Well... Good News/Bad News
Good News is taking Tours will be easy. Bad News is that I don't think it will really "help" our economy. Oh and good news, I got the autologger working and that makes me happy!
Turn 127 (300 AD)
Tech learned: Theology
Christianity founded in Toledo
Christianity has spread: Toledo
User comment: Theocracy... its the war time wonder
User comment: Realized we had a Great Prophet sitting around and we were about to go to war without Theocracy... Easy choice.
Cordoba grows: 7
Warrior loses to: Barbarian Warrior (0.32/2)
User comment: This happened to our far north exploring warrior
Turn 128 (325 AD)
User comment: Next sets of turns I just start to build the war machine up.
Seville's borders expand
Seville finishes: Swordsman
Turn 129 (350 AD)
Seville begins: Swordsman
Christianity has spread: Seville
User comment: I picked Seville since it can benefit most from the culture and happy.
User comment: I also noticed Madrid was about to go unhappy with next growth (in 1 turn) so I turned on avoid growth.
Madrid finishes: Archer
Cordoba finishes: Library
Toledo grows: 3
Turn 130 (375 AD)
Madrid begins: Archer
Cordoba begins: Barracks
Barcelona grows: 9
Barcelona finishes: Library
Seville finishes: Swordsman
Turn 131 (400 AD)
Barcelona begins: Swordsman
Seville begins: Swordsman
Turn 132 (425 AD)
User comment: Sending the Galley Con Archer southwards and I see that JC has decided he wants an island nation... maybe.
Madrid finishes: Archer
Barcelona finishes: Swordsman
Toledo finishes: Work Boat
Turn 133 (450 AD)
User comment: I get a worker to road to Tours from Barcelona. He'll finish in time for war.
User comment: This will make it quicker to take the first city AND hook it into our culture right away once we capture it.
Madrid begins: Buddhist Temple
Barcelona begins: Swordsman
Toledo begins: Barracks
Tech learned: Construction
User comment: Decided our economy is just in the dumps right now and with the upcoming expansion (of WAR) we need Currency to make life cheaper. 11 turns of research.
Seville finishes: Swordsman
Cordoba grows: 8
Cordoba finishes: Barracks
Turn 134 (475 AD)
Research begun: Currency
Seville begins: Catapult
Cordoba begins: Forge
Barcelona finishes: Swordsman
Cordoba's borders expand
Turn 135 (500 AD)
Barcelona begins: Archer
Barcelona finishes: Archer
Seville finishes: Catapult
Toledo grows: 4
Turn 136 (520 AD)
Barcelona begins: Catapult
Seville begins: Christian Temple
User comment: Seville is unhappy and has pumped out enough warriors for the upcoming war.
Turn 137 (540 AD)
User comment: I declare war on Louis and cherry pick a worker in the north.
Warrior defeats (2.00/2): French Worker
User comment: I turned Avoid growth off in Madrid as it will complete the temple the same turn (next) as it grows. Check it to be sure before you hit enter.
User comment: I also noticed that a french warrior must have been hiding in our culture borders in the south as he suddenly appears. Keep an eye on him so he can't poach any workers.
Here's the power graph and you can see JC is keeping up with us (he has Horseback Riding and Calendar over us and won't trade):
French distribution:
Our two stacks next to Tours (all unpromoted) - north has 2 sword and 1 archer, south has 4 sword, 1 axe, and 1 cat. Spear is just east of our big stack covering a combat settler who's making a road.
Louis has had that great engineer since my turnset started... he must be holding him for a GA...
JC's two cities (that we can see)... so make sure we get the cover promotion of we go after him!!
JC never founded that city on the island... not sure what's up there.
Paris also has the Parthenon in addition to the Pyramids, so capturing it will be a nice little prize. Next player will take Tours first turn (promote a couple swords to city raider and it should be a cake walk) and should be able to take Rheims down quickly. Paris will take some cat work, but there are a couple cats en route or en queue.
I couldn't whip the lighthouse in Hurrian yet. Keep an eye on it. Course there are two workers almost there with the dual roads and they can help hook up the resources and get it going.
Cordoba's expansion brought another clam into range, so we need to get a workboat out from Either Cordoba or Barcelona.
I'm sending one galley north and the one with the archer south to do more exploration.
There was a settler in Madrid at the start of my turns... and he's now residing in Cordoba. I didn't want to settle in the lead up to war. No way could a city help and with the switch to theocracy... it would have no chance of benefiting from OR even if religion spread (btw Hurrian still needs religion!!)
Oh, and before starting the war I made sure our border cities had at least two defenders... We were a bit weak on that. Save and demographics in next post.