I agree with this, but if that's the case then why isn't Courage also combat strength?
It should be, but not represented in the game. Veterancy could make up for this.
I also agree with this, but unless we're talking about ambushes (where even veteran soldiers are going to struggle) then you are capable of seeing the enemy.
Ever being in a forest or jungle, where arrows from invisible units are decimating your squad? Veteran soldiers can spot the little signs that an ambush is set-up and avoid it.
In addition, you are only capable to see the enemy when he is close enough, or in areas with no obstacles at all. This is why scouting is essential.
Then it's a good thing that only army commanders are going to be taught strategies. Normal officers won't need in the typical type of battle. We may disagree here, but I don't see a battle in Erebus as similar to our modern battles, I see as more similar to a medieval battle where the individual soldier isn't needed to make decisions, only to follow orders.
The soldiers are being taught tactics and act as squads, not individuals. That was the strength of many ancient armies. The ability to form formations is based on soldiers understanding of tactics.
In addition, target selection(for archers and other ranged units) is always important and involve learning tactics. In the heat of the battle, it is soldier's decissions that will decide the winner, and experienced(in combat situations, thus veteran) troops are more likely to make the propper decissions. Issuing orders to the troops in the fronline or that engage the enemy is almost impossible without modern communication equipment.
As I see it, feasting happens after the battle. Also While nothing can prepare you for the frenzied vampires/demons, what if you're frenzied yourself (Berserkers or Enraged/Burning Blood)? Or what if you are vampire or a demon. Or a northern barbarian used to solve disputes by killing others of your own king. Or what if your a citizen of a highly militaristic nation, trained from birth to wield weapons and drilled to the point where there is no "you", only the "unit" or "formation" by followers of the god of Order and Law (Bannor).
Well, veteran troops can control their frenzy status and use it best to their advandage than green troops. Vampires or demons have the same issues for countering enemy tactics against them(know better to avoid enemies that can hurt them most, or what to do when against specialised opponents). Seing the fellow demons/vampires destroyed makes them fear for their existance as much as a living unit does.
Whether your trained to be part of the unit or not, the basic thing is that you preform better when you have combat experience, whether this is better coordination with the rest of the unit, or ability to evaluate and deside the better tactics for the current situation.
Not only but if you aren't someone who is frenzied to point of not caring about yourself, someone not human or someone who is drilled to the point where you don't think for yourself, but only follow orders, then are combat experience really going to help combat your fear if you know that if you die fighting a demon you're soul is going to live out an eternity of pain and torture?
It is not only combating your fear, as I already described in this post. Yes, Verancy helps in all combat situations.
Also, I see this more as the demons/vampires/frenzied northmen having combat bonus, than the rest having penalty.
Not sure I understand this.
While you aren't going to die in training (unless you're a Doviello), there some cases where it don't matter (Calabim and Bannor for example).
It always matters. It is not only your life, it is even worst when your inexperience in combat situations cause others to die(Bannor for example).
Vampires are as much alive(and immortal) as anyone else. Being Immortal by usual means, makes fear death from combat more than anything else.