Hi, I'm suddenly getting a CTD a few seconds after I press "end turn" in this game (save attached). It does not happen with the saves from previous turns, it just started now.
I'm not sure what could be happening, I tried several times changing small things in the build queues and unit movements to make sure I wasn't doing anything "weird", but I still get the CTD.
Could you please look into it?
Thank you
Spoiler :![]()
Caveman 2 Cosmos Version 21
CTD no warning or messages
Probably is a problem from revolution mod, i have strange warnings in game.
This plays the turn end fine for me, but that's with the latest SVN. Are you using vanilla v21? If so have you tried updating from the patch thread?
I have a unit that i wanted to go NW, but instead took a weird move and went south, see attached?? Even when i tried to GO NW, he just refused.
SVN 2074
EoT CTD revision 2018 (may be fixed but not sure)
Repeatable, last action is to give worker order to build mudpath on uppermost NE city. Hit end of turn and CTD.
Save and minidump provided.
JosEPh
Edit: Updated game to 2079 Revision still CTD at end of turn. Recalculated too because of assets/DL changes Also after updating 1st 4 city builds had weird out of place names for what was actually built. See screenshots. 3rd should have said Bison rider but instead said Lara Croft. Something is definitely out of order. And this game is now on hold as I can't figure how to get past CTD at EoT.
The header for each city states that I just built XXX. When in fact I did not. Ignore the side popup I had my mouse pointer in the way when I took the screenies.
Vancouver did not just build Desalination Plant. Iirc, I think it was a Court House. I don't have the Tech researched for a Desalination Plant in 930AD.
Calgary states I just built National Science Foundation, it did not. I think it was Hunters camp. Again I don't have the tech to get the NSF.
Toronto said I built Lara Croft I had actually built a Bison Rider. I have not reached the point to acquire LC.
Sorry for being incoherent, I'm bad sick with a head cold/flu/allergy something that is making my head thick and my nose run away.
After recalculating the game changed my empire colors from red to orange and my neighbor Sleepy Eye from Orange to violet.
JosEPh
Same as the city advisor problem. There is a bad building class type around.Just got this error message when i clicked on the Rev icon: SVN 2083 Infact the Rev Icon doesNOT work now at all???
Traceback (most recent call last):
File "CvScreensInterface", line 950, in handleInput
File "CvMainInterface", line 6603, in handleInput
File "CvScreensInterface", line 288, in showRevolutionWatchAdvisor
File "RevolutionWatchAdvisor", line 830, in interfaceScreen
File "RevolutionWatchAdvisor", line 692, in createDictionaries
TypeError: cannot concatenate 'str' and 'NoneType' objects
ERR: Python function handleInput failed, module CvScreensInterface
AH, my guess would be that building ids changed in the new assets, and the id of what ou just built (that is use to genearte the message) is being used untranslated. I assume its just cosmetic and when you examine the cities you ACTUALLY have the right thing? Also that it doesn't continue past that turn? As to th colors -they are decided by the civ XML, and added new civs can cause displacemnt that forces color remapping. Since SO added a whole bunch of civs that's probably what occured here.
also I can't bring up any city lists?
Just got this error message when i clicked on the Rev icon: SVN 2083 Infact the Rev Icon doesNOT work now at all???
Thank you for the investigation.City Lists stopped working at SVN revision 2054.
Symptoms are detectable with the Domestic Advisor (F1, as detected by imtheman), and the Revolutions Watch (Ctrl-Sh-G, as detected by SO)
Using SVN if you Update to revision 2053 these displays work (SVN can be used to "update" to a previous version), but once you update to 2054 these displays break.