Atlas627
Deity
- Joined
- Aug 25, 2011
- Messages
- 2,930
So basically, you're saying that Venice in multiplayer is fine because you and your friends decided that no one is allowed to attack Venice?
I'm insulted that you seem to have not read my story properly or you have thought it merely a joke.
What I am saying is that changing the rules is GREAT FUN in multiplayer because humans can actually adapt to those changes. Having Venice in the game creates interesting scenarios that don't come up otherwise. Sometimes the Venetian player comes out ahead because of this, and sometimes they don't.
Nobody "decided" to not attack Venice. Whenever someone made that choice, they thought it was strategic. And it spawned diplomacy on a game-wide level because humans can do that.
Edit: Since this is apparently the only thing that concerns you, yes I think that makes them MORE balanced. Humans can say "oh well I know the Venetian isn't much of a threat so I'll worry about other things" or "Venice needs help so we can keep our trade partnership going, I'll defend them" and adapt to Venice's "weakness". Multiplayer inherently balances things that are weak or strong. Isn't that why we're talking in other threads about how the AI should do more to stop runaways?