miccal2000
Warlord
- Joined
- Sep 6, 2006
- Messages
- 243
As I have no idea how to use GitHub, when will this drift to the SVN, please?It was simple typo in unit art style definition.
Its fixed on github.
As I have no idea how to use GitHub, when will this drift to the SVN, please?It was simple typo in unit art style definition.
Its fixed on github.
Nothing is scheduled, maybe tomorrow, maybe as much as a week from now, rarely does it take longer than that though.As I have no idea how to use GitHub, when will this drift to the SVN, please?
Nothing is scheduled, maybe tomorrow, maybe as much as a week from now, rarely does it take longer than that though.
Upload save, those will happen if you play for hours on larger maps at later game stage.Has anyone noticed an increase in MAFs since the latest batch of SVN updates? If it is not a bug, sorry for posting in the wrong spot. I have had 6 today at least.
Extremely weird bug....Another issue I have spotted is seasonal camps disappearing, I think it is thugs pillaging them and I am not getting notifications about it. I get notifications about other improvements being pillaged but not these ones. The only reason I think it is thugs, is sometimes I spot a thug near the recently disappeared camp.
Even without your assets there is memory leak while processing turnNot a large map, play on tiny or duel only because of the issues with MAFs.
Is the memory leak my fault? Or is it a bug? Yeah I am finding out how bugged those notifications are the hard way. I just lost three seasonal camps in one turn and only noticed because my dogs killed a thug.Extremely weird bug....
Generally those notifications are bugged though.
Even without your assets there is memory leak while processing turn
Its bug.Is the memory leak my fault? Or is it a bug? Yeah I am finding out how bugged those notifications are the hard way. I just lost three seasonal camps in one turn and only noticed because my dogs killed a thug.
Ran 100 turns in AI autoplay mode, and didn't see any signs of memory leak.Not a large map, play on tiny or duel only because of the issues with MAFs.
Upload your user settingsI wish my game was rock solid, I just got another 3 MAFs plus 1 CTD this morning. I even lowered the graphics as much as possible with out creating any weirdness with the unit graphics.
Here's some of my ini file settings, what are yours set to?I wish my game was rock solid, I just got another 3 MAFs plus 1 CTD this morning. I even lowered the graphics as much as possible with out creating any weirdness with the unit graphics.
Which file do you want?Upload your user settings
Its folder in Caveman2Cosmos mod folder.Which file do you want?
I alt tabbed out to monitor usage and it keeps freezing up, so far at 1050 mb and climbing. User settings attached.Here's some of my ini file settings, what are yours set to?
I dunno if any of these could help you.
- fullscreen = 1
- MemSaver = 0
- disablecaching = 1
- disablefilecaching = 1
- disablepakmemorymapping = 1
- dynamicunitpaging = 1
- dynamicanimpaging = 1
A test you could do before messing with any options is to run 100 turns AI autoplay on the save you posted and see if you get any MAF's and report what RAM usage ended up on.
This is simple CTDI alt tabbed out to monitor usage and it keeps freezing up, so far at 1050 mb and climbing. User settings attached.
Update: Crashed at 1300 mb, and was really laggy at times
I alt tabbed out to monitor usage and it keeps freezing up, so far at 1050 mb and climbing. User settings attached.
Update: Crashed at 1300 mb, and was really laggy at times
Yeah, MAF shouldn't happen before you hit about 2800 MB RAM usage.This is simple CTD