irishhombre
King
New bug, got this event. Can not get it to go away.
Spoiler Screenshot :
Problem found and fixed, thanks for reporting.Uh, I think something got goofed on latest SVN. City screen is missing buttons, if I alt tab out it comes back for a while and then it disappears again.Spoiler Missing Buttons :
This should be fixed on SVN rev. 11438.Captured cities are named incorrectly in the Event Log.
Steps:
- Capture Goz
Result:
- Messages like "The %building% in the City of Rostov is no longer functioning" are shown in the Event Log. At the same time player does not have a city named Rostov. After clicking on such entries in the Event Log camera is centered on tile on which Goz city was.
Expected result:
- Messages like "The %building% in the City of Goz is no longer functioning" are shown in the Event Log.
v42.0.BETA.6623
And now this is fixed on SVN rev. 11439.Uh, I think something got goofed on latest SVN. City screen is missing buttons, if I alt tab out it comes back for a while and then it disappears again.Spoiler Missing Buttons :
First one is fixed on github, second one is harmless warning, maybe @MattCA could fix it.got this error message while i was in the WB??
Traceback (most recent call last):
File "BugGameUtils", line 261, in callHandler
File "WidgetUtil", line 129, in getWidgetHelp
File "CvGameUtils", line 320, in getWidgetHelp
RuntimeError: This class cannot be instantiated from Python
plus this in PythonErr2:
Spoiler h :warning: to-Python converter for enum CultureLevelTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ForceControlTypes already registered; second conversion method ignored.
warning: to-Python converter for enum DirectionTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ColorTypes already registered; second conversion method ignored.
warning: to-Python converter for enum TerrainTypes already registered; second conversion method ignored.
warning: to-Python converter for enum YieldTypes already registered; second conversion method ignored.
warning: to-Python converter for enum CommerceTypes already registered; second conversion method ignored.
warning: to-Python converter for enum GameOptionTypes already registered; second conversion method ignored.
warning: to-Python converter for enum MultiplayerOptionTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ForceControlTypes already registered; second conversion method ignored.
warning: to-Python converter for enum VictoryTypes already registered; second conversion method ignored.
warning: to-Python converter for enum FeatureTypes already registered; second conversion method ignored.
warning: to-Python converter for enum BonusTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ImprovementTypes already registered; second conversion method ignored.
warning: to-Python converter for enum EraTypes already registered; second conversion method ignored.
warning: to-Python converter for enum CivilizationTypes already registered; second conversion method ignored.
warning: to-Python converter for enum LeaderHeadTypes already registered; second conversion method ignored.
warning: to-Python converter for enum TeamTypes already registered; second conversion method ignored.
warning: to-Python converter for enum PlayerTypes already registered; second conversion method ignored.
warning: to-Python converter for enum BuildingTypes already registered; second conversion method ignored.
warning: to-Python converter for enum SpecialBuildingTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ProjectTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ProcessTypes already registered; second conversion method ignored.
warning: to-Python converter for enum VoteTypes already registered; second conversion method ignored.
warning: to-Python converter for enum DomainTypes already registered; second conversion method ignored.
warning: to-Python converter for enum UnitTypes already registered; second conversion method ignored.
warning: to-Python converter for enum SpecialUnitTypes already registered; second conversion method ignored.
warning: to-Python converter for enum UnitCombatTypes already registered; second conversion method ignored.
warning: to-Python converter for enum UnitAITypes already registered; second conversion method ignored.
warning: to-Python converter for enum VoteSourceTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ControlTypes already registered; second conversion method ignored.
warning: to-Python converter for enum PromotionTypes already registered; second conversion method ignored.
warning: to-Python converter for enum TechTypes already registered; second conversion method ignored.
warning: to-Python converter for enum ReligionTypes already registered; second conversion method ignored.
warning: to-Python converter for enum CorporationTypes already registered; second conversion method ignored.
warning: to-Python converter for enum HurryTypes already registered; second conversion method ignored.
Checked on v42.0.BETA.6725. Works fine in SP, but there is a problem in MP.Ok, issue is cleared up on my side, but I ended up restructuring a significant amount of code while fixing the issue, more than needed to strictly fix the issue, so it will have to be tested a bit before it can come on SVN.
I.e. when a city is autorazed (when you don't get the choice to keep the city on conquest) it will just be razed with the code restructure, before it would create a copy of itself, destroy itself, and then destroy the copy. This was idiotically convoluted way to go about it (the vanilla way), so I was compelled to change it.
Huh, will look into that.Checked on v42.0.BETA.6725. Works fine in SP, but there is a problem in MP.
Follow up question, did the name change to Magadan for both players in the MP game or only for one of you? This I can't easily check (unless this is a hotseat MP game?).Checked on v42.0.BETA.6725. Works fine in SP, but there is a problem in MP.
Will ask player #2 tomorrow...Follow up question, did the name change to Magadan for both players in the MP game or only for one of you? This I can't easily check (unless this is a hotseat MP game?).
Don't worry if you can't answer it, I realize worldbuilder and other ways to remove fog of war is unavailable in MP mode.
Probably buggy user settings.Hi! I had the last svn update (11443 v42.0.BETA.6742 - 2022-02-24) and the research and espionage points bars disappear after 150 numbers of turns. Why?
Yes - Neanderthals can't make any criminalsunder neandralthal civ, is there NO exile that can be built??
Build v42.0.BETA.6742.Will ask player #2 tomorrow...
I can confirm that cities captured by player #2 change their names for both of us.
Yeah, I've captured several cities on the map.Build v42.0.BETA.6742.
- Player #2 (Empire of America) captures "Barcelona" city.
- On my side following message is shown "Barcelona ... has been captured ..."
- On his side city is shown as "Barcelona" - https://steamuserimages-a.akamaihd....680/A1C3C5300391474BAC19E28601ACBC1C595B7EA6/ .
- After trading a map city is shown on my side as "New Orleans". Screenshot is attached
So it isn't MP bug then, upload save so @Toffer90 can check itYeah, I've captured several cities on the map.
Half of them kept their names, half of them decided they liked my civ's named better, lol.
Might have something to do with the amount of espionage I had on them - the latter ones were all "freshly discovered" (had been fog-of-war'ed before the short attack).
Not that I care much, since I can easily rename them back to what they were (and their previous owner tag is still kept anyways), though I don't exactly feel the need for it.
Still a bug, though.
(Or a feature-to-eventually-be, lol, since that's halfway to RFC, ya know.)