Tigranes
Armenian
- Joined
- Sep 11, 2008
- Messages
- 9,927
Apparently I had Menzies in 2 places in the XML and a few leaders were jumbled around. I fixed it and will be pushing once I check out this Solomonic Temple of yoursCould you please investigate why is it that I cannot build the Temple of Solomon with my Prophet? And why my Jewish leader is ... Shirazi. Iranian ayatollah? Seriously?
So I have a really dumb question: is the modcomp meant to be used by itself or with the RFC Dawn of Civilization mod folder? I'm asking because I can't seem to get it working and I'm not sure what I'm doing that's wrong
Yeah, it still won't work for me. When I try to load the mods, I'm not able to select the RFC maps at the menu. It's like I'm playing regular BtSIt is meant to be used by itself. Make sure that you rename the folder to "RFC Civs and Fixes".
Yeah, it still won't work for me. When I try to load the mods, I'm not able to select the RFC maps at the menu. It's like I'm playing regular BtS
Will the AI be able to use it if I give nuclear subs a few cargo slots for nukes?I wanted to say a word about Subs, if I may. Trump was famously asked about nuclear Triad and he had no idea what the heck is that. If he would play DoC it would not help him much. Nuclear weapons must be deployed in 3 different domains to be able to strike back: air(atomic bombers), ground (IBCMs) and water (Ballistic missile submarines (SSBNs)). We have early submarines and nuclear submarines, the later carries scouts and such. What we need is tactical nuke, enable nuclear subs to carry missiles and early subs carry scouts. SSBNs are strategic objects, in the modern world you cannot be a superpower without them.
Check out the scenario files in PrivateMaps, is the modpath the same as the folder path of the mod?Here's the Mods folder and how I've organized the RFC Civs and Fixes to be.
Yeah it looks like itCheck out the scenario files in PrivateMaps, is the modpath the same as the folder path of the mod?
I'm not sure what's going wrong. It works for me and the others. Very sorry.Yeah it looks like it
It includes all of Merijn's civs and Steb's Israel. I have not added Merijn's 2nd UUB as I do not know what the second UUBs would be for the new Civs. I have not included the playable barbarian or camp mods because I was unsure of whether or not people would want them in the modpack.Does this include all the content from the "Merijn new civs & other projects?"
It includes all of Merijn's civs and Steb's Israel. I have not added Merijn's 2nd UUB as I do not know what the second UUBs would be for the new Civs. I have not included the playable barbarian or camp mods because I was unsure of whether or not people would want them in the modpack.
If you're wondering whether or not the included mods are up to date, they currently are. I usually update within 24 hours of new releases.