v23 Bugs and Crashes

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RED BLOB in last update on the coconuts??

That is right. I have not yet removed the improvements. I was about to. I hope you have not released a new terrain FPK, I have more stuff to put in it.

Edit I just remembered I have done all the tests in the pedia but not in game.

I fixed my working copy, it only took me about 1/2 to figure out what you were doing.:p
 
1. For some reason DH deleted the FRUIT_PICKER2 and FRUIT_GATHERER2 from the BuildInfos. I added them back for now, but DH may want to do something about that.

I removed them because they are not being used any more. I forgot to remove them from your units.
 
the ones involving the hydro folder should be fixed. :confused:

I am not getting those errors.

What svn version do you have? I am v2734 i believe.

2734 . . Yeppers i just did a complete re-make of 2734 and now i get 7 error message just like above.
 
Do you have CIVPlayer8's C2C Advanced Civics installed too? I don't so. That may be the problem if you have that installed too.

Nope nothing at all added, directly from the SVN only, i dont add anything, not even the work i do extra when i am playing a regular game,
do this once, in your SVN delete one item, and then do an update, it should put it back inplace, then copy your SVN (except the svn folder itself, of course) and see then, thx.

Then do a CLEAN UP

Someone changed version 2734 to this:


<Module>
<Directory>_Remove Before Freeze</Directory>
<bLoad>0</bLoad>
</Module>

That whats probably causing the problem.
 
Thanks for getting at this so quickly, but I'm still getting the same WFoC hang (on the same savegame) after updating to 2727.

I'm afraid I can no longer repeat the problem with either my latest personal build or the DLL from the latest SVN. If you are still able to reproduce it then turn on AI logging (AI logging level 3 in the BUG logging tab), run to the hang, close the game down, then post the BBAI.log file from your Logs folder).
 
there are some problems with the latest version. when i create a costume game and i chose to start at industrial age the game starts win renaissance era and when i chose modern era i got industria era.
second problem is i started a game with babylon in industrial age. the problem is that the city model is not the one of the industrial age but to renaissance era
 
Weird stuff, it was playing for next turn, then poof CTD, with Minidump, but then all of a sudden it appeared again, i was like HUH?
Miniandsaved all in one.

What version? The minidump doesn't match the latest SVN DLL
 
I'm afraid I can no longer repeat the problem with either my latest personal build or the DLL from the latest SVN. If you are still able to reproduce it then turn on AI logging (AI logging level 3 in the BUG logging tab), run to the hang, close the game down, then post the BBAI.log file from your Logs folder).

Here's the BBAI log, I wouldn't worry about the bug if it's not going to affect other people, I'm probably going to start a new game once the freeze starts so I've got access to all the new map resources without any of the removed ones having taken up space during mapgen; plus this save is kind of messed up because no one got free Prophets from religious techs and the AI didn't found any religions even after they got them until well into the ancient era.
 

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First a question:
- [WALL OF TEXT ABOUT THE PROBLEM WITH CAPITAL ADMINISTRATION]
- Arabian city name "uMgungunglovu" (something like that) is that correct or some kind of typo?
- Portuguese city "Portalegre" should be "Porto Alegre"
- Inuit city "TXT_CITY_NAME_SOMETHING" should be corrected i guess
- Tech named "Mosiac Working" should be "Mosaic Working" (also this one feels near to useless why not to add the 6k tech points to paved roads and move on?)

Is any1 going to look into this issues? i mean...i reaaaaally want to help...but only if you guys want to be helped...and i saw a few more mini bugs here and there but im not going to move a finger if no1 cares...

I know im new on the forum so no1 trust me yet...but if you guys check at least the text problems at least i win 1 or 2 "trusted points" ;)
 
Is any1 going to look into this issues? i mean...i reaaaaally want to help...but only if you guys want to be helped...and i saw a few more mini bugs here and there but im not going to move a finger if no1 cares...

I know im new on the forum so no1 trust me yet...but if you guys check at least the text problems at least i win 1 or 2 "trusted points" ;)

We appreciate all bug reports especially those wher the text is missing. Sometimes we just fix things and forget to respond to the person posting the problem.

There are some strange names in the game and if the Arabs evolve in a city with a African name then that is just luck.
 
Ok, Ok, then another problem i saw, "National Horse Breeder" and all the "National Breeder" buildings should make the resource available nationally right? because im getting horses only locally, this in fact evolves in other problems, as example im unable to produce mounted units in large scales, and without horses i cant do chariots then i cant do hippodromes, then i cant get the circus maximus and i cant complete either the random event asking for hippodromes and the circus maximus...(at least its near to impossible, maybe with A LOT of luck getting horses everywhere)

Im gonna keep looking for more bugs then...thanks for answering
 
Problem I've encountered in my current game: Imu replaces firepit, but does not count towards the prerequisite for any buildings that require firepit, meaning I can't build them ever.
 
Ok, Ok, then another problem i saw, "National Horse Breeder" and all the "National Breeder" buildings should make the resource available nationally right? because im getting horses only locally, this in fact evolves in other problems, as example im unable to produce mounted units in large scales, and without horses i cant do chariots then i cant do hippodromes, then i cant get the circus maximus and i cant complete either the random event asking for hippodromes and the circus maximus...(at least its near to impossible, maybe with A LOT of luck getting horses everywhere)

Im gonna keep looking for more bugs then...thanks for answering

No, The "National Breaders" just ensure you have an extra breeder. This is so you can't build mounted units everywhere and restricts the likelihood of the Hippodrome being built. In other words they are working as designed. :) It used to be much harder to get places with horses. This is why you should take care where you settle your horse, camel and elephant herds. You should not settle them in a city which has one of those resources in the vicinity.
 
No, The "National Breaders" just ensure you have an extra breeder. This is so you can't build mounted units everywhere and restricts the likelihood of the Hippodrome being built. In other words they are working as designed. :) It used to be much harder to get places with horses. This is why you should take care where you settle your horse, camel and elephant herds. You should not settle them in a city which has one of those resources in the vicinity.

Yeah, I figured this was the intent, and I learned my lesson the hard way...It is a bit confusing for people used to playing the old-fashioned way, but I think it is more realistic.
 
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