v21 bugs and crashes

1. What is your Mipmap Detail set on?
doesn't have this setting. catalyst 12.1

2. Catalyst AI Filtering quality set on?
Set to performance, however surface format optimization is enabled.

Catalyst AA is set to 'use application settings' and civ 4 is set to 0, low settings for all, I reduced the resolution and have low resolution textures on too :cry:
makes me sick lol
<snip>

With your card I'd put the Anti-aliasing back to 2 and graphics to medium.

What is your native resolution for your monitor?

I've got a similar card a MSI R6450 with 2GB of DDR3, it's a AMD Radeon card. I had to update the drivers just about a month ago. So if you have not updated in the last 6 months I would check to see if there is a new set. I bought this card before Christmas.

JosEPh
 
With your card I'd put the Anti-aliasing back to 2 and graphics to medium.

What is your native resolution for your monitor?
JosEPh


Why do you suggest this?

native resolution is 1980x1020 i got civ on 1366x720 now i think it is, i don't mind it, i like the bigger font ;)

And yeah drivers are all up to date. I got 8gb ddr3 64bit win7 etc, im 80% sure its a .ini setting or a BUG/c2c setting that is causing such frequent MAF's I can't for the life of me figure it out tho :sad:
I've have play tested a number of .ini setups now with varying success - all however ended in BAD Memory Allocation :rolleyes:
I've reinstalled like 3 times and spent quite a few hours stumbling over this :hammer2:

Wish Firaxis had a bloody readme for the .ini or something.. pisses me off
 
There is a problem with the name of one of the Great Prophets. I fixed the XML to match the name of the file with the picture but I should have done it the other way around as the file name appears to have characters in it that the python code to display it can't handle. I see if I can post a fix for that problem when I get back from an appointment. It may not be the problem here but it is one I can fix. :)
 
i got civ on 1366x720 now i think it is, i don't mind it, i like the bigger font ;)

I have mine set for at 1024X768 always. like you i like the bigger icons, just looks better.

But if you have the NEW Catalyst it should look like attached.
 
- Can Wonders be destroyed when you conquer a city? Because I'm fairly certain my neighbor built the Hammurabi Stele of Laws before I had invaded him, and now neither this wonder shows in the wonder list nor the city and also I didn't get any free courthouses...

- Is the Ishtar gate supposed to function with any religion, not just Zoroastrianism?

- My spies don't get any experience points "From Wonders and Civics":
 

Attachments

rev 1926 :
- There's no way to get gems. I suppose they should be extracted with a mine?

They are no longer a map resource, so if you're game is on a pre-change map it will still have gems placed, but they are not minable. Raw gem types (diamonds, rubies, ec.) are minable, and gems are produced by buildings with access to the raw types.
 
- I wonder about the balancing of the Poison Tips : it's as powerful as 3-4 high level promotions combined... compare it to Bamboo armor for instance. I'd say it's about as good as the difference between having Iron, Copper and Obsidian; and not having them. The important difference is that in C2C you don't really need these resources (I have neither of them in my current game) since you have plenty of other options, and they are mostly useful for attack; but Poison tips are always useful, and are an important advantage in both offense AND defense.
Now it's true that Poison Tips are quite hard to get, a lot harder than Bamboo armor or other military resources* so maybe this is balanced after all...
(* though my current game begs to differ - 26 cities so far, and still no Iron nor Copper nor Obsidian in sight, I don't want to spoil my game by looking at the whole map, so could someone please look at one of my saves uploaded before, look at the map editor and tell me if the whole map isn't lacking these (and other critical) resources...).

- In the city view, Port doesn't indicate that it replaces Harbor.
 
Got this python error: When a spy tried to detonate a nuclear bomb in a city?

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "PlatyPingWonders", line 530, in onNukeExplosion
AttributeError: 'NoneType' object has no attribute 'getTeam'

Got these two python errors with latest SVN (1902), one i already had, just putting it there again is all (goes with minidump).

http://forums.civfanatics.com/showpost.php?p=11293943&postcount=149

Then i tried the Spy action plant a nuclear bomb again and this time it caused a CTD minidump?

@Selahiel,


OK this is still happening as of the new SVN, a SPY plants a nuclear device and CTD:eek:

Here's your first python problem, have at it.
 
I can help take a look at it since it is my wonder, if you post the python file here, since I don't have the updated SVN
 
Doh! Just updated svn to version 1928 and game does the old waiting for other civilizations crash.
 
By the way, if python codes for NPT portion has been edited to what I suggested, then the problem may be this line
Code:
if CyGame().getProjectCreatedCount(gc.getInfoTypeForString("PROJECT_NPT")) == 1:
since DH mentioned that the XML file for NPT was not added previously.

If XML file is still not included, this line will 100% kick you out of the game
 
By the way, if python codes for NPT portion has been edited to what I suggested, then the problem may be this line
Code:
if CyGame().getProjectCreatedCount(gc.getInfoTypeForString("PROJECT_NPT")) == 1:
since DH mentioned that the XML file for NPT was not added previously.

If XML file is still not included, this line will 100% kick you out of the game

The hero ressurection code is doing something analogous to this (see my earlier post in the SVN thread).

For all you Python coders: NEVER use the result of gc.getInfoTypeForString() without checking it. If it returned -1 the entity you are trying to refer to is not defined, and continuing to try to use it will most likely result in a crash.
 
Is there a way to only filter out buildings that can't be built because of city size requirements? If not, that might be a nice addition. I often leave buildings unfiltered, that way I can see if buildings I might build have other buildings as pre-requirements, but I can't do anything about city size anyway, and I already know a lot of buildings are unlocked at size 6 so these buildings only clutter the view...
 
Is there a way to only filter out buildings that can't be built because of city size requirements? If not, that might be a nice addition. I often leave buildings unfiltered, that way I can see if buildings I might build have other buildings as pre-requirements, but I can't do anything about city size anyway, and I already know a lot of buildings are unlocked at size 6 so these buildings only clutter the view...

Thumbs up to this idea!
 
By the way, if python codes for NPT portion has been edited to what I suggested, then the problem may be this line
Code:
if CyGame().getProjectCreatedCount(gc.getInfoTypeForString("PROJECT_NPT")) == 1:
since DH mentioned that the XML file for NPT was not added previously.

If XML file is still not included, this line will 100% kick you out of the game

The python code for NPT is not the cause. The code is there but I removed the modular call to it, ie I removed the onNukeExplos... (or whatever it is) from the BUG spec for the platyping wonders.

The hero ressurection code is doing something analogous to this (see my earlier post in the SVN thread).

For all you Python coders: NEVER use the result of gc.getInfoTypeForString() without checking it. If it returned -1 the entity you are trying to refer to is not defined, and continuing to try to use it will most likely result in a crash.

That is just one of the things I have to do with python we merge because we may have all sorts in and out depending on what the player sets up and where we are at with things in the SVN. ;)

The promotion thing is my fault, I should have checked for -1 first and installed it all in one go, rather than asking StrategyOnly to do it. After all he wanted some extra stuff added after he tested it.
 
One thing you may want to take note if the respawn promotion can be given to naval units.
I read the codes before, and it has a special section to return naval units to the first available coastal city.
However, if there isn't any, the naval unit will be sent to the capital instead. For instance, if all the coastal cities are captured. This will result in naval units respawning in non coastal capital
 
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