Wario Mario
Warlord
Just some random ideas I had...
A master should be able to force a vassal to convert to their ideology. But try to imagine the USA letting a vassal be communist, or the USSR letting a vassal be capitalist. Likewise, a founder of a religion should be able to force their vassals to convert.
Both master and vassal should automatically have embassies in each other's nations. Defensive pact should be considered as active during vassalage (after all, vassalage should supersede Defensive pact).
Anything that normally requires a DoF (city trading, research agreements [if enabled], etc) to your vassal should be allowed without a DoF. They should still subject to the normal trading rules however (the vassal still has to agree to the trades).
Cities sold (or outright gifted) to a vassal *by their master* should be exempt from the 300% population rule (but NOT the 60% of cities rule). After all, they only grew because of their master.
A peaceful vassal should be allowed to leave at any time once the 50 (effected by game speed?) turns are up, like a regular deal.
It should be possible for an extremely happy vassal to reach the requirements to be allowed to break free and decide not to. This happened in both civ 4 and the current CBP (vassals that like you will actually be upset if you propose the WC resolution that liberates all vassals).
The master should be able to forcibly demand techs the vassal has learned [assuming tech trading hasn't been disabled] and tick the vassal off. Likewise, the master should be able to give the vassal techs the master has learned and please the vassal.
The option to enable human vassalage should be inverted to disable human vassalage. That is, the player can become a vassal unless specifically disabled.
I figure if I give out enough ideas someone will like at least one
A master should be able to force a vassal to convert to their ideology. But try to imagine the USA letting a vassal be communist, or the USSR letting a vassal be capitalist. Likewise, a founder of a religion should be able to force their vassals to convert.
Both master and vassal should automatically have embassies in each other's nations. Defensive pact should be considered as active during vassalage (after all, vassalage should supersede Defensive pact).
Anything that normally requires a DoF (city trading, research agreements [if enabled], etc) to your vassal should be allowed without a DoF. They should still subject to the normal trading rules however (the vassal still has to agree to the trades).
Cities sold (or outright gifted) to a vassal *by their master* should be exempt from the 300% population rule (but NOT the 60% of cities rule). After all, they only grew because of their master.
A peaceful vassal should be allowed to leave at any time once the 50 (effected by game speed?) turns are up, like a regular deal.
It should be possible for an extremely happy vassal to reach the requirements to be allowed to break free and decide not to. This happened in both civ 4 and the current CBP (vassals that like you will actually be upset if you propose the WC resolution that liberates all vassals).
The master should be able to forcibly demand techs the vassal has learned [assuming tech trading hasn't been disabled] and tick the vassal off. Likewise, the master should be able to give the vassal techs the master has learned and please the vassal.
The option to enable human vassalage should be inverted to disable human vassalage. That is, the player can become a vassal unless specifically disabled.
I figure if I give out enough ideas someone will like at least one