Vincentz Infinite Projects [VIP MOD]

Welcome back! :D

JosEPh :)

Thanks :D

Started to play this mod and was real excited about the detail (my wife and I play Next War with a few friends on a regular basis) and this mod looked perfect. I noticed though that the detail and units tapered off in modern times and there is nothing for the future technologies. was this a work in progress or did my copy not download completely? If WIP, looks awesome I will follow it closely!!

Yep, WIP, I didnt add much to future era yet, as most games are finished by that time, and would rather start out focusing on the earlier eras where (as of now) 95% of the mod is currently completed.
 
Excellent Mod! is what I was looking :thanx:
if I can suggest an idea... :mischief:

1) If you can in the next update, put more ethnic diversity as Marines and other units of powder.
2) And more female leaders to the power! :trophy: ^^
check out this mod, I think you can give some good ideas to expand the VIP
http://forums.civfanatics.com/downloads.php?do=file&id=18282

1) There was 1 thing I constantly kept in mind when making this mod, and that was size. Size of download, size of memory consumption, size gained by various optimizations.
The main reason for that, is Civ IV is a 32bit application and therefore cannot use large amounts of RAM. If u tried other big mods, you'll most likely come across "Memory Allocation Failures" or MAFs, which are pure gamebreakers. Putting alot of stuff into VIP and still not getting MAFs has been alot of hard work. Lots of other mods put tons of units (some actually puts ethnic diversity for each civilization) with the result of a game that cannot be played to the end (or atleast on large+ sized maps).
What I did was to split ethnicity into groups (as it is somewhat in Civ Bts Vanilla) but adding a few more (African f.ex) and adding different units for those ethnics (mainly from the Civ's own install, as lots and lots of Firaxis' units were never used) up untill gunpowder. I then changed the gunpowder units so they had team colors.
Main reason for selecting individual ethnic units for early eras is, imho thats where there were most cultural differences between people.
With that being said, I have later moved to a more "modern" computer, that supports 64bit (the game is still 32bit though). And while adding I cataloged/categorized tanks/planes/ships into era and role, so that I might one day add ethnic modern units ;)
TL-DR - Not at the moment due to memory restrictions, but it might come later.

2) I have always wanted to add LOTS of new civs and leaders, but during development these extra "packages" would just make heavy uploads/downloads.
It wont take long time to add civs/leaders (from the mod u gave me for example), but as you can see, the size for civs/leaders only is 3 times that of VIP (which adds TONS of content) and the reason why its only 3 times is because I recently added the VIP Loader that gives the option to select from 4 different terrain textures, otherwise it would be around 5 times.

with (all) that being said, I have to admit that modding have slowed down considerably lately, as I had a son (for about 7 months ago) and he doesnt (yet) understand the concept of neither civilization nor modding and the relative silence/concentration both requires to perform optimally.


My new modding project - To make him Civilized
Spoiler :
attachment.php
 
Great Pic Vincentz! :thumbsup::D

JosEPh :)
 
Any news? Family or even mod? Hope you all are doing well.

Regards,
JosEPh :)
 
lots of family news, not so many mods news, though Im in the middle('ish) of a game, and after getting a bit further (I hope, its quite challenging atm) I will upload the new version.

Just got a new apartment (new is a wrong word, it was really old and the last person staying here had done so since 1948, and I have been working hard for 1 month to make it look nice. I had some help though (see picture ;))
 
:lol:

Looks like Alexander is checking to see if the opposite wall/floor line is plumb. A budding architect or builder maybe? ;)

JosEPh :)
 
Just started up my first game. Even my scouts (with the scouting promotion obviously) can't see what's in the adjacent tile. Surely that can't be intentional?
 
Just started up my first game. Even my scouts (with the scouting promotion obviously) can't see what's in the adjacent tile. Surely that can't be intentional?

lol - almost 1000 downloads, and this just surface now???

No, that is not intentional (iirc). I'll upload the working version tonight. Its still not finished, but working somewhat intentional with visibility.


EDIT : new version uploaded. VIP 87b

dbl edit : and a 1000AD savegame if anyone is interested in seeing "how I roll" ;) - Its gigantic map size/medium speed, though its been on for 10+ days. Im a rea...........ll..........y sloooooooooooooow player :D
 
Is the save map an Archipelago? Or Islands?

I was kind of shocked to see how many defenseless cities you have. I wiped out the Japanese Invasion force headed by the War Elephant. I upgraded your War Lord to a Captain and used him to take out the elephant. Then used the Spear to remove 3 of the Horse Archers, followed by the 3 sword and finally the GG lead axe to finish the stack.

Built another settler in Washington, and started getting at least 2 defenders in all those empty cities. I don't trust Jaoa even though he's a great trading buddy right now.

Clearing out some barbs on the island where the salt resources are, so as to settle and acquire the salt. Lost a worker before I realized there were some barbs around the iron resource.

JosEPh
 
Hello,
downloaded your mod yesterday, congratulations! Awesome job!
Coming from RoM-AND, the early game is scary, not being able to see in the next tile. Also, using roughly the same settings as I used in AND, now things are SLOW! Not necessarily a bad thing, though, just need to get used to it.

Need to point out that I just tried .87b, and it's not savecompatible with .86, keeps giving me a "failed to uncompress" error at loading.
Pity, my three meager cities had so much potential...

Edit: I also noticed that even though I built a Palace 10 or so turns ago, my cities (new capital included) keep paying a hefty "no palace penalty" sum in the maintenance costs.
 
Is the save map an Archipelago? Or Islands?

I was kind of shocked to see how many defenseless cities you have. I wiped out the Japanese Invasion force headed by the War Elephant. I upgraded your War Lord to a Captain and used him to take out the elephant. Then used the Spear to remove 3 of the Horse Archers, followed by the 3 sword and finally the GG lead axe to finish the stack.

Built another settler in Washington, and started getting at least 2 defenders in all those empty cities. I don't trust Jaoa even though he's a great trading buddy right now.

Clearing out some barbs on the island where the salt resources are, so as to settle and acquire the salt. Lost a worker before I realized there were some barbs around the iron resource.

JosEPh
Its Big and Small, with islands mixed in. I really like the map generator as it gives both inland and naval possibilities plus sometimes continents that cannot be reached without ocean going vessels.

BTW, that wasnt the Japs invasion force. That was just a few skirmishers ;)

At one point in the (possible) future, Saladin declared war and tried to attack from sea with a very small force. Without doing recon, I sent my full force to attack his city, but he had a bigger stack (2-3 times bigger or more) that went behind me. Almost lost the entire game coz of my weak defense behind frontline.

Edit: I also noticed that even though I built a Palace 10 or so turns ago, my cities (new capital included) keep paying a hefty "no palace penalty" sum in the maintenance costs.

Yeah, I always forget to change it. Its simply the text that should be replaced to : "No Throneroom penalty", but Im considering replacing "Throneroom" with "Government Center", and before I make up my mind, I hit enter and get caught in "just one more turn" ;)

In regular Civ (and AND too iirc) Government center and Capital is the same thing (The Palace), but in VIP the Palace will simply be the Capital (enable gathering of resources among other things), while the government center (Throneroom) centralizes and remove the relative anarchic tendencies the empire might have :D

There are different government centers in VIP. Besides the regular Forbidden City and the wonder (cant remember name on top of my head), there is also the 3 different Guild Factions.
 
how do you add new text to the city interfaces? like no throneroom... is it DLL?
 
Yeah, I always forget to change it. Its simply the text that should be replaced to : "No Throneroom penalty", but Im considering replacing "Throneroom" with "Government Center", and before I make up my mind, I hit enter and get caught in "just one more turn" ;)

In regular Civ (and AND too iirc) Government center and Capital is the same thing (The Palace), but in VIP the Palace will simply be the Capital (enable gathering of resources among other things), while the government center (Throneroom) centralizes and remove the relative anarchic tendencies the empire might have :D

Makes sense now. Monarchy is still far away though...
 
I probably sound annoying, but...

1)At the game start I left "No Tech Trading" unchecked (and the Settings screen confirms it), yet I can't seem to trade techs with anyone. In the foreign advisor screen, techs tab, it says "Tech trading not allowed".

2)This is a weird one: if I have a Ram near an enemy city, but I can't see said city (no units with some kind of visibility promotion), then if I move the Ram on the city tile, I automatically conquer it, and the defenders are simply expelled into a nearby tile.
Didn't know rams were so scary!
 
I probably sound annoying, but...

1)At the game start I left "No Tech Trading" unchecked (and the Settings screen confirms it), yet I can't seem to trade techs with anyone. In the foreign advisor screen, techs tab, it says "Tech trading not allowed".

2)This is a weird one: if I have a Ram near an enemy city, but I can't see said city (no units with some kind of visibility promotion), then if I move the Ram on the city tile, I automatically conquer it, and the defenders are simply expelled into a nearby tile.
Didn't know rams were so scary!

Just noticed you have 3 posts. Welcome to CFC :goodjob:
and thanks for putting them all here :D

1) The techtrading will come considerably later in VIP (Education) than in vanilla (Alphabet)

2) Yeah, its been mentioned before, but I forgot to fix it :blush:

but thanks for the bug reports. I appreciate them. As some people play differently than others, its nice to catch stuff like this.
 
I actually had the idea that maybe tech trading came with some later tech, checked Paper, but didn't think of Education! Silly me.
The Ram is just... well, weird, but I ended up reloading and conquering the city the "real" way (albeit quite a few turns later). And I learned to put someone with extra visibility in my stacks, heh.

While I played RoM-AND, considering how many people post in its forum, it was enough to lurk, chances were someone else had posted my problem already.
In this case, I really want to get to appreciate such a mod that seems light enough to let me play larger maps up to the modern era and still adds lots of good content. And hey, I get answers directly by the mod creator! :)
 
just an update before I forget :

Fixed No Palace Penalty - to No Government Center
Fixed "Blind" Ram captures cities - Gave it ability to do 10% damage
Fixed Glassblowers Guild - Now requires Glassware resource to build (was Glassworks building before)
Fixed Drapers Guild - Now requires Fashion resource to build (was Drapery building before)
Added +50% Great general points to Imperial Cult civic
Reduced maintenance for Guilds
Fixed City Walls - Now visible
Changed upgradepath for Longbowmen (upgrades to both Arqs and Muskets)
Changed upgradepath for Crossbowmen (upgrades only to Arqs)


Added extra units for better formations, but also for unpredictability of battle outcome (if u played civ IV long enough, u can tell who going to win before the battle is over)
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and a screenie of different air types:
attachment.php
 

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