Version 2.8beta

I am havin the strangest bug. The turn doesn`t change any more.
After I click next turn, my end turn is executed (Food, comerce and hammers added), but AI turn doesn`t start.
The rotating earth cursor appears, and the please wait text flashes as usual, but I am still in control of the game. I can still look up cities, advisors, everything, exept everything is really slow.
I can even save the game, but upon reloading the game is still in the same :):):):)ed up state.
Reloading a few turns earlier results in the same thing at exactly the same turn.

Any idea what is going on, and is there anything I can do about it or is my game lost?
I believe this was fixed in recent Better BtS AI version (0.81, RoM 2.8beta still uses 0.78 BtS AI) which is going into RoM 2.8 as well so this bug shouldn't occur in this version.
 
Make sure that the modmods are compatible with 2.8beta. Which ones did you add?

I added sarkyn's wonder cap remover, Afforess' Addons 1.32, and flamesofphenix's (cant remember what it's called but it has the buttons have to do with trade and i think there's a wonder cap remover and knocks the starting time back to 10000 BC)
 
I think I posted in the wrong, so I'm this here as well ^^;

Has anyone encountered these bugs?; I noticed it during the end of the medieval era and into the renasance. At first the AI's were getting "Lion was born in "cityX*"
(*i.e. London, Paris,etc,etc) and as I was gaining tech then started to get a actual lion and the great person bar was in the neg (example Boston (-21) ).
You can't move them or anything else for that matter so I wound up deleting them.
When I look in the city screen at the great person area I saw this sort of thing
(example -18474958/15600)

In a related issue when the city screen was opened up the area where the score/leaders names is didn't disappear.

I just started having this happen, but I'm using 2.71. This started happening after I installed Afforess's mods. I also have Vincentz mods installed.
 
I added sarkyn's wonder cap remover, Afforess' Addons 1.32, and flamesofphenix's (cant remember what it's called but it has the buttons have to do with trade and i think there's a wonder cap remover and knocks the starting time back to 10000 BC)

I believe v 1.351 was my last version. Earlier versions are not compatible with 2.8beta.


I just started having this happen, but I'm using 2.71. This started happening after I installed Afforess's mods. I also have Vincentz mods installed.
What version of my modmods?
 
I finally managed a game through to building the spaceship. However I can't launch it. Everything is built but there is no launch button.
 
I'm at work now, but I just downloaded them a couple days ago.

edit: I'm sure it's 1.351

Please post bug reports with my addons on my thread, in the modmod's forum. Also, a screenshot or save of the incident would be very helpful in tracking down the problem.
 
I can't attach the save game file because its too big :lol: Dame gigantic map.
So I used an earlier file. The crash occurs in the year of 1486.

Are you, or any of the AI researching Astronomy? If so, that's the cause of one of the CTD's, although it's been fixed for 2.8. If it is the astronomy bug, gift Astronomy to all the AI's via the worldbuilder and you should be able to get past it.
 
Zappara, I have a question about the Bath House. In the XML for it, you gave the <fVisibilityPriority>10240000.0</fVisibilityPriority>.

Why might I ask? Is there a particular reason the Bath House needs to ALWAYS be shown? Even above Walls and the Palace, and Wonders?
 
Zappara, I have a question about the Bath House. In the XML for it, you gave the <fVisibilityPriority>10240000.0</fVisibilityPriority>.

Why might I ask? Is there a particular reason the Bath House needs to ALWAYS be shown? Even above Walls and the Palace, and Wonders?

Who doesn't love to visit a bath house?!? Seems like Zap has his priorities straight... :lol:
 
Zap, I caught a few more XML bugs, that should be fixed.

The fpriority for the Bath House needs looking at. It's insanely high. Also, you might want to increase the walls and High walls fpriority, so they don't fade away so fast.

Next, in RoM_Gametexts_Civilopedia_CivicsReligion.xml, you have an issue, right in the beginning:

Code:
	<TEXT>
		<Tag>TXT_KEY_RELIGION_PROTESTANTISM_PEDIA</Tag>
		<English>.</English>
		<French>.</French>
		<German>.</German>
		<Italian>.</Italian>
		<Spanish>.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PROTESTANT_CHAPEL_PEDIA</Tag>
		<English>.</English>
		<French>.</French>
		<German>.</German>
		<Italian>.</Italian>
		<Spanish>.</Spanish>
	</TEXT>

This needs to be removed.

In the RoM_GameText_Objects.xml, at line 2826, you referance Protestantism again.

Code:
	<TEXT>
		<Tag>TXT_KEY_RELIGION_PROTESTANTISM</Tag>
		<English>Protestantism</English>
		<French>Protestantism</French>
		<German>Protestantism</German>
		<Italian>Protestantism</Italian>
		<Spanish>Protestantism</Spanish>
	</TEXT>

I'm not sure why, but those seeming to cause minor problems, when you declare a religion in a text key that doesn't actually exist.
 
Am i the only one who got a constant CTD here?
I downloaded the beta two days ago, and since then played 2 custom games, with advanced start, raging barbarian, aggro AI, new random seed reload, dynamic names, barbciv and all victory condition turned on.
And in both of my game, i got a ctd very early, just before i leave ancient age
Is it only my computer or what?
 
Another thing to add,

The Modern Era techs are too full. You should add one more row, to spread them out some. It's caused me no end in headache's trying to get an extra to squeeze into the modern era.
 
Other annoyances:

You can get to the future tech without these techs ever being researched:
  • The Wheel - (WTH? You can build Robots without the Wheel?)
  • Agriculture - (Another WTH.)
  • Stone Tools - (???)
  • Ceremonial Burial - (Okay, I guess... Slightly odd)
  • Fermentation - (How could we have lived without Alcohol!?)
  • Sanitation - (WTH!?)
  • Agricultural Tools - (WTH!?)
  • Algebra - (LOL. We can research the Future Tech without Algebra. LOL)
  • Jurisprudence - (I hope we know this by the Future)
  • Naval Cannons - (Maybe it was a world without water, who knows?)
  • Social Contract - (WTH?)
  • Representative Democracy (Great, the Future is a dictatorship.)
  • Fascism - (But a nice dictatorship.)
  • Automatic Weapons - (Maybe we were pacifists?)
  • Applied Economics - (We never figured out Capitalism?)
  • Superstring Theory - ('Cause Physics is soo important.)

There are more, but those are the strangest. I think these should be dealt with.
 
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