Venice

Guys the recent change with puppet cities no longer increasing science costs is a HUGE buff to Venice. Chill with regards to buffing them for a bit and see.
 
Venice is actually pretty strong, if it could build settlers it might be the best civ in the game. I think the point of venice is to be weird

If you really want to buff them, I'd suggest having puppet cities lower caravansary priority. In an era where almost every other building is powerful and relevant I do not understand why those puppets love building them so much. But that is also the point of puppets (otherwise I think puppets do a pretty good job, and once you reach a large amount of gold you can basically choose the build order)
 
Don't think caravansary is a problem, at least based on my experience (2 games, authority, immortal). I was ahead in science (and ofcourse culture) with 30+ cities even without this buff just because i was micromanaging every city and i had enough gold for purchasing every byuilding in every city starting aroung middle ages
 
Yeah, but with the way resource allocation works, that doesn't really make it much easier for a peaceful Venice to get one before East India in my experience.
Actually, aiming for the right city-state can net you 2 or 3 monopolies in the first 2 merchants. The way More luxuries distributes luxuries makes sure that at least one luxury only spawns within city-state territory and because of that usually only 1-3 copies of that luxury actually spawns on the map, meaning you can get a monopoly of that resource as well as up to two of the mercantile only resources.
 
Actually, aiming for the right city-state can net you 2 or 3 monopolies in the first 2 merchants. The way More luxuries distributes luxuries makes sure that at least one luxury only spawns within city-state territory and because of that usually only 1-3 copies of that luxury actually spawns on the map, meaning you can get a monopoly of that resource as well as up to two of the mercantile only resources.

Maybe that works out on Small maps I guess, but I have never once had that happen on Large even, much less 2 or 3 in the same game.
 
Naturally, but why would you assume a non-standard mapsize?

That's a fair point, but I'm still surprised by 2 or 3 on Standard even. It really works that way? And still having your cities be at least kinda linked up?
 
You can often pick up glass, jewelry, or porcelain monopolies since there is a decent chance there will be only 1 copy on the entire map.
 
You can often pick up glass, jewelry, or porcelain monopolies since there is a decent chance there will be only 1 copy on the entire map.
Yeah exactly, and then there's a decent chance that More luxuries assigned another luxury to city-state only and it only spawned 1-3 copies (and yes I've seen 1 copy only on standard mapsize plenty of times, 3 or 2 is a lot more common however), and it's not that rare that they overlap.
 
Yeah exactly, and then there's a decent chance that More luxuries assigned another luxury to city-state only and it only spawned 1-3 copies (and yes I've seen 1 copy only on standard mapsize plenty of times, 3 or 2 is a lot more common however), and it's not that rare that they overlap.
Yep. Recently had a city state with the only copy of wine and incense. (right before the change so both were +5 happiness)

I actually gained happiness when I took it over. xD
 
Just now trying to play venice.

I admit i have insane start. Desert with many flood plain, and immediate incense monopoly within 3 tile of my city range (i did wander around for 2 turn before settling, because you must have the most ideal and perfect capital for venice).
I almost win culture victory before turn 100, if only i did not pick japan as one of the AI.

I already surpass denmark,greece,celt,india,rome,and ethiopia culture.

Venice has many hidden uniques that not mentioned directly, and is very versatile toward any victory condition(maybe not science)

1. Early great merchant (which translate into 25% golden age length or +5 global happiness monopoly if you know which cs to buy) aka. Similar to hidden indonesia UA. and puppet mean free science and culture (since puppet now not increasing any of this treshold)
2. Venice actually have 2 UB( 2nd UB pick one from three). You can choose for for naval domination UB, tourism UB, or diplomacy UB.

I really advise any beginner to try playing venice for starter. Because you will not need to micromanage many cities, and even with only 1 city, your existence can have huge impact on the world.
 
I dunno, my latest Venice game ended up with 40 cities. Buying units in cities every turn was damn annoying.
 
I dunno, my latest Venice game ended up with 40 cities. Buying units in cities every turn was damn annoying.
that's why you go authority venice and abuse the easy mercenaries spam.
 
Let's buff Venice. It's basically played as a tall civ, but its UB only rewards going tall and never wide nor thick.

Murano Glassworks should apply the +2 Food and +2 Tourism globally to Great People Improvements. This helps Colonia expansion become more impactful as you can expand in your puppet states and neighboring hostile territories. +2 Food and +2 Tourism to Villages should be left to Venice. Besides, there are not enough Great People Improvements to basically snowball off this.

Rialto District should apply the gold purchase reduction in all cities by -10%. The Capital of course gets an increased reduction of -15%.

Arsenale di Vezezia: Let's just expand this wider. It's hard for Venice to maintain their naval power if it's limited to one city. In huge maps, this is devastating if you go Wide Venice! Venetian Craftmanship should be a global free promotion rather than just a free promotion given to only naval ships constructed out of Venice. Not to mention that this is very limiting and weak compared to the other UB without the suggested buffs. Let's talk about Supply Cap as well. It is an "arsenal". Give it a +100% Supply from Population in Venice or +3 Unit Supply should be self-sustaining for a medieval Venice.

I'll probably introduce this inside a modmod of mine, but here's my addition to Venice as well. It gets to specialize itself in the military, culture, and economy. Why not diplomacy as well?

Doge's Palace (reintroduced!): +30 Influence with all City-State in the world. Expending a Great People grant 10 Influence. Befriending a City-State grants +1 Gold, Science, Culture, Faith, and Tourism. Allying a City-State also grants +2 Food and +2 Production. 1 Civil Servant slot. All Diplomatic Unit receives the Serene Diplomat granting +5 additional Influence when conducting influence inside a city-state.
 
I have never understood how to play tall Venice, its just so bad...

Maybe give diplomatic stuff to Rialto? It already provides additional votes, but i agree that it is not enough for diplomatic play
 
I have never understood how to play tall Venice, its just so bad...

Maybe give diplomatic stuff to Rialto? It already provides additional votes, but i agree that it is not enough for diplomatic play
Last time I tried Venice (King, mind you), there is a long gap since you can really start doing things. Venice is quite fit for conquest (what else can you do with that much gold?), but you need someone to settle near you, so you can connect resources, increase suppy, move units faster and provide some place for faster healing. Taking CS alone is not going to work, even when some of them provide monopolies. But if you wait too long for someone to settle nearby, you may be too backwards to make any movement. So, it's a bit luck dependent.
 
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