Vox Populi Wonders Expanded

Would you like to play with more Wonders in Vox Populi?

  • Yes, but make all Wonders more unique and not easily obtainable

    Votes: 87 70.2%
  • Yes, catch them all, the more the better

    Votes: 25 20.2%
  • No, Vox Populi has enough Wonders already

    Votes: 12 9.7%

  • Total voters
    124
The updated Wonders Expanded is here!!:woohoo:

Monte Carlo Casino
- loses free jewellery
- now have 3 slots of music
- theming will give +4 :c5gold:, +4 :c5culture: and +2 :tourism:

This is to fit with more of how they have an opera theatre part of Monte Carlo Casino as well as to compete with the Louve better

Al-Masjid an Nabawi
- 33% ➛ 25% Great Writer Generation (to be more equal to the other holy wonders)

Solomon Temple
- +4 :c5culture: & :c5faith: ➛ +3 :c5culture: & :c5faith: (same reason as Al-Masjid an Nabawi)

Also thanks to @Asterix Rage for helping me and providing the 2 new Promo Icon!!
weshow-png.533452
 

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Update to my Update (was attempting this for a while and it finally worked for me so I've decided to post here! yay!)

I'm planning to add more wonders to this more wonders mod as I realised that Infixo calculated this mod with conjunction to enlightenment era mod of his + I wanted to make it a nicer number (30 new wonders sounds nicer than 29)

So I thought maybe add a new wonder called Museum Island (see the image for it)

Is it too op for its time? Or op in general? Or should I add another wonder instead?
I don't know 0-0

I'll upload the new version with museum island soon for you guys to test~

EDIT: it will still be able to be unselected in the files similar to the others
 

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As long it can be unselected that's fine.

That's what I do. I use to unselect about 10 wonders in (9) Wonders Expanded (v 2.1.2)\SQL\VPWE_Auto.sql
Very easy to do it.

Now, a few more Wonders would be welcome to counter balance difficult situations. Like snow, tundra or Desert with no fresh water
 
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Monte Carlo Casino
- loses free jewellery
- now have 3 slots of music
- theming will give +4 :c5gold:, +4 :c5culture: and +2 :tourism:

Not enough for me. MCC should be a fountain of gold and Tourism vs The Louvre, a fountain of Culture and Tourism
Theming is useless while It takes long to fill the slots. Also, the Broadcast Towers give more with less slot.

At my end, MCC give 1 gold for 2 pops in the City. Cash
 
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Shouldn’t MCC have a % chance to do something? Seems like the most appropriate building to put some sort of “gambling mechanic” on
 
Shouldn’t MCC have a % chance to do something? Seems like the most appropriate building to put some sort of “gambling mechanic” on

Yes, I agree. I play with a version that I modified :
Grants a free Hotel and +1 Jewelery. All Hotels generate +2 :tourism: Tourism and +3 :c5gold: Gold. When you spend :c5gold: Gold in this City, 20% of the cost is converted into :tourism: Tourism.
 
Yes, I agree. I play with a version that I modified :
Grants a free Hotel and +1 Jewelery. All Hotels generate +2 :tourism: Tourism and +3 :c5gold: Gold. When you spend :c5gold: Gold in this City, 20% of the cost is converted into :tourism: Tourism.

I love this

Decent :c5gold: maker and :tourism: agressive + little of :c5happy: stability
 
New Update based on feedback + 2 new *beta* wonder (yay :D)

V2.2
Monte Carlo Casino
- provides 8 gold instead of 4 gold
- provides 3 culture instead of 2 culture
- give an additional 5 tourism
- When you spend gold on units or building, 20% will be converted to tourism

Museum Island
Cost: 1600
Tech: Archaeology
Policies required: 16
Must be built on flat land and next to a river

- +3 science, culture and tourism
- all museum +1 tourism +1 sci
- 4 slots of artifact (must be unique and only artifact) ➛ theming bonus +10 sci and +10 culture

Peterhof Palace
Cost: 900
Tech: Architecture
Policies required: 13
Must be built on or beside Tundra
Cannot be built together with Leaning Tower (idk I just added this in case the 2 of them together is too much)

- +3 culture
- 20 turns We love the king day begins in the city
- +10 % culture, gold and food during WLTKD
- +1 trade route
- Local Great People Modifier: 15%

Thanks for all the feedback, please continue to provide them so I know how to improve the mod further :)
 

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With the new VP updates, how does everyone feel about the placements of all the ancient wonders? And more importantly, with the new Alhambra changes does Forge of Damascus feel less compelling/strong now compared to Alhambra?
 
Anyone still maintaining this? I suggest changing VPWE_Lakes.lua. From this:

Code:
function CityCanConstruct(iPlayer, iCity, iBuildingType)
   --dprint("FUNSTA CityCanConstruct()", iPlayer, iCity, iBuildingType);
   -- if this is NOT a tracked Building then quit immediately
   if not tValidBuildings[iBuildingType] then return true; end
   local pPlayer = Players[iPlayer];
   if not pPlayer:IsAlive() then return false; end
   local pCity = pPlayer:GetCityByID(iCity);
   if pCity:IsCoastal(1) and not pCity:IsCoastal(10) then
       --dprint("FUNEND Lake!");
       return true;
   end
   --dprint("FUNEND NOT Lake!");
   return false;
end

To this:

Code:
function CityCanConstruct(iPlayer, iCity, iBuildingType)
   --dprint("FUNSTA CityCanConstruct()", iPlayer, iCity, iBuildingType);
   -- if this is NOT a tracked Building then quit immediately
   if not tValidBuildings[iBuildingType] then return true; end
   local pPlayer = Players[iPlayer];
   if not pPlayer:IsAlive() then return false; end

   local pCity = pPlayer:GetCityByID(iCity);
   local iCityX = pCity:GetX();
   local iCityY = pCity:GetY();

   if pCity:IsCoastal(1) then -- city is adjacent to at least one coast/lake tile
       -- check all six dir for at least one lake tile
       for dir = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1 do
           if Map.PlotDirection(iCityX, iCityY, dir):IsLake() then
               --dprint("FUNEND Lake!");
               return true;
           end
       end
   end
   --dprint("FUNEND NOT Lake!");
   return false;
end

Makes the lake wonders work with cities which are both coastal and adjacent to a lake.
 
Happy to see you try to update this long forgotten mod :)
 
Found database.log error:
[8436.003] Invalid Reference on Building_ImprovementYieldChangesGlobal.ImprovementType - "IMPROVEMENT_CUSTOMS_HOUSE_VENICE" does not exist in Improvements
 
And you should resign from Solomon's Temple, becuase Israel nation will be integrated into VP as I spoke to @pineappledan.
 
Lol. Forgot it was still in this mod.

it’s whatever. It’s called Beit HaMikdash in the Israel mod, and both base VP and EEfVP have the Summer Palace as wonders.
 
I saw VPEE is refreshing so maybe someone will take care of that :]
 
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