(slow night so I went ahead and played).
The bad news - just about everyone will have iron it seems. Worst of all Vicky has two source. (sorry I didn't get anyone to declare war on us!)
The Good news - to get the two sources of iron, Vicky prolly ticked off Hatty something fierce.
The Better news - green dot (adjusted) is going to make an amazing 3rd city for us. Crabs and Iron in the big square.
The scores at end of my turn. We moved up quite a bit, not sure exactly why - perhaps we have a bit more room to grow (or I was agressive in the right way on techs).
I went on a different research path (only just now researching Pottery):
Hunting >> Archery >> Mysticism >> Masonry >> Pottery (due in 3).
I went Huting so we could hook up Ivory for the production bonus, then Archery so we could have some defense in case anyone got uppity. Mysticism since our non-capital cities could not expand without culture. Then I saw that Rome could build Stonehenge in just 12 turns and decided to make a run, but having the stone hooked up (via Masonry) would make an even better chance.
Rome is 7 turns out from Stonehenge, our two workers are 3 turns away from completing the quarry - so I figure we're about 5 turns away. Worse case we can bump our research back up to 100% with the gain if someone beats us to it. (10 hammers per turn)
Antium has produced one Axeman (currently keeping an eye on Vicky from our gold) and an Archer (defending Antium). Another Archer will be done in 3 and can go to defend Rome or Cumae. (7 hpt)
Cumae is working hard on a work boat (still 21 turns out) so it can hook up crabs. Iron is just outside its borders, so Stonehenge... will be kinda important - if we miss it then get an oblisk going here. (1 hpt) BTW here's Cumae at founding:
Vicky has hooked up her horses for sure, so we may want to bring along Spearmen if we go after her first.
Standard Demographics info:
The resource chart is too big to fit on one screen, but as I said almost everyone has iron... Here's our west because its the most interesting (and we're starting to get crowded over there!
From the cultural view, you can see Vicky cornering Hatty (and where our other borders are going to be pushed):
I've marked with an in game sign my suggestion for our fourth city. Its up to the NE by the lake (on that injutting corner of the lake). Bit of overlap with Antium, but it will pull in the copper with its first border pop and with a bit of encouragement can seal our eastern border. Might be hard with Pinky showin a cultural push there tho.
Yay olde timey turnlog:
Suggestions for next player:
I didn't want to chop to rush stonehenge since we got a late start, but you can. Thing is you'll have to take a worker off the quarry and by the time they got to a forest... prolly too late!
If Stonehenge fails, we prolly have to build obolisks cause religion ain't coming for a while. I think George got Judaism. We need Cumae and Antium to border pop to get us Iron (and lesser Pigs).
Oh! There are a few turns on a farm in the tile one north of Cumae. Worker killed time there waiting for masonry to complete. Suggest after they finish the quarry, move one east and finish the farm to get Cumae popping
I'd suggest roading to the other AI borders. Gives us trade routes for resources and eventually roads for our armies to take.
and the save: