Thunderbrd
C2C War Dog
Yes. Crazy huh? It's a C2C special feature. The worst damaged pool is the one that power ratios consider.Do they actually have two different health pools in engine?
Yes. Crazy huh? It's a C2C special feature. The worst damaged pool is the one that power ratios consider.Do they actually have two different health pools in engine?
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Sorry if this has been mentioned elsewhere. I am running the latest SVN single - and keep seeing unexpected glitches in research bar: first it shows the tech will take 1 turn to research (progress indicator is close to the center) and then next turn it just remains there - I've noticed it happen like 5-6 times (and obviously, there is no revolution happening), never in a row (so the tech does get researched, just a turn later). Any ideas?
Thanks!
This makes me wonder if there's not some kind of EXE driven limit to the number of notifications in a round before it drops some of them. All I can think of is that it's the overall volume of notifications by then that's causing the problem. I don't THINK that Ren criminals have access to sabotage in addition to the same raze actions that the original starting ones have access to, which was my only possible answer as an alternative, but if they DO, then that's still a possible reason - that they're using a different mission that doesn't GIVE a notice like the raze mission does. IF that's the case, there's an interesting counterbalance to that, which is that they're actually paying espionage pts against you to do it and not getting any gold out of it.I forget who asked before, but I was mentioning a bug about criminal units pillaging without notification, someone asked if units before Renaissance Era criminals notified. Well they do, some reason it is just Renaissance Era criminal units that do not notify about pillaging.
This has been happening to me as well, twice (SVN 11352).Hi,
Sorry if this has been mentioned elsewhere. I am running the latest SVN single - and keep seeing unexpected glitches in research bar: first it shows the tech will take 1 turn to research (progress indicator is close to the center) and then next turn it just remains there - I've noticed it happen like 5-6 times (and obviously, there is no revolution happening), never in a row (so the tech does get researched, just a turn later). Any ideas?
Thanks!
I am trying something, your comment about sabotage gave me an idea. I checked the land units XML and found several criminal units have sabotage enabled, so I disabled it. Hopefully that will fix the issue.This makes me wonder if there's not some kind of EXE driven limit to the number of notifications in a round before it drops some of them. All I can think of is that it's the overall volume of notifications by then that's causing the problem. I don't THINK that Ren criminals have access to sabotage in addition to the same raze actions that the original starting ones have access to, which was my only possible answer as an alternative, but if they DO, then that's still a possible reason - that they're using a different mission that doesn't GIVE a notice like the raze mission does. IF that's the case, there's an interesting counterbalance to that, which is that they're actually paying espionage pts against you to do it and not getting any gold out of it.
Generally speaking, strike teams are supposed to have access to sabotage while criminals should only be able to raze.I am trying something, your comment about sabotage gave me an idea. I checked the land units XML and found several criminal units have sabotage enabled, so I disabled it. Hopefully that will fix the issue.
Well, it seems to be working. So oh well if it messes with strike teams, I don't use them anyway.Generally speaking, strike teams are supposed to have access to sabotage while criminals should only be able to raze.
The point of the difference is whether you're spending to eliminate the improvement vs whether you're eliminating the improvement to receive a benefit in the process.Well, it seems to be working. So oh well if it messes with strike teams, I don't use them anyway.
Update: Not working, improvements still disappearing.
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Did you check if amount of research varies per turn?
Sometimes city can adjust specialists, or trade routes change, so on turn processing it suddenly its missing hair width to finish research.
Or you don't see last indicator, because it was too close to end of research bar
There are some criminal units that may have access to the sabotage mission but if you've taken away all references there and still having issues, then I have to assume it may be something about the message system we don't understand.Well usually right after improvement disappears, my dogs spot and kill a criminal unit. So I assuming it is a criminal unit.
Well for right now I disabled the units that were giving me a headache ability to pillage.There are some criminal units that may have access to the sabotage mission but if you've taken away all references there and still having issues, then I have to assume it may be something about the message system we don't understand.
Update to latest SVN - it could be fixed