v21 bugs and crashes

CTD no warning or messages

Probably is a problem from revolution mod, i have strange warnings in game.
 
Hi, I'm suddenly getting a CTD a few seconds after I press "end turn" in this game (save attached). It does not happen with the saves from previous turns, it just started now.

I'm not sure what could be happening, I tried several times changing small things in the build queues and unit movements to make sure I wasn't doing anything "weird", but I still get the CTD.

Could you please look into it?

Thank you

Spoiler :
c2cctd.jpg


Caveman 2 Cosmos Version 21

This plays the turn end fine for me, but that's with the latest SVN. Are you using vanilla v21? If so have you tried updating from the patch thread?
 
There is some evidence that the recent crashes may be caused by the mssing art styles I posted about on the SVN thread. They are certainly causing access off the ends of arrays. I believe SO is working on fixing these. Note that I am not sayign they definately ARE the cause of crashes, but they definately ARE casuing access to memory that COULD be invalid so it's entirely plausible.
 
CTD no warning or messages

Probably is a problem from revolution mod, i have strange warnings in game.

What action are you taking from the save game to generate a crash? I have played through the end turn here without any issues apart from an out o bounds array access (see previous post). This **MIGHT** cause a crash somewhat non-deterministically, but if you're getting a reliable crash every time it's not really a great candidate...
 
In my new game I have Scavenging tech but I can't build the Bandit Hideout, the Crime mugging isn't showing !!!
last svn 2077
 

Attachments

Properties values are invisible (I play with 1280x960) if value length is longer than 2 digits (including "-"), though there's a lot of free space in the row.

I was able to see flammability value when it's up to 99 but after that it turns into dots.
 
I have a unit that i wanted to go NW, but instead took a weird move and went south, see attached?? Even when i tried to GO NW, he just refused.:crazyeye:

SVN 2074

Turned out this was due to me havign slightly incorrectly fixed another issue with human unit pathing (the settler move that was posted about yesterday). Just pushed a fix that gives the right results in both cases.
 
EoT CTD revision 2018 (may be fixed but not sure)

Repeatable, last action is to give worker order to build mudpath on uppermost NE city. Hit end of turn and CTD.

Save and minidump provided.

JosEPh

Edit: Updated game to 2079 Revision still CTD at end of turn. Recalculated too because of assets/DL changes Also after updating 1st 4 city builds had weird out of place names for what was actually built. See screenshots. 3rd should have said Bison rider but instead said Lara Croft. Something is definitely out of order. And this game is now on hold as I can't figure how to get past CTD at EoT.
 
Maybe not very important bug, but must be not hard to fix.
There are two Leonidas hero units: one is called "Leonidas", another - "Leonidas - 300 spartans".
Another duplicate is Solomon Temple: first of them is built by great prophet in Jewish Holy City, second is usual Great Wonder with the name of The temple of Solomon or similar - not sure about the exact names, just search by "Solomon" keyword.
Thanks!
 
I'm getting issues with recalculating the modifiers affecting research negatively, getting 37.8 when recalcualting and 55.89 when not. switching from lesser research production shows "-17.-42" being applied from production to beakers.

also I can't bring up any city lists?
 

Attachments

Just got this error message when i clicked on the Rev icon: SVN 2083 Infact the Rev Icon doesNOT work now at all???

Traceback (most recent call last):

File "CvScreensInterface", line 950, in handleInput

File "CvMainInterface", line 6603, in handleInput

File "CvScreensInterface", line 288, in showRevolutionWatchAdvisor

File "RevolutionWatchAdvisor", line 830, in interfaceScreen

File "RevolutionWatchAdvisor", line 692, in createDictionaries

TypeError: cannot concatenate 'str' and 'NoneType' objects
ERR: Python function handleInput failed, module CvScreensInterface
 
EoT CTD revision 2018 (may be fixed but not sure)

Repeatable, last action is to give worker order to build mudpath on uppermost NE city. Hit end of turn and CTD.

Save and minidump provided.

JosEPh

Edit: Updated game to 2079 Revision still CTD at end of turn. Recalculated too because of assets/DL changes Also after updating 1st 4 city builds had weird out of place names for what was actually built. See screenshots. 3rd should have said Bison rider but instead said Lara Croft. Something is definitely out of order. And this game is now on hold as I can't figure how to get past CTD at EoT.

I don't follow what you mean about the names - can't see the fault with the images - can you clarify?
 
The header for each city states that I just built XXX. When in fact I did not. Ignore the side popup I had my mouse pointer in the way when I took the screenies.

Vancouver did not just build Desalination Plant. Iirc, I think it was a Court House. I don't have the Tech researched for a Desalination Plant in 930AD.
Calgary states I just built National Science Foundation, it did not. I think it was Hunters camp. Again I don't have the tech to get the NSF.
Toronto said I built Lara Croft I had actually built a Bison Rider. I have not reached the point to acquire LC.

Sorry for being incoherent, I'm bad sick with a head cold/flu/allergy something that is making my head thick and my nose run away. :p


After recalculating the game changed my empire colors from red to orange and my neighbor Sleepy Eye from Orange to violet.

JosEPh

Edit: tried again to go to next turn just by hitting the turn button, immediate CTD. Guess I need to start a New Game now.
 
The header for each city states that I just built XXX. When in fact I did not. Ignore the side popup I had my mouse pointer in the way when I took the screenies.

Vancouver did not just build Desalination Plant. Iirc, I think it was a Court House. I don't have the Tech researched for a Desalination Plant in 930AD.
Calgary states I just built National Science Foundation, it did not. I think it was Hunters camp. Again I don't have the tech to get the NSF.
Toronto said I built Lara Croft I had actually built a Bison Rider. I have not reached the point to acquire LC.

Sorry for being incoherent, I'm bad sick with a head cold/flu/allergy something that is making my head thick and my nose run away. :p


After recalculating the game changed my empire colors from red to orange and my neighbor Sleepy Eye from Orange to violet.

JosEPh

AH, my guess would be that building ids changed in the new assets, and the id of what ou just built (that is use to genearte the message) is being used untranslated. I assume its just cosmetic and when you examine the cities you ACTUALLY have the right thing? Also that it doesn't continue past that turn? As to th colors -they are decided by the civ XML, and added new civs can cause displacemnt that forces color remapping. Since SO added a whole bunch of civs that's probably what occured here.
 
Just got this error message when i clicked on the Rev icon: SVN 2083 Infact the Rev Icon doesNOT work now at all???

Traceback (most recent call last):

File "CvScreensInterface", line 950, in handleInput

File "CvMainInterface", line 6603, in handleInput

File "CvScreensInterface", line 288, in showRevolutionWatchAdvisor

File "RevolutionWatchAdvisor", line 830, in interfaceScreen

File "RevolutionWatchAdvisor", line 692, in createDictionaries

TypeError: cannot concatenate 'str' and 'NoneType' objects
ERR: Python function handleInput failed, module CvScreensInterface
Same as the city advisor problem. There is a bad building class type around.
 
AH, my guess would be that building ids changed in the new assets, and the id of what ou just built (that is use to genearte the message) is being used untranslated. I assume its just cosmetic and when you examine the cities you ACTUALLY have the right thing? Also that it doesn't continue past that turn? As to th colors -they are decided by the civ XML, and added new civs can cause displacemnt that forces color remapping. Since SO added a whole bunch of civs that's probably what occured here.


Yes I actually got the Bison Rider, and other builds, just wrong names/ids.

Any clue as to why I can't proceed? I can't get past 930AD.

JosEPh
 
also I can't bring up any city lists?

Just got this error message when i clicked on the Rev icon: SVN 2083 Infact the Rev Icon doesNOT work now at all???

City Lists stopped working at SVN revision 2054.

Symptoms are detectable with the Domestic Advisor (F1, as detected by imtheman), and the Revolutions Watch (Ctrl-Sh-G, as detected by SO)

Using SVN if you Update to revision 2053 these displays work (SVN can be used to "update" to a previous version), but once you update to 2054 these displays break.
 
City Lists stopped working at SVN revision 2054.

Symptoms are detectable with the Domestic Advisor (F1, as detected by imtheman), and the Revolutions Watch (Ctrl-Sh-G, as detected by SO)

Using SVN if you Update to revision 2053 these displays work (SVN can be used to "update" to a previous version), but once you update to 2054 these displays break.
Thank you for the investigation.
Hydro added the crime buildings in that revision. So some building class additions in there. That will need to be checked.
 
Reverted back to version 2053, still CTD at end of turn 930AD.

Minidump below.

JosEPh

Edit: Reminder, 1st CTD at EoT was with version 2018. 1st save and minidump in prior posting.

Edit2: Reverted to revision 1948 my last stable version. Game CTD'd before Mod loaded. Went from C2C start screen load game to desktop. Minidump provided. And it's 100 kb about 3 times the normal minidump size
 
Back
Top Bottom