You need to start new game to get any map changes.Will it need a new game started to get the changes? or once they update the map will it be save compatible?
You need to start new game to get any map changes.Will it need a new game started to get the changes? or once they update the map will it be save compatible?
Will it need a new game started to get the changes? or once they update the map will it be save compatible?
I changed the resources in my game myself in worldbuilder, took just a few minutes.
This is going to sound strange, but is there a way to play this map either with just one or two civilizations?
I'm not sure we're clear on your usage of the term spawn. But when HN units capture cities they become barbarian cities. Perhaps that's the clarification you were seeking?I used the default options from loading the map as a scenario, no idea what they are in detail. The Neanderthal Warriors are not captured, but built (with Neanderthal Culture wonder) und merged into Strength 6 units. The tooltip says that built Neanderthal Warriors also have Hidden Nationality, is it the default behaviour for all units with hidden Nationality to spawn Barbarians?
Edit: I attached the save, if someone's curiosity is peaked.
is it the default behaviour for all units with hidden Nationality to spawn Barbarians
I'm not sure we're clear on your usage of the term spawn. But when HN units capture cities they become barbarian cities. Perhaps that's the clarification you were seeking?
When a barb city becomes a civ, it goes through a revolt process and some units can be erased that were there. It's uncertain if that's design or bug... bug I'd say... but trying to find and fix hasn't been successful so far. If I can get a save that shows this taking place with a few simple clicks, it would be easier to debug.Yes, exactly. I assumed it to be a spawn (or generation by script, whatever you might call it) that deleted my units that were still on the tile.
When a barb city becomes a civ, it goes through a revolt process and some units can be erased that were there. It's uncertain if that's design or bug... bug I'd say... but trying to find and fix hasn't been successful so far. If I can get a save that shows this taking place with a few simple clicks, it would be easier to debug.
Too much to do in a debug run. Please take the game up to the point just before capture. Even one change in the random sequence and you may not get the city to switch over to a minor civ so it must be saved and then confirmed that one attack then endofturn will produce these results.The save a attached above showed it so far in every attempt within three turns. Move warriors up -> declare war -> throw units against city unitl it is conquered -> city turns black, surviving warriors and about 12 captured storytellers are out of moves -> AI turn, minor civ is created from black city -> warriors and storytellers are all gone
Try playing on Chieftain or Warlord handicaps.This is going to sound strange, but is there a way to play this map either with just one or two civilizations? I ..... and playing with too many civilizations makes the game very very difficult.
I have uploaded two later saves: before_capture directly before the final attack, after_capture directly after, ending the turn will lead to the minor civ spawning from the barb city while deleting the Neanderthal Warrior.Too much to do in a debug run. Please take the game up to the point just before capture. Even one change in the random sequence and you may not get the city to switch over to a minor civ so it must be saved and then confirmed that one attack then endofturn will produce these results.
I might lose it here true. It would be best to put in the bugs and crashes thread. But thank you for this... should make it possible to sort out. I can't promise I'll have time before the weekend to try to address it but I have wanted to go after this bug and your help is appreciated a lot!I have uploaded two later saves: before_capture directly before the final attack, after_capture directly after, ending the turn will lead to the minor civ spawning from the barb city while deleting the Neanderthal Warrior.
BTW, if I should post this in a different thread, just move my posts or tell me where to repost it.
The save a attached above showed it so far in every attempt within three turns. Move warriors up -> declare war -> throw units against city unitl it is conquered -> city turns black, surviving warriors and about 12 captured storytellers are out of moves -> AI turn, minor civ is created from black city -> warriors and storytellers are all gone