v21 bugs and crashes

I just downloaded the latest SVN revision (v1863) and I'm still getting the same error messages. The timestamp on the FieldGold.py file is 2/22/12 11:53 PM, so that has to be your latest changes.

4pm 23rd of Feb is the time stamp on mine so yes you probably have the correct one since the time stamps seem to be local time.

What does it say in the PythonErr.log?
 
Rev 1869:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "PlatyPingWonders", line 127, in onEndPlayerTurn
NameError: global name 'pCity' is not defined

in pythonerr.log

also TXT_KEY_EVENT_SILKWORM_GOING_EXTINCT instead of flavor text.
 
Rev 1869:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "PlatyPingWonders", line 127, in onEndPlayerTurn
NameError: global name 'pCity' is not defined

Yeppers i just got it also.
 
Rev 1869:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "PlatyPingWonders", line 127, in onEndPlayerTurn
NameError: global name 'pCity' is not defined

in pythonerr.log

I have put a fix on the SVN and I have not had my coffee this morning yet.
 
I've just updated c2c and there is some sound files discrepancy(audiodefines?).After this update i cannot load any save games and BTS kicks me out during loading audio files.
Any help??
Edit: I went to SVN and reverted change of audiodefines....now it loads....
 
I've just updated c2c and there is some sound files discrepancy(audiodefines?).After this update i cannot load any save games and BTS kicks me out during loading audio files.
Any help??
Edit: I went to SVN and reverted change of audiodefines....now it loads....

I need more info than that, do you have logging on, i need to look at "your" audio log.
 
I need more info than that, do you have logging on, i need to look at "your" audio log.

Ah well... I did reverting of audio defines(where SVN showed the error) first to be able to play, then updated C2C again because there was a new update and since than it all works fine. Maybe i got in between updates? It was right after 1872. Now with 1873 i didn't get that message again. Sorry but I do not have log for that. My first though was to look at that new Canadian update but i got it straight anyway.There was 10 updates today.I started to update at 7 PM ESTfirst time today.... I am not sure if it wasn't some local fluke in my set of files....
 
Archer bombard is still not working, the option is there, but nothing on the actions of the unit.

Yeah, this doesn't work for me either. I thought the mechanic may have been removed.
 
4pm 23rd of Feb is the time stamp on mine so yes you probably have the correct one since the time stamps seem to be local time.

What does it say in the PythonErr.log?

Is it the PythonErr2.log? I've attached it to this post.

Actually, I think the problems are with the FieldGold.xml and init.xml in the Config folder. I'm checking them now.
 
Is it the PythonErr2.log? I've attached it to this post.

Actually, I think the problems are with the FieldGold.xml and init.xml in the Config folder. I'm checking them now.

I found that FieldGold.xml is definitely one part of the problem. Updating the FieldGold.xml file (see attached) removes the error message, but I'm still not getting the relations bonus.
 
Is it the PythonErr2.log? I've attached it to this post.

Actually, I think the problems are with the FieldGold.xml and init.xml in the Config folder. I'm checking them now.

The PythonErr.log reports the python error messages. PythonErr2.log contains the traces written in the code.

I found that FieldGold.xml is definitely one part of the problem. Updating the FieldGold.xml file (see attached) removes the error message, but I'm still not getting the relations bonus.

You will need to put some traces in it to make sure it is going down the correct part of the if test. Or I can, although that is one wonder I never see.
 
Does anyone else notice the "hesitation" lately, you try to move some place, but it waits, then moves, just like the pop-up for buildings/units it hesitates also, like its thinking every move it makes but your not moving, its only a split second, but after awhile it kind of gets to ya??
 
Does anyone else notice the "hesitation" lately, you try to move some place, but it waits, then moves, just like the pop-up for buildings/units it hesitates also, like its thinking every move it makes but your not moving, its only a split second, but after awhile it kind of gets to ya??

I though it was just me, or my computer. Glad to see that it is something else.
 
Another python error message:

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "Partisan", line 510, in onCombatResult

ArgumentError: Python argument types in
CyPlayer.initUnit(CyPlayer, tuple, int, CvPythonExtensions.UnitAITypes, CvPythonExtensions.DirectionTypes)
did not match C++ signature:
initUnit(class CyPlayer {lvalue}, int, int, int, enum UnitAITypes, enum DirectionTypes)
 
Also is this normal for Rev On to have this many civs, i only started with 12 now i think i have almost all of them??

EDIT: Now on returning from writing the attached pic above, i had a minidump CTD??

Yes, it's pretty normal due to emergence of minor civs and revolutions.

Your CTD is a graphics crash of some sort. Not in the DLL.
 
I also have some strange slowdowns... especially when some civ wants to contact me...plus some strange "hangs " after the turn and not related to waiting for other civs .... it is always after they are done and my turn is on.
 
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