ViSa Suggestions/Requests

Actually, their official qualification is "Royal Australian Rifles".



Absolutely no way. After WW2 the CAC (Commonwealth Aircraft Company) was a world leader in air design. I know, my grandfather was a senior designer. At CAC he worked on DC-10's, Tornado, FA-18, Bell helicopters, MACHE jets, and the list goes on.

If you want an Aussie war plane, try the Mosquito.



ROFLMAO. Collins Submarine - Randomly un-usable and must return to port for repairs. :D

The Aussie UU should actually be the Light Horse Regiment. Cavalry++ which upgrades to tank.



SAS should be better than the seal. SAS are more in line with Brit Commandos than seals. SAS/Commando = seal+marine.

Heh. K, I'm too much of a forum newb to multiquote, so I'll just do dot points again...

First of all.... Hi Dale! Mate, GREAT work with your mod hey.... ahem, yeah anyway... I think I'll just go over why I said what I said... for the ViSa team's benefit if no-one else's, just so there's some kinda qualification behind my remarks... :)

1) Actually, RAR stands for "Royal Australian Regiment", and has been a designation since 1948 when the title Royal was first approved and the Army was re-modeled. I suggested "AIF Infantry" quite simply because that denotes Australian Imperial Force, representative of Australian regular soldiers prior to 1948 (ie in both world wars)... since this mod has modern infantry if you were going to make a UU which replaced vanilla infantry the era should be indicative of 1901-1948, not post 1948. :)

So basically... "AIF Infantry" if the UU replaces Infantry, "RAR" if the UU is going to replace modern infantry. Since the UU the team has chosen is Infantry, then it should be "AIF Infantry".... ;)

2) Cool to hear about your grandfather. :) The work he would've been doing kinda ties in with what I was trying to say about an Aussie air unit, that being that like the majority of kit we've used throughout our military history, we've taken other people's equipment, and modded the hell out of it to make it better. :) But since the different UU's are just there for aesthetics, it makes more sense just to ensure the appearance is right. Good example is Australia's current equipment. Take a look at an RAAF 'Vark or Hornet. Even if their avionics, engines etc have had the malarkey modded out of them, they still look the same as the stock counterparts we bought off the yanks. This would've also been the same for the Mustangs, Meteors and other planes that the RAAF has used in the past.

The reason why I suggested the team just use the spitfire is that a) There's no model of a mosquito that I've seen on these forums that could be used, and b) it would be indicative and representative of Australian use of British equipment pre-Cold War, not to mention the fact that in both world wars (again indicative of the unit era), most Australian pilots would fly cross attached to RFC/RAF (depending WW1 or WW2). :)

3) @ Collins... Hehe. Yeah, yeah I know.... But other than the "Oberon" we don't have too many types of subs we've used other than the old AE class. :) Heh. I remember during my chocko days... at Kapooka, the obstacle course was designated "the Collins-class obs course" by our platoon staff, coz half of it didn't work... :D

Bottom line - "Oberon" or "Collins". :-P If someone has a diff suggestion, lemme know.

4) Yeah, there's been a bit of debate for SASR vs Mounted Infantry as UU. I wasn't in any way suggesting we swap SASR for the Mounted Infantry unit. I was actually suggesting that SASR is put in instead of the Sub unit. I'm a former Lighthorseman myself (Did 3 years with the 10th), so there's no way I'd suggest we get rid of this.... I'm too biased :D

I think the Mounted Infantry unit is named well though. Australia wasn't the only country to have "Light Horse" units, and initially for Boer War many of the levies which the first AIF Australian Light Horse regiments would take their origins from were termed 'Mounted Infantry'. I think they're well represented anyway. Mounted Infantry should stay as is IMHO :)
 
I am sure I can find it Zalcron, but between ViSa v3.0 being behind schedule and RL I just don't have the time for it and there are far better modders in other places on CivFanatics who can help you on this since I haven't done anything with the flags before.
 
1) Actually, RAR stands for "Royal Australian Regiment", and has been a designation since 1948 when the title Royal was first approved and the Army was re-modeled. I suggested "AIF Infantry" quite simply because that denotes Australian Imperial Force, representative of Australian regular soldiers prior to 1948 (ie in both world wars)... since this mod has modern infantry if you were going to make a UU which replaced vanilla infantry the era should be indicative of 1901-1948, not post 1948. :)

Good point actually. I was just speaking in rough terms. :)

3) @ Collins... Hehe. Yeah, yeah I know.... But other than the "Oberon" we don't have too many types of subs we've used other than the old AE class. :) Heh. I remember during my chocko days... at Kapooka, the obstacle course was designated "the Collins-class obs course" by our platoon staff, coz half of it didn't work... :D

Bottom line - "Oberon" or "Collins". :-P If someone has a diff suggestion, lemme know.

I'd prefer to see an Oberon. Collins is just too embarrasing for us, especially since it was sold to the public by the gov't to be the be-all and end-all of subs.

4) Yeah, there's been a bit of debate for SASR vs Mounted Infantry as UU. I wasn't in any way suggesting we swap SASR for the Mounted Infantry unit. I was actually suggesting that SASR is put in instead of the Sub unit. I'm a former Lighthorseman myself (Did 3 years with the 10th), so there's no way I'd suggest we get rid of this.... I'm too biased :D

9-mile sniper here. :) 2/10 medium field reg't (artillery). Basically, I got to play with big ****in' guns. :D
 
Good point actually. I was just speaking in rough terms. :)


I'd prefer to see an Oberon. Collins is just too embarrasing for us, especially since it was sold to the public by the gov't to be the be-all and end-all of subs.


9-mile sniper here. :) 2/10 medium field reg't (artillery). Basically, I got to play with big ****in' guns. :D

Yeah, I'd tend toward Oberon myself too... Good call... :)

And at the risk of getting off-topic...

phwoar.... 155s....I only got to play with 50 cals... I feel so inadequate... :D

</gunenvy>
 
I'd like to put in a request for the great person per city mod

http://forums.civfanatics.com/showthread.php?t=168283

you could prob make it an option in the ini file i guess

This mod sounds interesting, but with the plethora of new buildings that allow specialists and civics that allow unlimited specialists it seems like with ViSa this mod would be really unbalancing. You would generate hundreds of Great People I figure.

*shrug* Just my lil' opinion :)
 
This mod sounds interesting, but with the plethora of new buildings that allow specialists and civics that allow unlimited specialists it seems like with ViSa this mod would be really unbalancing. You would generate hundreds of Great People I figure.

*shrug* Just my lil' opinion :)

Yeah I am already having a very hard time with tech and money in late game with all the added stuff....I increased techs 50% and still get to Future Tech at 80% done....
 
I don't know if it was already asking but i'm looking for a world map for Visa (like strategyonly done ) but without limit of 18 players but increase to 24 :p

It will be possible ? :confused:
 
I don't know if it was already asking but i'm looking for a world map for Visa (like strategyonly done ) but without limit of 18 players but increase to 24 :p

It will be possible ? :confused:

24 Civs can only be enabled in the SDK, which it will be in v3 but not v2.1

As far as maps are concerned, there is a thread here just for that....


thanks for the help but that only covers country colors. I dont understand how to sort this simple issue out!! there must be a location for this mod's flags that i can overwirte the russian flag graphic with? anyone please???

As I said earlier, it is in the FPK file or Civ....you will have to learn modding of which there are plenty of tutorials and people to help in general threads, but we are NOT covering this in ViSa so please stop spamming the request.
 
@ Zalcron - dont get too offended at TAfirehawks "spamming" comment - frankly, I didn't see a post where he references FPK files or Civ either - but I don't read every post - all I saw was:

Post # 102 "I am sure I can find it Zalcron, but between ViSa v3.0 being behind schedule and RL I just don't have the time for it and there are far better modders in other places on CivFanatics who can help you on this since I haven't done anything with the flags before."

The Visa team guys are overloaded right now with trying to get Version 3 up and out - Stress level is probably around 150&#37; of optimum and tempers are short - give them a chance to finish the current pressing tasks and ask for help later - when blood preasure is back at an acceptable level and courtesy returns.
 
@ Zalcron - dont get too offended at TAfirehawks "spamming" comment - frankly, I didn't see a post where he references FPK files or Civ either - but I don't read every post - all I saw was:

Post # 102 "I am sure I can find it Zalcron, but between ViSa v3.0 being behind schedule and RL I just don't have the time for it and there are far better modders in other places on CivFanatics who can help you on this since I haven't done anything with the flags before."

The Visa team guys are overloaded right now with trying to get Version 3 up and out - Stress level is probably around 150% of optimum and tempers are short - give them a chance to finish the current pressing tasks and ask for help later - when blood preasure is back at an acceptable level and courtesy returns.

I am 99% sure I commented on this in some thread....by some poster....some day....or night.... where am I :crazyeye:

Don't worry, if I really want to get rid of a poster I just report the post to the Moderator....otherwise I ignore it...so even a response by me gets 'up' two levels :lol:
 
It would be cool if you guys added more modern units!
Is it also possible to carry nukes on a submarine in this modpack?
I'm not quite sure as I haven't reached the modern era yet.
 
AureliusPK hi,

im gonna make an addition of new models of units,

perhaps a 6th uniqe unit for each nation + new classes.

i might do it as an addition for the first path to v3...once it will go out :)

Zalcron,
pm me, ill try to help you.

Uncle Anton and dale, and the rest of the aussies out there...

though ive been to downunder two years ago :)

(loooooovvvvvvvvveeeeeddddddd fraiser island!)

i inveted all of the aussie uu names...hehe....
so, ill make the name ajusments as you wish :)
 
It would be cool if you guys added more modern units!
Is it also possible to carry nukes on a submarine in this modpack?
I'm not quite sure as I haven't reached the modern era yet.

You mean the 200+ units added is not enough....I get 50-60 units in my build options in the late game....geesh....

ViSa is already slow enough and over 850MB and really wants 2GB of RAM....lets not push our luck here.
 
You mean the 200+ units added is not enough....I get 50-60 units in my build options in the late game....geesh....

ViSa is already slow enough and over 850MB and really wants 2GB of RAM....lets not push our luck here.

Agreed. The variety of units and versatility of counters for each unit in the modern area is already pretty amazing compared to most mods let alone vanilla. I'm still playing through my first game bit by bit, and I'm almost dreading modern era because I'll have to take a good hard rethink in terms of the operational doctrine I use to deploy units around (ie how many units per stack? What type of units mixed with what ratio of other units in the stack? How does that effect my ability to transport those units? etc)

I think there's plenty of flexibility and variety in the modern era as is. :)
 
I'd also like to cast a vote for no more units, esp no more UU's its not that you've done a bad job with the current UU's but they are getting less and less special (which is 1/2 the point of them), Sure its nice to have more than one but i'd prefer the number of UU's are kept at the current level (or even reduced),

I'd be interested to know if everyone else is mad keen on more UU's or not.


*edit*
Forgot to add, more UU's means more load times and slower games in general. (as well as bigger file size and tougher to edit/balance for the designers)
 
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