHIEFTAIN

; GameSpeed options are GAMESPEED_QUICK/GAMESPEED_NORMAL/GAMESPEED_EPIC/GAMESPEED_MARATHON
GameSpeed = GAMESPEED_NORMAL

; Era options are ERA_ANCIENT/ERA_CLASSICAL/ERA_MEDIEVAL/ERA_RENAISSANCE/ERA_INDUSTRIAL/ERA_MODERN
Era = ERA_ANCIENT

; Sealevel options are SEALEVEL_LOW/SEALEVEL_MEDIUM/SEALEVEL_HIGH
SeaLevel = SEALEVEL_MEDIUM

; Climate options are CLIMATE_ARID/CLIMATE_TEMPERATE/CLIMATE_TROPICAL
Climate = CLIMATE_TEMPERATE

; Worldsize options are WORLDSIZE_DUEL/WORLDSIZE_TINY/WORLDSIZE_SMALL/WORLDSIZE_STANDARD/WORLDSIZE_LARGE/WORLDSIZE_HUGE
WorldSize = WORLDSIZE_STANDARD

; Game Name
GameName = SgtSlick's Game

; Save Path - relative to working (Civ4) folder
FileName = 0

; Account Username
Nickname =

; Email Address
Email = SgtSlick

; DirectIP Host Address
DirectIP =

; In-game Alias
Alias = SgtSlick

; Modular XML Loading
ModularLoading = 0

; Main Menu Mods
MainMenuMods = Afterworld;Broken Star;Charlemagne;Crossroads of the World;Defense;FfH Age of Ice;Final Frontier;Gods of Old;MesoAmerica;Next War;Rhye's and Fall of Civilization;The Road to War

; Move along
CheatCode = 0

[DEBUG]

; Number of turns to autorun before exit (0 for no limit)
AutorunTurnLimit = 0

; Set App on Auto-Run
Autorun = 0

; Enable D3D9 Queries
D3D9Query = 1

; Custom Screen Height, minimum: 768 - Normal resolutions can be set in-game and will be used when set to 0
ScreenHeight = 0

; Custom Screen Width, minimum: 1024 - Normal resolutions can be set in-game and will be used when set to 0
ScreenWidth = 0

; Establish connection to Python Debugger
HAPDebugger = 0

; NetComm Port
Port = 2056

; Create a dump file if the application crashes
GenerateCrashDumps = 0

; Enable the logging system
LoggingEnabled = 0

; Enable synchronization logging
SynchLog = 0

; Overwrite old network and message logs
OverwriteLogs = 0

; Enable rand event logging
RandLog = 0

; Enable message logging
MessageLog = 0

; Break on memory allocation order #
BreakOnAlloc = -1


I tried to ramp up the game performance but would like a 2nd opinion if anything in here is totally bad. thanks :)
 
Here is my lastest .sav koshling, not sure how much it will tell you since the problem has been consistent over my last 5 games or so..
 
Here is my lastest .sav koshling, not sure how much it will tell you since the problem has been consistent over my last 5 games or so..

What kind of video card do you have, ATI, Nvidia?
 
AMD Radeon HD 6970 ( HIS ) <- brand
Memory Size 1024 MB
Memory Type GDDR5
Core Clock in MHz 800 MHz
Memory Clock in MHz 1250 MHz
Total Memory Bandwidth in GByte/s 160.0 GByte/s

not trying to be patronizing but its interesting;
"The acquisition of ATI in 2006 was important to AMD's strategic development of its Fusion generation of computer processors, which integrated general processing abilities with graphics processing functions within a single chip. The ATI brand name was removed from AMD's graphics processor products in 2010."
 
AMD Radeon HD 6970 ( HIS ) <- brand


Under Catalyst Control Center icon in your desktop hidden area, right click on that and then you should see 3D setting.

1. What is your Mipmap Detail set on?
2. Catalyst AI Filtering quality set on?

Also in the Civ4 Options what is your Anti-Alasing set on?

ls612@

Also i am getting a pink icon in the Clockpunk Golem area??
 
1. What is your Mipmap Detail set on?
doesn't have this setting. catalyst 12.1

2. Catalyst AI Filtering quality set on?
Set to performance, however surface format optimization is enabled.

Catalyst AA is set to 'use application settings' and civ 4 is set to 0, low settings for all, I reduced the resolution and have low resolution textures on too :cry:
makes me sick lol
Can you compare your civ.ini to mine? or even just copy paste yours up here and ill compare.
I've posted my .ini on a few different threads now, including the technical support civ4 thread but I think most people read it as latin ;)
 
Under Catalyst Control Center icon in your desktop hidden area, right click on that and then you should see 3D setting.

1. What is your Mipmap Detail set on?
2. Catalyst AI Filtering quality set on?

Also in the Civ4 Options what is your Anti-Alasing set on?

ls612@

Also i am getting a pink icon in the Clockpunk Golem area??

What revision is that? There was a problem with the fscale Which I fixed yesterday, but there might be other problems, I had to do a LOT of cleaning on the artdefines.:crazyeye:
 
This appears to be a graphics crash so far as I can testv from the minidump. Is it reproducible? If so please post a save game with a commentary on the exact actions needed from the save to reproduce the crash.

Unfortunately, it is not reproduceable, as I relaoded I got a different great person, and the next 15 turns went by without a hitch.
On the other hand, I alt Tabed and CTD just now so heres that.
Also, here is a graphical error on the civic area, Picture has it highlighted in red.
GL all.
and as always, V21, with Feb 27 patch.
 

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