Asterix Rage
Warlord
- Joined
- Jun 6, 2010
- Messages
- 1,585
is not the right atlas. Thx for your help anyway'extraPromo_Atlas'
ProCatGamer is back soon with two Promo Icon for WE !
is not the right atlas. Thx for your help anyway'extraPromo_Atlas'
Monte Carlo Casino
- loses free jewellery
- now have 3 slots of music
- theming will give +4, +4
and +2
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Shouldn’t MCC have a % chance to do something? Seems like the most appropriate building to put some sort of “gambling mechanic” on
Yes, I agree. I play with a version that I modified :
Grants a free Hotel and +1 Jewelery. All Hotels generate +2Tourism and +3
Gold. When you spend
Gold in this City, 20% of the cost is converted into
Tourism.
is fine imoForge of Damascus
function CityCanConstruct(iPlayer, iCity, iBuildingType)
--dprint("FUNSTA CityCanConstruct()", iPlayer, iCity, iBuildingType);
-- if this is NOT a tracked Building then quit immediately
if not tValidBuildings[iBuildingType] then return true; end
local pPlayer = Players[iPlayer];
if not pPlayer:IsAlive() then return false; end
local pCity = pPlayer:GetCityByID(iCity);
if pCity:IsCoastal(1) and not pCity:IsCoastal(10) then
--dprint("FUNEND Lake!");
return true;
end
--dprint("FUNEND NOT Lake!");
return false;
end
function CityCanConstruct(iPlayer, iCity, iBuildingType)
--dprint("FUNSTA CityCanConstruct()", iPlayer, iCity, iBuildingType);
-- if this is NOT a tracked Building then quit immediately
if not tValidBuildings[iBuildingType] then return true; end
local pPlayer = Players[iPlayer];
if not pPlayer:IsAlive() then return false; end
local pCity = pPlayer:GetCityByID(iCity);
local iCityX = pCity:GetX();
local iCityY = pCity:GetY();
if pCity:IsCoastal(1) then -- city is adjacent to at least one coast/lake tile
-- check all six dir for at least one lake tile
for dir = 0, DirectionTypes.NUM_DIRECTION_TYPES - 1 do
if Map.PlotDirection(iCityX, iCityY, dir):IsLake() then
--dprint("FUNEND Lake!");
return true;
end
end
end
--dprint("FUNEND NOT Lake!");
return false;
end
I would try to continue but I'm abit busy this season, also being q bad at testing, I'm not sure which wonder requires balancing and changesAnyone still maintaining this? I suggest changing VPWE_Lakes.lua. From this: