Vietcong Guerilla

Gary Childress

Student for and of life
Joined
May 11, 2007
Messages
4,480
Location
United Nations
As requested by Wolf_66.

vietcongsample_mO1.png


vietcongsample_A1n.gif


DOWNLOAD HERE

I hope you don't mind I put a very small swath of civ color on the hat band which also serves to give a little visual depth to the hat instead of just being a little blob of tan on the screen.
 
Well, here's a comparison of my Vietcong guy and the stock Firaxis Marine.

My guy is one pixel taller than the Marine. But, let me say that I do try to get the maximum size out of my units without making them too big that they won't blend in. More size = more detail. So I usually try to squeeze an extra pixel or two into my unit size.

attachment.php
 
New SBB :confused: Did you release a new version ?
Only two artists have it for the moment, Sandris and Gary.

It creates as a batch a storyboard from different folders.

Sandris uses a script to generate several animations automatically during the night, and then this SBB version to create all the stobyoards in one click :D
 
Thanks everyone! Even with Stephs mighty new SBB I'll never be able to keep up with Sandris. But it's fun to design and animate a few units here and there.

@Steph: Will you be able to use any of my recent units in your scenario? I was hoping some of them would be able to fill a niche or two. If not, no big deal. I'll try to make some that will. The toughest thing for me is finding the weapons I need to make the exact units in your pics. clothing and other props I have a fairly good selection of.
 
Good, that I haven't finished my mod, yet :blush: . This are must have units :drool: !

:trophy: For me, you are Unit Maker of the month November'08, Gary!!!

Do we get the NVA guy, too?
 
@Steph: Will you be able to use any of my recent units in your scenario? I was hoping some of them would be able to fill a niche or two. If not, no big deal. I'll try to make some that will. The toughest thing for me is finding the weapons I need to make the exact units in your pics. clothing and other props I have a fairly good selection of.
So far, I should be able to use all of them. But for the moment, my mod is on hold... Until the expanded civ3 editor is ready to use!

Maintening my mod with hundreds of units is to difficult and tedious.
 
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