Would like the forum's thoughts on this. I typically play Marathon Huge maps on Emperor/Immortal level and go for Domination victory. I just do not enjoy the intensity of Deity and the micromanagement of diplomacy that is required at that level; although I admire alot those who play & master it.
Anyway, with my map & difficulty settings, it just seems as if Creative is extremely powerful trait. Because when I do not play a Creative leader, I am frustrated the whole game until around 1 AD from dealing with the delays in getting all non-capital cities their BFC. It really slows down your city development significantly. Building monuments require 90 hammers or a 1-pop whip then waiting 30 turns. Or getting a state religion and spreading it, which then can effect your diplomacy and require 90 hammers or 1-pop whip for the missionary unless you get lucky with the auto-spread. Libraries are another help, but then if you are not creative, they are expensive.
So it just seems as if Stonehenge is the only solution. I typically will try to play a non-creative leader without Stonehenge because the 360 hammer investment slows you down alot in the very beginning. But then the lack of culture afterwards becomes too problematic. Of course capturing Stonehenge is sweet, but on a Large/Huge map, it often is not close enough to do that in the BC's.
So it seems to me as if Stonehenge is pretty much the very best World Wonder of all for a non-creative civ and almost necessary if one is going for a Domination victory and planning on ending the game once Cuirs/Rifles arrive.
Thoughts on the value of Stonehenge and/or the power of Creative which solves this whole dilemma up front??
Anyway, with my map & difficulty settings, it just seems as if Creative is extremely powerful trait. Because when I do not play a Creative leader, I am frustrated the whole game until around 1 AD from dealing with the delays in getting all non-capital cities their BFC. It really slows down your city development significantly. Building monuments require 90 hammers or a 1-pop whip then waiting 30 turns. Or getting a state religion and spreading it, which then can effect your diplomacy and require 90 hammers or 1-pop whip for the missionary unless you get lucky with the auto-spread. Libraries are another help, but then if you are not creative, they are expensive.

So it just seems as if Stonehenge is the only solution. I typically will try to play a non-creative leader without Stonehenge because the 360 hammer investment slows you down alot in the very beginning. But then the lack of culture afterwards becomes too problematic. Of course capturing Stonehenge is sweet, but on a Large/Huge map, it often is not close enough to do that in the BC's.
So it seems to me as if Stonehenge is pretty much the very best World Wonder of all for a non-creative civ and almost necessary if one is going for a Domination victory and planning on ending the game once Cuirs/Rifles arrive.
Thoughts on the value of Stonehenge and/or the power of Creative which solves this whole dilemma up front??