Glad to see everyone in agreement about declaring on the Mongols ... cause that's what I am going to do anyway even if all 4 of you say I shouldn't
Without looking at the save, I serious have no feel about whether you will get a chance to play, bobrath. But I predict you would, even counting those currently revolting cities, we need like 1/4 more land area than we currently have.... Unless I go 100% ... hmmm.... should I? Should I?
I agree the culture slider should be cranked up. We just need some land, and taking out GK and cranking out the culture will do it FAST... not sure if it will in 10 turns fast... but fast
About Sam Infantry - I always thought better to have some around for when the other civs get some planes than to have to build it all right after they get it. Besides, I didn't build that many like 1 or 2 and I think oldbustedjorn upgraded some units to sam infantry.
About culture - I'm still new at this domination win so wasn't thinking about cranking culture all the way up. I think you might want to wait for industrialization before you crank it all the way up. IIRC it will be discovered in 2 turns.
Sorry guys, report is a bit late and incoherent. Firstly, never realize a war will drag my usual ~40-minutes turnset to 4 hours long! Also, RL gets in the way, so must play halfway and continue in the night. Secondly, I learn for the first time it is extremely difficult to write turnset report for a war ... pardon me, this is first war report ... ... I promise I will do better next time (if there is a next time )
Inherited Turns
Tempted as I was, no, I did not start the war immediately....
First, I prepared for war. (as I said, war is won during preparation)
So, let's look at the civics and what cities are building ...
Firstly, Police State? What for? Money is power!!!! Revolt to Uni Suff.
Next, jails and courthouse everywhere.... hmmm.... nope, this won't do. I think we are too worreid about war weariness. We are on the verge of wining, so I wouldn't waste precious war-preparation time taking care of war weariness. For all I care, we can have all cities red hot in war weariness after the war and we still win. Even if war weariness start dragging our war machine down, jails can be instantly brought with money.
So, I veto all the jails and courthouses.
Next, let's look at research ... we are close to industrialism. You know what this means, right? Right? But in 2 turns? Nope, I don't think so. A simple nudge at the research bar ... and hey, presto! Industrialism is due next turn.
[Preparation for War
With industrialism in, its time for tanks everywhere .... but before that can materialize, we need money, money Money. You know what that means, right? Right?
--> Research is set to 0. Radio is good for bombers, but it is taking too long .... 6 turns. I want money for tanks now. Right now.
I actualy wanted to wait some more turns before starting the war, but the sneaky mongolians is trying to settle somewhere. Nope, nope, nope. You can't do that, mister Khan. (huh, so your lastname is not khan? Khan is actually your title? Why would I care!?!?!)
With the sinking of the ship, the mongolain war has began ....
Capture of Chehalis
Capture of Old Srhai
and our shiny new tank had a field test ...
Sorry guys, those were the last screenies you would see in war. Somehow, the mongolian stole all my pictures .... okay, okay, the truth: I was ttoo engross in the battle to take more pictures.
In any case, the same turn that we captured Old Sarai, we captured Samargand, thanks to our new weapons, tanks.
ALso, QSH decide he wants to join in the fun, for free! Haha, I checked him out during the inherited turn ... he was asking something like 3.5K gold for a war then. Now he decide to take the free ride and try to grab some cities for himeself, eh? No no no, you sneaky bastard. I will not let you share the spoils of war!!!!
I decided that spainards need some entertainment to keep them distrated from the war, so that there won't be those weariness nonsense. And thus, I wasted the GE for this ...
Ok, I know, I know, its a complete ... but hey, we are going to win, and I want to see some wonder movie!
Also, remember the japanese city that was razed in consideration to Mongolian culture? It turns out that the site is extremely strategic ... a Suez or Paname canal ... so, I built a settler and settled there
Why is the city needed? Because I got so frustrated moving troops one puny little step each turn .... it will take them forever to reach the next mongolia city! So I thought I would use the transport and moe them via sea route. However, I then realize that all my transport are on the wrong sid eof the continent!!!
More Captures
In 1910, we captured Tiffilis and New Sarai.
In 1914, we captured Karakorum. This city is taken by brute force, since the main stack of infantry and artillery has fallen so far behind that waiting for them would be forever. SO I promoted the tanks to double collateral damage, and bulldoze into it. One tank has nobly sacrificed itself. Please observe 5 minutes of silence in membranc eof the tank ...
The Million Dollar Question
Would these captures be enough to force bobrath into an early retirement?
Our tropps are nearly in place to capture the two remaining mongolian cities:
Siege of Ning Hsia:
Seige of Tufan:
EDIT: the above picture should be the same as the one for Ning Hsia,
but I think I deleted the final composite picture ...
sorry for the extra wide pitcure!
Best of luck , bob! Finish the game!!!!
...
Hey, wait, come back! My show is not yet over!!!
Just to let you guys see what Uni Suff can do to a war machine:
Our Power rockets:
And just look at our army composition (Guess what is the majority?):
Look at GK's puny litte boy-scouts he called "an army":
Now, the Billion Dollar Question
Would conquering Mongols be enough?
Find out for yourselves!
We have 3 cities in revolt:
And we need ...
... another 14%!
I think Saladin needed some hammering ...
On bright side, our main infrantry + artillery stack had almost catch up with the conquest ... (one wonders what they are for then ), bob is in position to immediate swing the infantry and artillery to Saladin's land. Also, I have a small task force waiting in a transport north of Saladin's coast.
Good Luck.
This ends my last turnset of this SG. Its been a pleasure.
Turn 319 (1898 AD) Research begun: Radio Seville begins: Tank Rheims begins: Tank Santiago begins: Transport Valencia begins: Tank Cumae begins: Transport Santander begins: Work Boat Asturias begins: Work Boat Osaka begins: Barracks Madrid finishes: Fighter Barcelona finishes: Carrier Hurrian finishes: Infantry Paris finishes: Transport Antium finishes: Gunship Vitoria grows: 9
Turn 320 (1900 AD) Madrid begins: Tank Barcelona begins: Destroyer Hurrian begins: Tank Paris begins: Tank Antium begins: Tank Nagoya begins: Theatre Destroyer defeats (30.00/30): Mongolian Galleon Gunship defeats (24.00/24): Mongolian Worker Destroyer defeats (30.00/30): Mongolian Caravel
GreyFox: Went on a spending spree .... $$$$$$$ Cordoba finishes: Infantry Toledo finishes: Fighter Rheims finishes: Tank Paris finishes: Tank Santiago finishes: Transport Salamanca finishes: Market Murcia finishes: Market Lyons finishes: Factory Orleans finishes: Artillery Zaragoza finishes: Barracks Ravenna finishes: Infantry Antium finishes: Tank Cumae's borders expand Cumae finishes: Transport Neapolis finishes: Factory Pisae finishes: Barracks Santander grows: 5 Santander's borders expand Santander finishes: Work Boat Asturias finishes: Work Boat Teoihuacan finishes: Theatre Satsuma's borders expand
Turn 321 (1902 AD) Cordoba begins: Tank Toledo begins: Tank Rheims begins: Marine Paris begins: Marine Santiago begins: Tank Salamanca begins: Marine Murcia begins: Bank Lyons begins: Bank Orleans begins: Tank Zaragoza begins: Infantry Ravenna begins: Tank Antium begins: Gunship Cumae begins: Destroyer Neapolis begins: Barracks Santander begins: Harbor Asturias begins: Barracks Teoihuacan begins: Barracks Satsuma begins: Theatre Infantry promoted: Combat I Infantry defeats (17.20/20): Mongolian Knight Destroyer promoted: Flanking I Gunship defeats (24.00/24): Mongolian Worker Gunship defeats (17.76/24): Mongolian Grenadier Gunship defeats (9.60/24): Mongolian Longbowman Infantry promoted: Medic I Infantry promoted: Pinch Madrid finishes: Tank Barcelona finishes: Destroyer Seville finishes: Tank Murcia's borders expand Cumae grows: 14 Asturias grows: 7 Asturias's borders expand Nara grows: 5
Turn 322 (1904 AD) Madrid begins: Tank Barcelona begins: Tank Seville begins: Tank Gunship defeats (14.40/24): Mongolian Rifleman Conquistador defeats (8.80/10): Mongolian Catapult Hinduism has spread: Chehalis Captured Chehalis (Genghis Khan) Destroyer defeats (30.00/30): Mongolian Caravel Cordoba finishes: Tank Hurrian finishes: Tank Paris finishes: Marine Santiago finishes: Tank Salamanca finishes: Marine Murcia finishes: Bank Lyons finishes: Bank Valencia finishes: Tank Orleans finishes: Tank Ravenna finishes: Tank Pamplona finishes: Airport Antium finishes: Gunship Neapolis finishes: Barracks Rome finishes: Destroyer Santander finishes: Harbor Asturias finishes: Barracks Jaen finishes: Lighthouse Kyoto grows: 15 Kyoto's borders expand
Turn 323 (1906 AD) Cordoba begins: Tank Hurrian begins: Tank Paris begins: Tank Santiago begins: Marine Salamanca begins: Fighter Murcia begins: Barracks Lyons begins: Airport Valencia begins: Tank Orleans begins: Airport Ravenna begins: Tank Pamplona begins: Bank Antium begins: Airport Neapolis begins: Airport Santander begins: Taoist Temple Asturias begins: Christian Temple Jaen begins: Granary Gunship defeats (19.68/24): Mongolian Rifleman Infantry promoted: Combat I Infantry promoted: Medic I Infantry promoted: Medic II Gunship defeats (3.60/24): Mongolian Rifleman Gunship promoted: Combat I Gunship promoted: Pinch Gunship promoted: Combat II Gunship defeats (24.00/24): Mongolian Archer Gunship promoted: Combat I Gunship promoted: Combat II Gunship promoted: Combat III Gunship defeats (21.84/24): Mongolian Archer Infantry defeats (18.00/20): Mongolian Catapult Judaism has spread: Old Sarai Hinduism has spread: Old Sarai Captured Old Sarai (Genghis Khan) Tank promoted: Barrage I Tank promoted: Barrage II Tank promoted: Combat I Tank defeats (28.00/28): Mongolian Rifleman Gunship defeats (24.00/24): Mongolian Longbowman Infantry defeats (14.40/20): Mongolian Knight Infantry defeats (17.40/20): Mongolian Knight Hinduism has spread: Samarqand Confucianism has spread: Samarqand Captured Samarqand (Genghis Khan) Rome begins: Tank Barcelona finishes: Tank Rheims finishes: Marine Rome grows: 21 Vitoria grows: 10 Vitoria finishes: Library Osaka finishes: Barracks Satsuma finishes: Theatre Edo's borders expand Nagoya's borders expand
Turn 324 (1908 AD) Barcelona begins: Marine Rheims begins: Tank Vitoria begins: Airport Osaka begins: Drydock Satsuma begins: Granary Edo begins: Theatre Destroyer defeats (30.00/30): Mongolian Frigate Tank promoted: Barrage I Tank promoted: Barrage II Tank promoted: Combat I Artillery promoted: Combat I Artillery promoted: Barrage I Artillery promoted: City Raider I Artillery defeats (2.88/18): Mongolian Rifleman Infantry promoted: Combat I Infantry promoted: Pinch Infantry promoted: Combat II Infantry defeats (13.20/20): Mongolian Rifleman Infantry promoted: Combat I Infantry promoted: Pinch Infantry promoted: Combat II Infantry loses to: Mongolian Rifleman (8.96/14) Infantry promoted: Combat I Infantry promoted: Medic I Infantry promoted: Pinch Infantry defeats (13.60/20): Mongolian Rifleman Madrid finishes: Tank Seville finishes: Tank Hurrian finishes: Tank Santiago finishes: Marine Lyons finishes: Airport Orleans finishes: Airport Ravenna's borders expand Ravenna finishes: Tank Antium finishes: Airport Santander grows: 6 Osaka's borders expand
Turn 325 (1910 AD) Madrid begins: Marine Seville begins: Settler Hurrian begins: Marine Santiago begins: Marine Lyons begins: Marine Orleans begins: Tank Ravenna begins: Tank Antium begins: Marine Artillery promoted: Barrage I Artillery promoted: Barrage II Artillery promoted: City Raider I Artillery loses to: Mongolian Rifleman (2.80/14) Gunship defeats (18.72/24): Mongolian Archer Infantry defeats (20.00/20): Mongolian Rifleman Judaism has spread: Tiflis Hinduism has spread: Tiflis Captured Tiflis (Genghis Khan) Tank defeats (23.80/28): Mongolian Rifleman Tank defeats (28.00/28): Mongolian Catapult Madrid begins: Broadway Tank promoted: Barrage I Tank promoted: Barrage II Tank promoted: City Raider I Tank defeats (17.92/28): Mongolian Rifleman Gunship promoted: Combat I Gunship promoted: Pinch Gunship promoted: Flanking I Gunship defeats (17.28/24): Mongolian Longbowman Infantry defeats (9.80/20): Mongolian Rifleman Infantry defeats (7.60/20): Mongolian Grenadier Tank promoted: Combat I Tank promoted: Barrage I Tank promoted: Barrage II Tank defeats (23.80/28): Mongolian Grenadier Infantry defeats (13.60/20): Mongolian Swordsman Gunship defeats (24.00/24): Mongolian Archer Artillery defeats (2.88/18): Mongolian Worker Hinduism has spread: New Sarai Captured New Sarai (Genghis Khan) Madrid finishes: Broadway Barcelona finishes: Marine Seville finishes: Settler Toledo finishes: Tank Rheims finishes: Tank Salamanca finishes: Fighter Lyons grows: 10 Antium grows: 18 Santander finishes: Taoist Temple Tokyo's borders expand Teoihuacan finishes: Barracks Satsuma finishes: Granary Edo finishes: Theatre
Turn 326 (1912 AD) Madrid begins: Tank Barcelona begins: Tank Seville begins: Tank Toledo begins: Marine Rheims begins: Marine Salamanca begins: Destroyer Antium begins: Bank Santander begins: Barracks Teoihuacan begins: Colosseum Satsuma begins: Library Edo begins: Library Teoihuacan begins: Library Barcelona finishes: Tank Seville grows: 17 Cordoba finishes: Tank Paris finishes: Tank Salamanca grows: 16 Valencia finishes: Tank Neapolis's borders expand Asturias grows: 8 Teoihuacan finishes: Library Satsuma's borders expand Satsuma finishes: Library Edo finishes: Library Nagoya finishes: Theatre
Turn 327 (1914 AD) Barcelona begins: Artillery Cordoba begins: Tank Paris begins: Artillery Valencia begins: Artillery Orleans begins: Bank Teoihuacan begins: University Satsuma begins: Hindu Temple Edo begins: Jewish Temple Nagoya begins: Granary Tank loses to: Mongolian Rifleman (5.60/14) Tank promoted: Barrage I Tank promoted: Barrage II Tank promoted: Barrage III Tank defeats (17.36/28): Mongolian Rifleman Tank defeats (2.80/28): Mongolian Rifleman Tank promoted: Barrage I Tank promoted: Barrage II Tank promoted: Combat I Tank defeats (22.96/28): Mongolian Rifleman Tank defeats (22.96/28): Mongolian Rifleman Tank promoted: Barrage I Tank promoted: Combat I Tank promoted: City Raider I Tank defeats (28.00/28): Mongolian Pikeman Tank defeats (24.64/28): Mongolian Knight Gunship defeats (24.00/24): Mongolian Catapult Gunship defeats (24.00/24): Mongolian Catapult Judaism has spread: Karakorum Hinduism has spread: Karakorum Captured Karakorum (Genghis Khan) Logrono founded Logrono begins: Theatre Tank defeats (28.00/28): Mongolian Knight Seville finishes: Tank Orleans finishes: Bank Rome finishes: Tank Vitoria grows: 11 Asturias finishes: Christian Temple Jaen grows: 5 Nara's borders expand Nara finishes: Theatre Kyoto finishes: Airport Satsuma finishes: Hindu Temple Edo's borders expand Edo finishes: Jewish Temple
Turn 328 (1916 AD) Seville begins: Artillery Asturias begins: Library Nara begins: Jewish Temple Kyoto begins: Taoist Temple Satsuma begins: University Edo begins: Hindu Temple Tiflis begins: Hindu Temple Tiflis begins: Theatre
Well, here's the important part of my turnset, the ending domination stats:
Spoiler:
:thumbdown
Got one city set to come out of revolt in 2 turns, and two more in 4 turns (baghdad in 11!!!). I think without doing anything else, this game is won, just a matter of watching the turns pass.
Of course I've left it in a state where the next player can Saladin into the ground. Mecca is his last stand, and I've got its cultural defense knocked out. It would have happenend in my turn, but infantry is *so* slow.
TurnLog - I edited out all the combat (cept for one fun point) cause its just really long. If anyone really wants to see it, I can email it to ya! BTW, I rush built a TON of culture push bldgs through my entire turn. No sense running a positive cash flow and not using it on ultra cheap buildings.
Spoiler:
Turn 328 (1916 AD) Tech learned: Democracy User comment: Traded Electricity to Sala for Democracy so we can... User comment: Adopt emancipation. Pisae begins: Library User comment: Change Pisae from Research to Library so I can rush buy the books for 201g Rome begins: Factory User comment: Rome to Factory from Jail... cause we don't need jail!! User comment: Rush Granary in Jaen for 35g Osaka begins: Hindu Temple User comment: We don't really need more drydocks.. switch Osaka to Temple User comment: Rush University in Satsuma to help our culture push and research User comment: 69g to finish the theater in Logrono Madrid finishes: Tank Barcelona finishes: Artillery Hurrian finishes: Marine Rheims finishes: Marine Cumae finishes: Destroyer Pisae finishes: Library Jaen finishes: Granary Satsuma finishes: University
Turn 329 (1918 AD) Madrid begins: Tank Barcelona begins: Tank Hurrian begins: Buddhist Missionary Rheims begins: Buddhist Missionary User comment: Gonna push out missionaries. Helps on culture buildings and income. Cumae begins: Drydock Pisae begins: Buddhist Temple Jaen begins: Library Satsuma begins: Christian Temple User comment: QSH Softened Turfan up a lot for us. Easy pickings Hinduism has spread: Turfan (Mongolian Empire) Judaism has spread: Turfan Hinduism has spread: Turfan Captured Turfan (Genghis Khan) Hinduism has spread: Ning-hsia (Mongolian Empire) Hinduism has spread: Ning-hsia Captured Ning-hsia (Genghis Khan) User comment: Genghis is down to one small fishing outpost... Seville finishes: Artillery Hurrian finishes: Buddhist Missionary Rheims finishes: Buddhist Missionary Paris finishes: Artillery Santiago finishes: Marine Murcia finishes: Barracks Orleans finishes: Tank Santander finishes: Barracks Kyoto finishes: Taoist Temple Satsuma finishes: Christian Temple Edo finishes: Hindu Temple Tiflis finishes: Theatre
Turn 330 (1920 AD) Seville begins: Buddhist Missionary Hurrian begins: Buddhist Stupa Rheims begins: Colosseum Paris begins: Colosseum Santiago begins: Theatre Murcia begins: Grocer Orleans begins: University Santander begins: Forge Kyoto begins: Library Satsuma begins: Colosseum Edo begins: Colosseum Tiflis begins: Colosseum Barcelona finishes: Tank Seville finishes: Buddhist Missionary Cordoba finishes: Tank Toledo finishes: Marine Rheims finishes: Colosseum Santiago finishes: Theatre Salamanca finishes: Destroyer Valencia finishes: Artillery Antium finishes: Bank Osaka finishes: Hindu Temple Tokyo finishes: Theatre Teoihuacan's borders expand Chehalis's borders expand Samarqand's borders expand Tiflis's borders expand Logrono's borders expand
Turn 331 (1921 AD) Cordoba begins: Confucian Temple Toledo begins: Christian Missionary Santiago begins: Colosseum Salamanca begins: Colosseum Valencia begins: Christian Temple Tokyo begins: Hindu Temple Chehalis begins: Barracks Samarqand begins: Theatre Cumae begins: Grocer Neapolis begins: Buddhist Temple Osaka begins: Work Boat Madrid finishes: Tank Toledo finishes: Christian Missionary Paris finishes: Colosseum Lyons finishes: Marine Valencia finishes: Christian Temple Teoihuacan finishes: University
Turn 332 (1922 AD) Toledo begins: Colosseum Lyons begins: Market Valencia begins: Colosseum Teoihuacan begins: Colosseum Paris begins: Airport Buddhism has spread: Teoihuacan Christianity has spread: Madrid Hinduism has spread: Tabriz (Mongolian Empire) Hinduism has spread: Tabriz Captured Tabriz (Genghis Khan) User comment: Genghis all mopped up. Now a few short turns to get a massive invasion ready! Cordoba finishes: Confucian Temple Zaragoza finishes: Infantry Antium finishes: Marine Kyoto finishes: Library Osaka finishes: Work Boat Teoihuacan finishes: Colosseum
Turn 333 (1923 AD) Cordoba begins: Buddhist Missionary Zaragoza begins: Confucian Temple Antium begins: University Kyoto begins: Barracks Teoihuacan begins: Jewish Temple Old Sarai begins: Theatre Osaka begins: Library Cordoba finishes: Buddhist Missionary Hurrian finishes: Buddhist Stupa Rome finishes: Factory Teoihuacan finishes: Jewish Temple Satsuma finishes: Colosseum Edo finishes: Colosseum Nagoya finishes: Granary Chehalis finishes: Barracks
Turn 334 (1924 AD) Cordoba begins: Buddhist Missionary Hurrian begins: Colosseum Teoihuacan begins: Buddhist Temple Satsuma begins: Christian Cathedral Edo begins: University Nagoya begins: Colosseum Chehalis begins: Theatre Rome begins: University Buddhism has spread: Ning-hsia Cordoba finishes: Buddhist Missionary Toledo finishes: Colosseum Santiago finishes: Colosseum Salamanca finishes: Colosseum Valencia finishes: Colosseum Ravenna finishes: Tank Neapolis finishes: Buddhist Temple
Turn 335 (1925 AD) Cordoba begins: Buddhist Missionary Toledo begins: Christian Missionary Salamanca begins: Aqueduct Valencia begins: Buddhist Stupa Ravenna begins: Colosseum New Sarai begins: Theatre Neapolis begins: Library User comment: and its time to teach Saladin to open his religious views! Buddhism has spread: Samarqand Cordoba finishes: Buddhist Missionary Toledo finishes: Christian Missionary Orleans finishes: University Santander grows: 9 Asturias finishes: Library Kyoto finishes: Barracks Chehalis finishes: Theatre
Turn 336 (1926 AD) Cordoba begins: Buddhist Missionary Toledo begins: Christian Missionary Orleans begins: Observatory Asturias begins: Colosseum Kyoto begins: University Chehalis begins: Library Tabriz begins: Theatre User comment: So Sala throws as much as he can... we lose a couple gunships and he loses lots of horses. pfft Hinduism has spread: Anjar (Arabian Empire) Hinduism has spread: Anjar Captured Anjar (Saladin) Razed Anjar Hinduism has spread: Anjar Anjar lost User comment: Pillaged both arabian iron resources! Hinduism has spread: Baghdad (Arabian Empire) Hinduism has spread: Baghdad Captured Baghdad (Saladin) Conquistador defeats (3.20/10): Arabian Pikeman Infantry defeats (17.80/20): Arabian Longbowman User comment: and... an arabian settler is foiled thanks to our conquistador!?!?!? Buddhism has spread: Karakorum Logrono begins: Theatre Cordoba finishes: Buddhist Missionary Hurrian finishes: Colosseum Toledo finishes: Christian Missionary Paris finishes: Airport Valencia finishes: Buddhist Stupa Zaragoza finishes: Confucian Temple Antium finishes: University Cumae finishes: Grocer Santander finishes: Forge Jaen finishes: Library Nara finishes: Jewish Temple Kyoto finishes: University Osaka finishes: Library Tokyo finishes: Hindu Temple Teoihuacan finishes: Buddhist Temple Satsuma finishes: Christian Cathedral Edo finishes: University Nagoya finishes: Colosseum Old Sarai finishes: Theatre Samarqand finishes: Theatre New Sarai finishes: Theatre Logrono finishes: Theatre
Turn 337 (1927 AD) Cordoba begins: Buddhist Missionary Toledo begins: Christian Missionary Paris begins: Scotland Yard Valencia begins: Christian Cathedral Zaragoza begins: Colosseum Antium begins: Aqueduct Santander begins: Library Jaen begins: Colosseum Nara begins: Harbor Kyoto begins: Granary Tokyo begins: Forge Teoihuacan begins: Hindu Temple Satsuma begins: Hindu Mandir Edo begins: Jewish Synagogue Nagoya begins: Jewish Temple Old Sarai begins: Colosseum Samarqand begins: Confucian Temple New Sarai begins: Hindu Temple Logrono begins: Colosseum Cumae begins: Colosseum User comment: Free Religion and Free Speech... Crank out the culture babay! Buddhism has spread: New Sarai Christianity has spread: Lyons Hinduism has spread: Damascus (Arabian Empire) Hinduism has spread: Damascus Captured Damascus (Saladin) Hinduism has spread: Khurasan (Arabian Empire) Hinduism has spread: Khurasan Captured Khurasan (Saladin) Cordoba finishes: Buddhist Missionary Toledo finishes: Christian Missionary Salamanca finishes: Aqueduct Rome finishes: University Kyoto finishes: Granary
Turn 338 (1928 AD) Cordoba begins: Buddhist Missionary Toledo begins: Christian Missionary Salamanca begins: University Kyoto begins: Hindu Temple Karakorum begins: Theatre Turfan begins: Theatre Christianity has spread: Antium Buddhism has spread: Baghdad
Switched off of war machine status mid turn because frankly unless QSH gets suddenly uppity we're way overstocked on military. So Free Religion and Free Speech makes for super culture and happiness. I am spreading buddhism and chistianty to a new city every turn (airlift from both cities).
I'm pushing research (all 10% of it) to get us able to build the effeil tower (free culture in all cities). Our major cities are on research, but the next player can switch them to wealth if you want. Research done in 2 turns, then crank research to 0 and culture to 100. Pull our biggest hammer city to the tower and waltz to the win (imo).
Along the way, enjoy rubbing Saladin out. Massive infantry stacks (2) heading to Basra. Destroyers have its CD (cultural defense) down to 0. You can bypass Medina with the tanks and gunships if you want, there's a massive infantry and artillery stack just behind them - since medina has 60CD... Kufah only has a couple of our tanks outside... but is very lightly defended and 0 CD (thanks to our navy parked outside). Najran is waiting for a force (couple tanks ready) to pluck it - 0 CD. Mecca has all of the remaining defenses (and a recently popped GP) but no CD. Just get your tanks over there and enjoy it.
Both carriers have been running their 3 fighters on inland bombing duty. Not much else left for them.
I especially enjoyed Saladin doing this for me:
Yes he really managed to get a pikeman, longbow, and settler into the far north. I think they were in a chinese city. Dunno, but our conquistador enjoyed some "old world" flavor.
I did raize one Arabian city, It was the lonely fishing spot on the penninsula. Didn't write the name down, but it was the first to go. Raized it becaue frankly we'd be capturing (I thought) its neighbor 2 spots away real soon anyway. Plus it just felt good.
If you can't beat Saladin in 2 turns, I'll be very disappointed. Course I did leave all sorts of injured units... muah ha ha.
Actually I did leave one special treat:
You can wait for culture to destroy it (2% arabian) when its the capital or shove it over at your whim. Thought it was only fair for that final mistake to.... be left for last!
Actually the conquis is very useful, i am very grateful the player before me did not upgrade it to gunship. Because in one of the earlier city capture, I have no units nearby to capture the city (all are gunships), and QSH has a fairly big enough stack to take the city. Fortunately, I saw the conquis and deice to gamble ... killed all the units in the city with gunships and the conquis simply walk into an empty city for capture
Great job finishing off the Mongols, and the starting to hammer Saladin. You must be grateful that I bother to take the destroyers through a very long journey to the southern coast of the continent, eh?
the game is till not yet finished????
Hmm, I guess Maquis has the honor of finishing what he started ...
Believe me I tried almost every trick I knew. I did take two turns in the center to heal and realign troops, but I was slowed by having too much infantry (slow) and not enough tanks (fast). Hindsight, if I'd just continued the march from Genghis straight to Sala... I'd probably still have missed it, but Maquis would have less of an army to play with.
Side note... Since I am going to wrap up this SG tonight... I am looking ahead.
I am ready to start VQ03! I'll give VQ vets first dibs on a roster spot, but I am going to open it up to others as well (unless we fill the roster right away)
I've come up with an interesting variant for this one. I'm calling it "The Human AI"
OK, I'll give a little preview... I tested this on a game over the weekend and found it to be a great challenge.
The Human AI
Ok, we have a problem playing CIV. Maybe we're just indecisive, maybe we're scared of making the wrong choice... or maybe we just think the AI knows best. But we need the AI's help to play this game!
The AI is going to call the shots in this game. (Well, most of them that is) Where we settle, what we build, what we research! Is it a handicap? Or is the AI really going to be helpful?
Here the rules:
1) The AI tells us where to settle. We must settle on a tile highlighted by the AI. We get to choose the general location, but the blue circle is the spot.
2) The AI tells us what to build/research (most of the time) We have to pick one of the recommendations of the AI for builds/research (there are going to be two choices for each build)
Now, just to make things a little more fair, I want to give a little wiggle room here... we can choose anything we want every 4th research, and also, we have the option choose whatever we want in a city on every 4th build. I realize this may be a little hard to track, but as long as we pass the information on to the next player, it should stay manageable.
3) And lastly... our workers will be automated! You can issue one worker command (to a single worker) on your turnset, and then it has to be automated the rest of the time. It can be set to "improve nearest city" or "build trade network"
We can do whatever we want diplomatically, and have full control of our units (except worker/settlers of course) once they are built.
Game settings:
Prince, all victory conditions enabled
Random civ, map size TBD
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