I've only been playing using the community patch for the last couple of days (I don't know how I lived without it!) so apologies if I've simply missed information somewhere but is there any way to disown states you've made you vassal? In my current game I have 3 vassals and just wondered whether I will have to wait for them to request independence.
It would be nice to see vassals share some of their resources with their master too or levy troops that require a resource and they supply the resource, i.e. they supply a swordsman and the 1 iron required is taken from their resources.
Excited by the prospect of that vassal overview screen.![]()
Perhaps a civ that has capitulated requires more turns and one that has voluntarily placed itself in vassalage for its master to disown it? But that might be overthinking it.
Nah, I think of it like this: 50 turns to force a commitment by the Master to honor the vassalage, and not abuse it for a cheap diplomatic boost (because liberation will grant you a large diplomatic modifier with the civ you liberated). I'm trying to make it as not abusable as possible.
While you're working on diplo stuff, take a look at the code I wrote for requesting liberation via trade as well. It may need adjusting based on what you're working on.![]()
I checked it out, the CvDealAI::GetRevokeVassalageValue() stuff right?
Yeah, and also the Diplo event that makes the AI ask other players to do it (it has some code tied to it). I just figured it should all be standardized based on your new modeling.
Also, that Lua window is nice. I wish I didn't suck at Lua.I might have to ask you to look at my monopoly and corporation window.
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It looks really good; though I thought that declaring independence should be also associated with military power, especially when vassalage was kind of force?
Also, each negative behaviour should also have a positive one.
No, it was always intended that military power is the means to enforce your revolution but the actual ability to do is determined by your growth / failure for your master to fulfill their end of the bargain.
What do you mean by "negative behavior"?
Ok, so if they are not happy, they should revolt against their master.
I mean those behaviour ideas that you mentioned above, for example. Taking a vassal should have counterpart benefits if the conditions are met.
The first idea seems to be a bit contradictory. You need to take care of the vassals, but when they do well,nyou lose money?
Noooooo I hate Lua UI. At lot of it is Firaxis copy-paste and FireTuner editing until I get things the way I deem acceptable.
But since you like it so much, here's another pic
![]()
Things I want to include in Vassal Overview:
- Current tech research
c5science: Completed /
Required)
Ideology
Tourism
Net Happiness (or
)
GPT
Culture
AI behavior ideas:
- AIs that like you and are doing well monetarily will tax you at negative rates (master loses money)
- AIs that are doing badly monetarily will tax you regardless
- AIs will consider vassals they like more when determining to give free gifts (like techs)
- AIs that hate their vassals will tax them at higher rates
- AIs that REALLY like you may consider you for vassal liberation, if they don't consider you a huge threat.
Noooooo I hate Lua UI. At lot of it is Firaxis copy-paste and FireTuner editing until I get things the way I deem acceptable.
But since you like it so much, here's another pic
Things I want to include in Vassal Overview:
- Current tech research
c5science: Completed /
Required)
Ideology
Tourism
Net Happiness (or
)
GPT
Culture
AI behavior ideas:
- AIs that like you and are doing well monetarily will tax you at negative rates (master loses money)
- AIs that are doing badly monetarily will tax you regardless
- AIs will consider vassals they like more when determining to give free gifts (like techs)
- AIs that hate their vassals will tax them at higher rates
- AIs that REALLY like you may consider you for vassal liberation, if they don't consider you a huge threat.
Are these values going to be the amounts of culture/faith/etc... contributed to the master? Or the total production of the vassal?
Speaking of negative behavior, how about the ability to take artifacts/relics/art/all that jazz from vassal-ed civs? I imagine that the civ in question wouldn't like the master to do so barring possible exceptions? Like if a war happened and the civ in question had art in a city that seemed like it would be attacked or is being attacked maybe the civ would ask their master to keep it safe?
It does feel slightly OP which is why I'm a little hesitant about it...