Have some weird behavior on the tracker? Before i was on a Hill, and it would not move to the North one tile were the unit i wanted to kill, rather take two tiles in a different direction thus making it longer to kill the unit, in the attached and screenie is an example of the same thing, the unit goes one way for "2" tiles but will not move North-East again to attack the barb unit?? Instead it moves 2 tiles again but this time the barb unit has moved out more tiles away
Now the unit moved in a different direction so it will even take longer now to attack(screenie 2)
Also pls dont forget about this either for someone with python expertise, thx:
http://forums.civfanatics.com/showpost.php?p=11324977&postcount=441
Ok found it. The penalty for crossing rivers to attack was 100 times larger than it should have been! There were also some incorrect end-turn calculations in regard to the target tile if that is reached when you still have movement points left over.
I'll be pushing a fix to SVN shortly along with some other fairly radical (as in need feedback on stupid results
