Version 2.8beta

I just registered here to tell you guys that this mod is awesome, but that download mirror is just beyond horrible. I've searched through the entire web to find a decent download site, but no success.

Seriously, this mod deserves a better mirror.

I remember I downloaded this mod some months ago from some different site, but I can't remember what that site was.
 
CTP 2 is still a fantastik civ game! I still play it sometimes with a mod called "Ages Of Man". Building stations in Space and underwater gave it a real evolutionary civ feeling. The pollution effect on environment was to my liking and the modability of it was easy as pudding! Only thing I didn't like about it was you couldn't place more units than 12 on a single tile.

It's a shame Fraxis didn't use more concepts from CTP.
 
Is there anyone testing this version on Windows 7?

I'm using Win XP Pro 64bit on a Dual Core machine and I've only had 1 isolated CTD since 2.8beta was put out. But I would like to hear from any win7 users.

JosEPh


With the win7rc x64 there does seem to be a need to reboot instead of hibernating all the time. I run into all sorts of problems after multiple hibernates, including exceptions in the game. Now my python has more try/except pairs in it. Something like setting culture on a plot would suddenly fail, after having been working for a couple years. This machine has xp 32b dual-boot, and the same code works fine there, so it appears to be some corruption, seemingly primarily from hibernation.

<rant>
One thing that it does handle better is my lousy XFX 4650 graphic card. I was upset with Nvidia when my 7900GT started to shows signs of wearing out just into it's 3rd year, and then completely failed a few months before the even reaching the 3rd year :mad: I've done circuit design, and you have to miss some pretty significant violations to have such a short lifetime..... so why not try ATI for the first time ever and see how the quality is over there. The best card available that isn't such a heater is the 4650 (no supplemental power connections!!), and really for Civ4 it would be fine to underclock the thing so it doesn't burn so much power, but from what I've read only the very latest ATI card has any hope of underclocking. The rest simply don't work at lowered frequencies :mad: To be fair the 7900GT couldn't be underclocked either. While it actually worked, the performance with halved clocks was not half like one might expect, it was more like 1/20th, so not a viable option.

Anyway, the "Catalyst Control Center" has an option(!!!!) to reset the graphics card if it locks up, and this is a necessary option because it does. Searching on the web we can see it's plagued ATI cards for many years now.. Win7 is able to handle it by simply killing the game (eg civ4 after doing lots of panning), whereas XP drops down into a 4 bit color 320x240 screen (my 7900GT occasionally did this too), and then BSODs when shutting down.
</rant>
 
Why don't you get a better card? 9600GT's can be had for 100, easy. 8800GT's for like 60 bucks.
 
The attached file contains static movies for 11 national/world wonders and a project. It also contains the a file containing the dummy movies if Zappara wants to include it in 2.8. There are changes to the XML in this pack.

I merged the static movies I had created but forgot to put in my 2.7 pack plus the ones from AAranda's building pack which were for wonders in RoM 2.8.

There are movie for three of these in the Graphic Modpack forum Wondermovies thread.
 
Zappara, I noticed that in 2.8beta, both the Early Carrier and Carrier listed their bonus prerequisites as Steel AND (Oil Products OR Uranium). This seems strange to me, as clearly early carriers were not nuclear-powered, and therefore would not be able to run off uranium. Methinks they should be changed to simply Steel AND Oil Products.
 
Is there anyone testing this version on Windows 7?

I've played a great deal of the 2.8 beta on Windows 7 x64 RTM. As it happens I've got on well with the new Windows, it has been stable for me and I haven't had the issues with resuming from standby that pimordial_stew was mentioning above. I suspect you need to have a little luck with how compatible your specific hardware and drivers are. My system is an Intel E8400 (2 core), 8Gb Ram, and GeForce 8800GT 1GB, not cutting edge but absolutely fine for Civ as you'd imagine.

I've played about 8 2 player games over the net, between my PC above and a friend with Vista. Sometimes the host, sometimes the client. Usual settings are normal map, 8 players in teams of 2, all submod options enabled apart from Revolutions Mod. I've yet to have a MAF error, and just one game was stopped during the Renaissance era because of CTDs, which varied by the specific turn but did keep reoccurring - sounding like the known Astronomy issue that's been associated with the beta. I did also notice that you could achieve an out of sync error by using some of the PLE controls (such as the control to help pick promotions for specific units within a stack) but I imagine this is known to be incompatible with multiplayer and of course you only fall for that once.

I also currently have on the go a single player game, using the 2.8 beta + Afforess' modmod pack 1.351 and Jooyo's Improved Terrain and Leaderheads. I'm playing a large Terra map on epic speed, and I am just entering the Renaissance Era. This game has been 100% rock solid so far.

It seems to me that Windows 7 can run Rise of Mankind as well as the other versions before it...
 
I just registered here to tell you guys that this mod is awesome, but that download mirror is just beyond horrible. I've searched through the entire web to find a decent download site, but no success.

Seriously, this mod deserves a better mirror.

I remember I downloaded this mod some months ago from some different site, but I can't remember what that site was.

There's a mirror for filefront.com in this thread I've uploaded and posted. Apparently Zappara didn't want to put it in the first post, but you can go back a few pages and see it.

P.S. Actually it was this and the file is already removed for some reason. Still if you can suggest any good mirror I can reupload it in 30 min.
 
@primordial_stew,

While I'm using Win XP Pro 64bit OS, I also use an ATI Radeon HD4650 card and it has been rock steady. No need to overclock or under. It only has 512MB of DDR3 ram but has had No video issues. I've used it since March and with all the RoM version that have been available since early this year.

I do have an E7400 Dual IBM Wolfshead chipset with 8GB of G-Skill 1066 DDR2 ram.

I had heard that win7 is a more stable platform than Vista. So I asked. Because the next computer I build will probably have Win7 as it's OS.

Thanks to all who have responded.

JosEPh
 
Zappara, this is a feature request for 2.9, but I don't have any better spot for this.

In my SDK travels, I discovered that Firaxis exposed a python callback that allows settling on water. This could add new functionality to future tech's that would allow water cities.

I think that it would be pretty cool, and you can do it in all python.
I've noticed it a long time ago and actually I've run some tests with it when making v2.7 but scrapped those changes from the release because I didn't get the feature work.
 
I was wondering if anyone has actually looked at the future era units to see how balanced they are...?

I've done a little test with 'hi tech' type units, and some of them are pretty useless for when you actually get them...? (referring to vs other hitech units since most future era units are hitech)

I'm referring to what the combat odds are as stated on the screen... For example, Tesla Infantry has a 76% chance to win against the NLOS cannon... everything else is lower than that. Compared to the Plasma Tank that has over 80% chance vs most hitech units. You also get the Plasma tank earlier than Tesla Inf.

Others that appear to be worthless are ACV, ACV SAM, all 'infantry'-type, stealth and hover tanks (since plasma is stronger and received earlier), NLOS cannon, automatons, cyborgs....

My 'test' was done without any promotions for any unit (defender or attacker) except promos that the unit automatically gets for free (like blitz for tanks).

Has this been talked about before or noticed?

I'm using 2.7.1, but did not notice anything significant on the 2.8 changes...except promo availabilities might be a factor now.
 
Apropos of a conversation in another thread, is there some reason why the tech "Juris Prudence" is two words? In standard American English it's one word ("Jurisprudence"), but I don't want to lodge a complaint if there's some rationale behind using two words.
 
Apropos of a conversation in another thread, is there some reason why the tech "Juris Prudence" is two words? In standard American English it's one word ("Jurisprudence"), but I don't want to lodge a complaint if there's some rationale behind using two words.
I think this because Zappara is not a native English speaker.
 
I was wondering if anyone has actually looked at the future era units to see how balanced they are...?

I've done a little test with 'hi tech' type units, and some of them are pretty useless for when you actually get them...? (referring to vs other hitech units since most future era units are hitech)

I'm referring to what the combat odds are as stated on the screen... For example, Tesla Infantry has a 76% chance to win against the NLOS cannon... everything else is lower than that. Compared to the Plasma Tank that has over 80% chance vs most hitech units. You also get the Plasma tank earlier than Tesla Inf.

Others that appear to be worthless are ACV, ACV SAM, all 'infantry'-type, stealth and hover tanks (since plasma is stronger and received earlier), NLOS cannon, automatons, cyborgs....

My 'test' was done without any promotions for any unit (defender or attacker) except promos that the unit automatically gets for free (like blitz for tanks).

Has this been talked about before or noticed?

I'm using 2.7.1, but did not notice anything significant on the 2.8 changes...except promo availabilities might be a factor now.

There's actually some nice subtlety in the late units, and I appreciate the work that Zap has put into them. Just wish we could get an AI that can play them.
 
Hmm.. I've been playing a giant map on snail game speed and the game crashes on 1653. This crash happened earlier in the game, but after a few tries it finally let me get through that turn. This time it doesn't seem to work. :/

Is there a log file where I could see what causes the crash? The Windows error window I get after crash, says that CvGameCoreDLL.dll stopped working. I don't recall having a problem like this with the earlier RoM so it's propably a bug in 2.8.

Didn't notice a 2.8 bug reporting thread so I guess this will do.
 
Gmith,
Look here:My Documents\My Games\BeyondTheSword\Logs
 
To me that only postponed the CTD-death by a few turns, 10 or so, as it has to many others, according to this thread.

The Astronomy bug has been fixed for RoM 2.8 final release, don't worry...
 
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